Kenka Bancho: Badass Rumble - USA - ULUS10442 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=65) +----- Thread: Kenka Bancho: Badass Rumble - USA - ULUS10442 (/showthread.php?tid=174815) |
Kenka Bancho: Badass Rumble - USA - ULUS10442 - sum2012 - 09-05-2016 7394c9b version JPCSP stop after beat the first boss. Code: 20:06:37 INFO hle.IoFileMgrForUser - MyThread-Disc - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SOUND/SND_VOM002.PAC flags = 1 permissions = 00 In the ppsspp logsame problem) ,it show the game use scePowerSetClockFrequency after beat boss Code: 0:47:373 MyThread-Sou I[ME]: HLE\sceAtrac.cpp:1910 0=sceAtracSetData(0, 08400000, 000f2fd4): atrac3+ stereo audio Someone in ppsspp tester tested in the real psp,force cpu clock 333 also hang in the same place. Can JPCSPTrace can log psp clock ? Attach jpcsp log PPSSPP log:https://gist.github.com/sum2012/f427d9079e3874f2f99c64f04a842d5e RE: Kenka Bancho: Badass Rumble - USA - ULUS10442 - sum2012 - 09-08-2016 edf2aca version that Invalid memory have fixed but there is another problem Load the save from attach Then go to "Move" menu It will do infinite loading. Attach jpcsp log and jpcsptrace log RE: Kenka Bancho: Badass Rumble - USA - ULUS10442 - sum2012 - 09-11-2016 I re-dump the game again. Now no problem can move to playable |