Beyond: Two Souls [BCUS98298] - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47) +--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172) +---- Forum: RPCS3 - Commercial Games (https://www.emunewz.net/forum/forumdisplay.php?fid=193) +----- Forum: RPCS3 - Commercial Games - Loadable (https://www.emunewz.net/forum/forumdisplay.php?fid=198) +----- Thread: Beyond: Two Souls [BCUS98298] (/showthread.php?tid=174854) |
Beyond: Two Souls [BCUS98298] - ssshadow - 09-10-2016 Always nice to see a high end game like this not instantly crash. This starts the “SplashScreenThread” with LLE libjpgdec (·W {PPU[0x70000013] Thread (SplashScreenThread) [0x013c9ee4]} sys_fs: sys_fs_stat(path=“/dev_bdvd/PS3_GAME/USRDIR/Misc/SplashScreens/boot.jpg”, sb=*0xd00f8688)) ...but doesn't display anything on OpenGL at least. Note that all of those missing files in the log do not actually exist on the disc, which works fine on a real PS3. RPCS3 v0.0.1-20-b4e3d3db Settings: OpenGL 1280x720 PPU Decoder: Interpreter (fast) SPU Decoder: Recompiler (ASMJIT) XAudio Perhaps some of these are not needed... LLE: - libfiber.prx - libfont.prx - libfontFT.prx - libfreetype.prx - libfreetypeTT.prx - libfs.prx - libjpgdec.prx - libpngdec.prx - libresc.prx - librtc.prx - libsail.prx - libspurs_jq.prx - libsre.prx Log: beyond two logs.zip (Size: 259.76 KB / Downloads: 136) Screenshot: |