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Street Fighter X Tekken [NPEB01792] - Printable Version

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+----- Thread: Street Fighter X Tekken [NPEB01792] (/showthread.php?tid=174857)



Street Fighter X Tekken [NPEB01792] - MarioSonic2987 - 09-11-2016

It outputs in b4e3d3d:
Code:
{PPU[0x70000000] Thread (main_thread) [0x012df6bc]} class std::runtime_error thrown: Function not registered (index 2975)
(in file C:\rpcs3\rpcs3\Emu\Cell\PPUModule.cpp:157)
Core

PPU: Interpreter (precise)
SPU: Interpreter (precise)
LLE Module: CellRtc, CellSre

Graphics

- DX12

- 1280x720

- Auto (Frame limit)

- VSync On

- 16:9

Sound

- XAudio2


RE: Street Fighter X Tekken [NPEB01792] - ssshadow - 09-11-2016

Attach the full log file.


RE: Street Fighter X Tekken [NPEB01792] - MarioSonic2987 - 09-11-2016

(09-11-2016, 09:18 AM)ssshadow Wrote: Attach the full log file.

Updated.


RE: Street Fighter X Tekken [NPEB01792] - ssshadow - 09-11-2016

You could try LLE libspurs_jq.rpx too.


RE: Street Fighter X Tekken [NPEB01792] - MarioSonic2987 - 09-11-2016

With spurs_jq, it's the same.