Street Fighter X Tekken [NPEB01792] - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47) +--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172) +---- Forum: RPCS3 - Commercial Games (https://www.emunewz.net/forum/forumdisplay.php?fid=193) +----- Forum: RPCS3 - Commercial Games - Loadable (https://www.emunewz.net/forum/forumdisplay.php?fid=198) +----- Thread: Street Fighter X Tekken [NPEB01792] (/showthread.php?tid=174857) |
Street Fighter X Tekken [NPEB01792] - MarioSonic2987 - 09-11-2016 It outputs in b4e3d3d: Code: {PPU[0x70000000] Thread (main_thread) [0x012df6bc]} class std::runtime_error thrown: Function not registered (index 2975) PPU: Interpreter (precise) SPU: Interpreter (precise) LLE Module: CellRtc, CellSre Graphics - DX12 - 1280x720 - Auto (Frame limit) - VSync On - 16:9 Sound - XAudio2 RE: Street Fighter X Tekken [NPEB01792] - ssshadow - 09-11-2016 Attach the full log file. RE: Street Fighter X Tekken [NPEB01792] - MarioSonic2987 - 09-11-2016 (09-11-2016, 09:18 AM)ssshadow Wrote: Attach the full log file. Updated. RE: Street Fighter X Tekken [NPEB01792] - ssshadow - 09-11-2016 You could try LLE libspurs_jq.rpx too. RE: Street Fighter X Tekken [NPEB01792] - MarioSonic2987 - 09-11-2016 With spurs_jq, it's the same. |