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Need help with running a game - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47) +--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172) +---- Forum: RPCS3 - General Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=164) +---- Thread: Need help with running a game (/showthread.php?tid=176091) Pages:
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Need help with running a game - Ivv - 12-02-2016 Hello I am a newbie and can't understand what I need to do to run a game. I've attached a log, please tell me what I was doing wrong. I am guessing the game is not possible to run yet? RE: Need help with running a game - Annie - 12-02-2016 ·F {PPU[0x70000000] Thread (main_thread) [0x014288cc]} class std::runtime_error thrown: Unimplemented (in file C:\rpcs3\rpcs3\Emu\Cell\Modules\cellGame.cpp:200) That game is calling for an unimplemented function. Try pressing resume when that happens and see if the emulation is able to proceed. If not, try another game. RE: Need help with running a game - Ivv - 12-02-2016 (12-02-2016, 07:27 PM)Annie Wrote: ·F {PPU[0x70000000] Thread (main_thread) [0x014288cc]} class std::runtime_error thrown: Unimplemented Sadly it didn't help. After resuming I am stuck with 0 fps. Also I get same error messages as in https://github.com/RPCS3/rpcs3/issues/2220 so it might be related RE: Need help with running a game - Ivv - 12-02-2016 Also, is it unusual to pass resolutionId=VIDEO_RESOLUTION_UNDEFINED to cellVideoOutGetResolutionAvailability? The function doesn't check resolutionId at all, so the game might be trying to use this value to configure video settings which is causing errors. Can't really confirm this by myself as I know nothing about the code and PS3 development in general. RE: Need help with running a game - Ivv - 12-03-2016 I've managed to go as far as this, but it still stalls no matter what... Any idea why? RE: Need help with running a game - Annie - 12-03-2016 pngDec has its HLE implementation, it shouldn't require being LLE loaded. libSre (cellSpurs) needs to be loaded because the game requires it (spurs_jq may be needed as well). Both of them don't have any proper HLE implementation. Leave Resc and RTC on as well because there's no HLE for them and the game might need them at some point. I used to play that game a lot on PS3. I'll try to test it as well if I have the time to. --- E {PPU[0x70000000] Thread (main_thread) [0x0194d6cc]} 'cellVideoOutGetResolution' failed with 0x8002b222 : CELL_VIDEO_OUT_ERROR_ILLEGAL_PARAMETER F {rsx::thread} class std::runtime_error thrown: Assertion failed! Result is C4650B07h E {PPU[0x70000000] Thread (main_thread) [0x0194d60c]} PPU: 'cellHddGameCheck' aborted F {PPU[0x70000000] Thread (main_thread) [0x0194d60c]} class std::runtime_error thrown: Unimplemented (in file C:\rpcs3\rpcs3\Emu\Cell\Modules\cellGame.cpp:200) Won't go further here either RE: Need help with running a game - Ivv - 12-03-2016 (12-03-2016, 12:44 PM)Annie Wrote: pngDec has its HLE implementation, it shouldn't require being LLE loaded. What I did I'd changed cellVideoOutGetResolution so it interprets VIDEO_RESOLUTION_UNDEFINED as VIDEO_RESOLUTION_1080 as it is max resolution. Also I've changed cellGameDataGetSizeKB to always return 0x7fffffff. After that the game doesn't crash but still stalls. RE: Need help with running a game - captain_kido - 12-04-2016 u need nasa pc maybe + emulator unfinished RE: Need help with running a game - Ivv - 12-04-2016 Actually, I'd looked into API docs and decided to change it into this: Code: s32 cellGameDataGetSizeKB(vm::ptr<u32> size) As it is a UE3 game, is this behavior common for all UE3? No UE3 game actually working? Also, is there a way to log all API calls from and to the game? Including LLE RE: Need help with running a game - ssshadow - 12-05-2016 I don't think any UE3 game (or pretty much any game really...) is working. |