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Silent Hill: Homecoming [BLES00460] - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47) +--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172) +---- Forum: RPCS3 - Commercial Games (https://www.emunewz.net/forum/forumdisplay.php?fid=193) +----- Forum: RPCS3 - Commercial Games - Ingame (https://www.emunewz.net/forum/forumdisplay.php?fid=196) +----- Thread: Silent Hill: Homecoming [BLES00460] (/showthread.php?tid=176205) |
Silent Hill: Homecoming [BLES00460] - Yagami Light9 - 12-11-2016 [b167b708]-Allow UE3 games to startup *Screenshots from Rpcs3 Quote:.E PPU: [0x0039b978] 0x0039b9a8: Error: MTFSF Log: https://gist.github.com/SakataGintokiYT/99d4ae3b550bb6fb8da611b72700ed85 ====================================================== Settings : *Render: -DX12 / OpenGL -1280x720 -VSync OFF -Xaudio2 -Frame limit 'OFF' *PPU Decoder: -Interpreter (fast) *SPU Decoder: -Recompiler (ASMJIT) LLE: (http://pastebin.com/raw/5RuSzQyn) -libfiber -libl10n -libresc -librtc -libspurs_jq -libsre ====================================================== RE: Silent Hill: Homecoming [BLES00460] - Rain_Kikyou - 12-13-2016 DX12... RE: Silent Hill: Homecoming [BLES00460] - Yagami Light9 - 12-13-2016 @Rain_KiKyou Get back to Windows 10 10586.164 (1511 ).... xd ------------------------------------------------------------------------------------------- the same problem --> https://github.com/RPCS3/rpcs3/issues/2230 RE: Silent Hill: Homecoming [BLES00460] - Rain_Kikyou - 12-14-2016 [quote='Yagami Light9' pid='238328' dateline='1481609136'] @Rain_KiKyou Get back to Windows 10 10586.164 (1511 ).... xd ------------------------------------------------------------------------------------------- the same problem --> https://github.com/RPCS3/rpcs3/issues/2230 I can work DX12-naruto....thank RE: Silent Hill: Homecoming [BLES00460] - notq - 03-09-2017 rpcs3-v0.0.1-2017-03-08-e7cd3a25 Got the first save under OpenGL, ingame work nice but with "Pixelization" effect of OpenGL. Trying load that save with different render and get this after loading under Vulkan F {rsx::thread} class std::runtime_error thrown: vertex buffer not found (in file C:\rpcs3\rpcs3\Emu\RSX\VK\VKProgramPipeline.cpp:104) Under Directx F {rsx::thread} class std::range_error thrown: bad conversion |