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Critter Crunch [NPUB30059] - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47) +--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172) +---- Forum: RPCS3 - Commercial Games (https://www.emunewz.net/forum/forumdisplay.php?fid=193) +----- Forum: RPCS3 - Commercial Games - Ingame (https://www.emunewz.net/forum/forumdisplay.php?fid=196) +----- Thread: Critter Crunch [NPUB30059] (/showthread.php?tid=176640) |
Critter Crunch [NPUB30059] - aakh1361 - 01-12-2017 Core PPU: Interpreter (precise) SPU: Recompiler (ASMJIT) LLE Modules - libsre.prx - libspurs_jq.prx - libfs.prx - libfont.prx - libfontFT.prx - libfreetype.prx - libfreetypeTT.prx Graphics - OpenGL - 720x480 - Auto (Frame limit) - VSync Audio - XAudio2 Character is move But percent don't change for Long time and wait in (2 percent) RE: Critter Crunch [NPUB30059] - ssshadow - 01-12-2017 Looks like a problem with file loading. Does not using libfs.prx make it any better? RE: Critter Crunch [NPUB30059] - aakh1361 - 01-12-2017 (01-12-2017, 09:24 PM)ssshadow Wrote: Looks like a problem with file loading. Does not using libfs.prx make it any better?I don't change Any thing And now Load ![]() But Afther 100 percent Screen is Black when Game don't using libfs.prx Game Don't Load I Attach Log Both RE: Critter Crunch [NPUB30059] - aakh1361 - 04-28-2017 RPCS3 v0.0.2-5169-5f26c2f Alpha LV2 Only now go ingame RE: Critter Crunch [NPUB30059] - ssshadow - 04-29-2017 Moving to ingame |