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Jeopardy! [NPUA80227] - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47) +--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172) +---- Forum: RPCS3 - Commercial Games (https://www.emunewz.net/forum/forumdisplay.php?fid=193) +----- Forum: RPCS3 - Commercial Games - Ingame (https://www.emunewz.net/forum/forumdisplay.php?fid=196) +----- Thread: Jeopardy! [NPUA80227] (/showthread.php?tid=177120) |
Jeopardy! [NPUA80227] - BlackDaemon - 01-27-2017 Tested on modified build v0.0.1-8-60bd2fb. Requires minor hack in sceNp.cpp, fake function "sceNpBasicGetEvent" with "return -1". Stuck on one of Spurs threads, but if press Resume, you could see one intro. Code: F {SPU[0x15f] Thread (CellSpursKernel3)} class std::runtime_error thrown: Unknown/illegal channel (ch=2 [$SPU_WrEventAck], value=0x20) LLE used Code: - libadec.prx RE: Jeopardy! [NPUA80227] - BlackDaemon - 02-10-2017 Goes ingame with broken graphics on recent master build v0.0.1-1669d0fd (PR #2352). LLE used Code: - libac3dec.prx |