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Soul Calibur Lost Swords [NPUB31345] - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47) +--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172) +---- Forum: RPCS3 - Commercial Games (https://www.emunewz.net/forum/forumdisplay.php?fid=193) +----- Forum: RPCS3 - Commercial Games - Intro (https://www.emunewz.net/forum/forumdisplay.php?fid=197) +----- Thread: Soul Calibur Lost Swords [NPUB31345] (/showthread.php?tid=177166) |
Soul Calibur Lost Swords [NPUB31345] - aakh1361 - 01-27-2017 Audio: Convert to 16 bit: false Dump to file: false Renderer: XAudio2 Core: Hook static functions: true Load liblv2.sprx only: false Load libraries: - libfs.prx - libio.prx - libl10n.prx - libpngdec.prx - librtc.prx - libspurs_jq.prx - libsre.prx PPU Decoder: Interpreter (precise) SPU Decoder: Recompiler (ASMJIT) Soul Calibur Lost Swords [NPUB31345] - Now Intro - raveskirza - 07-20-2017 The game status is now intro RPCS3 v0.0.2-5490-7899f4f3 Alpha i.e. Build 0.0.2-5320 Core: PPU Decoder: Recompiler (LLVM) SPU Decoder: Recompiler (ASMJIT) Lower SPU thread priority: true Lib Loader: Automatically load required libraries Video: Renderer: OpenGL Resolution: 1280x720 Aspect ratio: 16:9 Frame limit: Auto VSync: true Use GPU texture scaling: true Invalidate Cache Every Frame: true Strict Rendering Mode: false With Vulkan use Strict Rendering mode: true On Pressing start button in the title screen, the game loads for a second and then comes back to the title screen Logs: ![]() _______________________ i5 7300HQ Intel HD 630/GTX 1050(Optimus) 8GB RAM RE: Soul Calibur Lost Swords [NPUB31345] - morcy - 07-26-2017 RPCS3 v0.0.3-5-0302e8d Alpha Intel® Core i5 CPU 750 @ 2.67GHz | 4 Threads | 8.00 GiB RAM still when you Press start button in the title screen, the game loads for a second and then comes back to the title screen |