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Yakuza Ishin - Demo [NPJB90690] - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47) +--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172) +---- Forum: RPCS3 - Commercial Games (https://www.emunewz.net/forum/forumdisplay.php?fid=193) +----- Forum: RPCS3 - Commercial Games - Ingame (https://www.emunewz.net/forum/forumdisplay.php?fid=196) +----- Thread: Yakuza Ishin - Demo [NPJB90690] (/showthread.php?tid=177239) |
Yakuza Ishin - Demo [NPJB90690] - Renusek - 01-29-2017 Well, I decided to title this thread like that, even though the game's name isn't exactly "Yakuza Ishin!". Since it didn't come to west it is "Ryū ga Gotoku Ishin!" or "龍が如く 維新" if you prefer. White render window. Options doesn't matter. Version: 1c14d87 LLE -libspurs_jq.prx -libsre.prx RE: Yakuza Ishin - Demo [NPJB90690] - ssshadow - 01-29-2017 Looking at the log it definitely needs libfiber. RE: Yakuza Ishin - Demo [NPJB90690] - Renusek - 01-30-2017 Yea... changes nothing. Version: 11e2965 LLE: Sre + Spurs_jq + Fiber RE: Yakuza Ishin - Demo [NPJB90690] - Renusek - 08-02-2017 build: b396826 - https://ci.appveyor.com/project/rpcs3/rpcs3/build/0.0.3-5543/artifacts (got it with the !latest command) new status: ingame very slow (this was not LLVM and I have a FX-6200, so it's normal I guess), graphics are fine, no glitches Options: Vulkan, Automatic LLE, PPU fast, SPU ASMJIT, 16:9 480p, Lower SPU thread priority, Enable SPU loop detection Screenshots: http://imgur.com/a/I7Fph !!! Game crashed after the minimap appeared !!! (I will retest it later with other options) RE: Yakuza Ishin - Demo [NPJB90690] - ssshadow - 08-02-2017 Moving to ingame. |