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Tales of Xillia - [BLES01815] - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47) +--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172) +---- Forum: RPCS3 - Commercial Games (https://www.emunewz.net/forum/forumdisplay.php?fid=193) +----- Forum: RPCS3 - Commercial Games - Ingame (https://www.emunewz.net/forum/forumdisplay.php?fid=196) +----- Thread: Tales of Xillia - [BLES01815] (/showthread.php?tid=177361) |
Tales of Xillia - [BLES01815] - AMMAREN - 01-31-2017 ((Test on RPCS3 LLVM-aef5113d)) Interpreter(fast) & Interpreter(ASMJIT) Better in OpenGL -------------------- Movie : Slow Graphic : Slow - Problem in Graphic Music : Not Work SaveGame : Work LoadGame : Work The Log File:- BLES01815 - [Tales of Xillia] - File ___________________________________ CPU:- Intel I7-6800K @ 3.40 GHz (OverClock 4.5 GHz) GPU:- GTX 1080 Motherboards:- ASUS X-99A-II RAM:- 32.0 GB (2666 MHz) RE: Tales of Xillia - [BLES01815] - Toriaizu - 03-24-2017 OpenGL, rpcs3-v0.0.2-2017-03-22-3bfe17a1_win64, PPU and SPU Recompiler Crashing going into battle after load or on character select menu if new game. With PPU Interpretor works, but FPS lower. RE: Tales of Xillia - [BLES01815] - cjr1982 - 07-01-2017 (03-24-2017, 07:11 PM)Toriaizu Wrote: OpenGL, rpcs3-v0.0.2-2017-03-22-3bfe17a1_win64, PPU and SPU Recompiler Old problem . I just try again. use rpcs3-v0.0.2-2017-06-30-6bd38ad7_win64.zip RE: Tales of Xillia - [BLES01815] - GeniusMage - 07-09-2017 kd's latest changes fixed the minimap, controller buttons UI and battle UI numbers, as well as the character texture bug (the red lines). Only text left to fix. RE: Tales of Xillia - [BLES01815] - zerocold1981 - 07-10-2017 For me, the biggest problem is the problem with the fonts, there is no text in the game - it's not interesting to play. And this problem is typical for most games of the series Thales of. .. Very much I ask, if who or knows, in what a problem with fonts, write here. Thank you RE: Tales of Xillia - [BLES01815] - ssshadow - 07-11-2017 Ignoring the broken text in most Tales games, would they be playable otherwise? That is do they run "fast enough" and with no real bugs or crashes? RE: Tales of Xillia - [BLES01815] - GeniusMage - 07-11-2017 Tales of Xillia 1 & 2 seem to run at full speed. even though they're far from 60 fps. Crashes would need in-depth testing, but those previously identified (like when Ludger wakes up, or at the end of a fight in ToX2) are fixed. Only other bug I can think of is the music stopping, but that's not major. As for other Tales games, Vesperia has trap errors and is very slow overall, Graces f, Berseria and Zestiria don't reach the main menu, Symphonia Chronicles is playable. RE: Tales of Xillia - [BLES01815] - HyPeR - 07-14-2017 I can confirm that. With current build and kd's changes it runs in a good speed... in the beginning zones 20-30fps.. I locked the fps to 30 because it seems to impact the playspeed.. Without limit it is running at 60fps outside the battle (in the beginning) but it is too fast. In some foren I read that the framerate should be 30 fps outside of fight and 60fps in a fight but I can't confirm that. Audio and fonts are still broken.. and sometimes you have boxes around the characters infight. But I think the map didn't work a few builds back them now it seems to work. I didn't experience any crashes till now.. I used LLVM and SPU recompiler. 1280x720 Edit: I played a bit further.. some areas are running with 30-50fps.. some only with 20 like in the end of my video.. And I think the black box issues are lightning or shadow problems.. They are also appearing in ingame cutscenes HyPeR RE: Tales of Xillia - [BLES01815] - Annie - 07-17-2017 Missing log / version with commit |