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Steins;Gate [BLJM60462] - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47) +--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172) +---- Forum: RPCS3 - Commercial Games (https://www.emunewz.net/forum/forumdisplay.php?fid=193) +----- Forum: RPCS3 - Commercial Games - Playable (https://www.emunewz.net/forum/forumdisplay.php?fid=195) +----- Thread: Steins;Gate [BLJM60462] (/showthread.php?tid=177879) |
Steins;Gate [BLJM60462] - digitaldude - 02-07-2017 rpcs3-v0.0.1-2017-02-07-47b4c649_win64 Nothing RE: Steins;Gate [BLJM60462] - Annie - 02-12-2017 Steins;Gate games are meant to be written with the semi colon, I fixed that for you RE: Steins;Gate [BLJM60462] - MrComputerRevo - 06-19-2017 The problem with this, S;G Phenogram, S;G Darling and Chaos;Head Love Chu Chu is that the code gets stuck in a loop waiting for something (haven't quite figured out what exactly). If you patch the executable to bypass this loop the game runs at 60fps but very high "internal game speed" (each second real time is like 20 seconds in-game). How can I correctly report this problem? RE: Steins;Gate [BLJM60462] - Annie - 06-29-2017 Beats me.. maybe LLE libgcm will help with this game RE: Steins;Gate [BLJM60462] - blastprocessing - 07-16-2017 (06-29-2017, 03:48 PM)Annie Wrote: Beats me.. maybe LLE libgcm will help with this game And right you are, it did help out this game a bunch, was able to get it in-game without any issues using the LLE GCM build. RE: Steins;Gate [BLJM60462] - Annie - 08-01-2017 needs retesting after lle-gcm is merged RE: Steins;Gate [BLJM60462] - digitaldude - 08-02-2017 rpcs3-v0.0.3-2017-08-01-9296bd21_win64 Yes it's playable. Image RE: Steins;Gate [BLJM60462] - ssshadow - 08-02-2017 Moving to playable. |