RESIDENT EVIL 5 GOLD EDITION [BLUS30491] - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47) +--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172) +---- Forum: RPCS3 - Commercial Games (https://www.emunewz.net/forum/forumdisplay.php?fid=193) +----- Forum: RPCS3 - Commercial Games - Ingame (https://www.emunewz.net/forum/forumdisplay.php?fid=196) +----- Thread: RESIDENT EVIL 5 GOLD EDITION [BLUS30491] (/showthread.php?tid=177973) |
RESIDENT EVIL 5 GOLD EDITION [BLUS30491] - aakh1361 - 02-08-2017 Quote:·F {PPU[0x1000000] Thread (main_thread) [0x013b2a94]} class std::runtime_error thrown: Stack overflow (size=0x4, align=0x4, SP=0x288bf260, stack=*0xd0000000)Video: OpenGL Audio: Convert to 16 bit: false Dump to file: false Renderer: XAudio2 Core: Hook static functions: true Load liblv2.sprx only: false Load libraries: - libadec.prx - libatrac3plus.prx - libdmux.prx - libfiber.prx - libfs.prx - libpamf.prx - libresc.prx - librtc.prx - libspurs_jq.prx - libsre.prx - libvdec.prx PPU Decoder: Interpreter (fast) SPU Decoder: Interpreter (fast) RE: RESIDENT EVIL 5 GOLD EDITION [BLUS30491] - aakh1361 - 03-12-2017 RPCS3 v0.0.2-5-bd2e1a6 Alpha Game now go to ingame |