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Darkstalkers Resurrection [NPUB30666] - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47) +--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172) +---- Forum: RPCS3 - Commercial Games (https://www.emunewz.net/forum/forumdisplay.php?fid=193) +----- Forum: RPCS3 - Commercial Games - Ingame (https://www.emunewz.net/forum/forumdisplay.php?fid=196) +----- Thread: Darkstalkers Resurrection [NPUB30666] (/showthread.php?tid=178221) |
Darkstalkers Resurrection [NPUB30666] - digitaldude - 02-11-2017 rpcs3-v0.0.1-2017-02-11-3356a76c_win64 Nothing. RE: Darkstalkers Resurrection [NPUB30666] - Aeternal600 - 08-02-2017 Game tested using rpcs3-v0.0.3-2017-07-27-02845f54_win64 on an i7 4770K @ 3.5 GHz, GTX 1070, 16 GB DDR3 running Windows 10-64 with the following settings: PPU decoder: Recompiler (LLVM) SPU decoder: Recompiler (ASMJIT) Load liblv2.sprx only GPU settings: OpenGL; Vulkan; DX12 @ 1280x720 w/ VSync, Frame limit set to 60 Audio settings: XAudio2 Input/Output: DualShock 4 I've tested the demo version. The game technically goes ingame but, except for the HUD, it displays only a black screen using all three renderers. With DX12 and OpenGL (only when enabling strict mode), the menus and the HUD look a bit more complete. RE: Darkstalkers Resurrection [NPUB30666] - ssshadow - 08-02-2017 Moving to ingame. |