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Kane & Lynch: Dead Men [BLES00167] - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47) +--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172) +---- Forum: RPCS3 - Commercial Games (https://www.emunewz.net/forum/forumdisplay.php?fid=193) +----- Forum: RPCS3 - Commercial Games - Ingame (https://www.emunewz.net/forum/forumdisplay.php?fid=196) +----- Thread: Kane & Lynch: Dead Men [BLES00167] (/showthread.php?tid=179094) |
Kane & Lynch: Dead Men [BLES00167] - GrantKane - 02-20-2017 RPCS3 v0.0.1-4-47fdaf6 Pre-Alpha Quote:·F {PPU[0x1000000] Thread (main_thread) [0x00bcb764]} class std::runtime_error thrown: Stack overflow (size=0x4, align=0x4, SP=0x202029c0, stack=*0xd0000000) RE: Kane & Lynch: Dead Men [BLES00167] - Annie - 02-26-2017 Please retest with latest master RE: Kane & Lynch: Dead Men [BLES00167] - digitaldude - 02-27-2017 rpcs3-v0.0.1-2017-02-26-dbe24fc1_win64 Goes ingame for 2 seconds before freezing. RE: Kane & Lynch: Dead Men [BLES00167] - ssshadow - 03-01-2017 Moving to intro RE: Kane & Lynch: Dead Men [BLES00167] - digitaldude - 03-11-2017 Goes ingame now. RE: Kane & Lynch: Dead Men [BLES00167] - blastprocessing - 07-15-2017 Just a quick video of how the game performs in-game. |