The Last of Us [BCES01585] - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47) +--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172) +---- Forum: RPCS3 - Commercial Games (https://www.emunewz.net/forum/forumdisplay.php?fid=193) +----- Forum: RPCS3 - Commercial Games - Nothing (https://www.emunewz.net/forum/forumdisplay.php?fid=227) +----- Thread: The Last of Us [BCES01585] (/showthread.php?tid=180731) |
The Last of Us [BCES01585] - Xpzkiber - 03-11-2017 The Last of Us [BCES01585] E {PPU[0x1000000] Thread (main_thread) [0x00010230]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (7) E {PPU[0x1000000] Thread (main_thread) [0x00010230]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (7) E {PPU[0x1000000] Thread (main_thread) [0x00010230]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (11) S {SPU[0x2000001] Thread (highCellSpursKernel1)} SPU: Function detected [0x006e8-0x00848] (size=0x160) E {PPU[0x1000000] Thread (main_thread) [0x00010230]} cellGcmSys: cellGcmMapEaIoAddress: CELL_GCM_ERROR_FAILURE F {PPU[0x1000000] Thread (main_thread) [0x00010230]} class std::runtime_error thrown: Trap! (0x9232a0) Tested in v0.0.1-4100 0a231d2d. Core PPU: Recompiler (LLVM) SPU: Recompiler (ASMJIT) LLE Modules Automatic Graphics - Vulkan - 1280x720 - 30 FPS - off Audio - XAudio2 RE: The Last of Us [BCES01585] - MikasaAckermanRus - 08-07-2017 Do you work on it? RE: The Last of Us [BCES01585] - Zealy Fantasy - 08-13-2017 What are your .log files about ? I've download them but i can't send them to the .iso cause of the storage problem. Does it help to play it ? And i Have the same things on the console window : E {PPU[0x1000000] Thread (main_thread) [0x0152a088]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (7) x2 E {PPU[0x1000000] Thread (main_thread) [0x0152a088]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (11) E {PPU[0x1000000] Thread (main_thread) [0x0152a138]} cellGcmSys: gcmMapEaIoAddress: CELL_GCM_ERROR_FAILURE F {PPU[0x1000000] Thread (main_thread) [0x009232a0]} class std::runtime_error thrown: Trap! RE: The Last of Us [BCES01585] - ssshadow - 08-18-2017 This should show a loading screen now. Set "Disable Vertex Cache: true" in config.yml. |