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The Last of Us [BCES01585] - Printable Version

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+----- Thread: The Last of Us [BCES01585] (/showthread.php?tid=180731)



The Last of Us [BCES01585] - Xpzkiber - 03-11-2017

The Last of Us [BCES01585]


E {PPU[0x1000000] Thread (main_thread) [0x00010230]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (7)
E {PPU[0x1000000] Thread (main_thread) [0x00010230]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (7)
E {PPU[0x1000000] Thread (main_thread) [0x00010230]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (11)
S {SPU[0x2000001] Thread (highCellSpursKernel1)} SPU: Function detected [0x006e8-0x00848] (size=0x160)
E {PPU[0x1000000] Thread (main_thread) [0x00010230]} cellGcmSys: cellGcmMapEaIoAddress: CELL_GCM_ERROR_FAILURE
F {PPU[0x1000000] Thread (main_thread) [0x00010230]} class std::runtime_error thrown: Trap! (0x9232a0)


Tested in v0.0.1-4100 0a231d2d.

Core

PPU: Recompiler (LLVM)
SPU: Recompiler (ASMJIT)

LLE Modules
Automatic

Graphics

- Vulkan
- 1280x720
- 30 FPS
- off

Audio

- XAudio2


RE: The Last of Us [BCES01585] - MikasaAckermanRus - 08-07-2017

Do you work on it?


RE: The Last of Us [BCES01585] - Zealy Fantasy - 08-13-2017

What are your .log files about ? I've download them but i can't send them to the .iso cause of the storage problem. Does it help to play it ?
And i Have the same things on the console window :
E {PPU[0x1000000] Thread (main_thread) [0x0152a088]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (7) x2
E {PPU[0x1000000] Thread (main_thread) [0x0152a088]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (11)
E {PPU[0x1000000] Thread (main_thread) [0x0152a138]} cellGcmSys: gcmMapEaIoAddress: CELL_GCM_ERROR_FAILURE
F {PPU[0x1000000] Thread (main_thread) [0x009232a0]} class std::runtime_error thrown: Trap!


RE: The Last of Us [BCES01585] - ssshadow - 08-18-2017

This should show a loading screen now. Set "Disable Vertex Cache: true" in config.yml.