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Ratchet & Clank Future - Quest For Booty [NPUA80145] - Printable Version

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+----- Thread: Ratchet & Clank Future - Quest For Booty [NPUA80145] (/showthread.php?tid=181679)



Ratchet & Clank Future - Quest For Booty [NPUA80145] - Haapavuo - 03-21-2017

White OpenGL window, no FPS shown.

RPCS3 default settings.
PPU: fast
SPU: ASMJIT
Firmware 4.81

rpcs3-v0.0.2-2017-03-20-b94717ec_win64

DRM errors?

Code:
E {PPU[0x100000a] Thread (CheckThread()) [0x0077a6d8]} cellGame: cellGameDataCheckCreate2(version=0x0, dirName=β€œ0”, errDialog=0x0, funcStat=*0x823188, container=1)
E {PPU[0x100000a] Thread (CheckThread()) [0x0077a338]} cellGcmSys: cellGcmMapEaIoAddress: CELL_GCM_ERROR_FAILURE
E {PPU[0x100000a] Thread (CheckThread()) [0x0077a338]} cellGcmSys: cellGcmMapEaIoAddress: CELL_GCM_ERROR_FAILURE
E {PPU[0x100000a] Thread (CheckThread()) [0x0077a338]} cellGcmSys: cellGcmMapEaIoAddress: CELL_GCM_ERROR_FAILURE
E {PPU[0x1000000] Thread (main_thread) [0x0077a058]} sys_fs: sys_fs_open(β€œ/dev_bdvd/PS3_GAME/USRDIR/disc_only/legal_sequence/font.dat”) failed: device not mounted
E {PPU[0x1000000] Thread (main_thread) [0x0077a058]} 'cellFsOpen' failed with 0x8001003a : CELL_ENOTMOUNTED
F {PPU[0x1000000] Thread (main_thread) [0x00406708]} MEM: Access violation reading location 0x0