Ninja Gaiden Sigma [BLES00072] - GrantKane - 05-04-2017
RPCS3 v0.0.2-3-2845617 Alpha
White screen only.
RE: Ninja Gaiden Sigma [BLES00072] - ninja91 - 08-01-2017
RPCS3 v0.0.3-8-7f4f3a0 Alpha
Ingame
PPU : Fast
SPU : Fast
Load automatic and manual selection
-libaudio.sprx
Render : Vulan
Total absence of sound
I think now this game can be placed in the Ingame section
Quote:RPCS3 v0.0.3-8-7f4f3a0 Alpha
Intel® Core i5-6600 CPU @ 3.30GHz | 4 Threads | 15.94 GiB RAM | AVX | TSX
S LDR: Boot from gamelist per doubleclick: done
U {PPU[0x1000000] Thread (main_thread) [0x00d6dd8c]} HLE TODO: Unimplemented syscall sys_ss_access_control_engine -> CELL_OK
S {PPU[0x1000000] Thread (main_thread) [0x00cf8ef0]} sys_prx: Loaded module: /dev_flash/sys/external/libgcm_sys.sprx
S {PPU[0x1000000] Thread (main_thread) [0x00cf8ef0]} sys_prx: Loaded module: /dev_flash/sys/external/libsre.sprx
S {PPU[0x1000000] Thread (main_thread) [0x00cf8ef0]} sys_prx: Loaded module: /dev_flash/sys/external/libfs.sprx
S {PPU[0x1000000] Thread (main_thread) [0x00cf8ef0]} sys_prx: Loaded module: /dev_flash/sys/external/libresc.sprx
E {PPU[0x1000002] Thread () [0x00cf6e80]} cellGame: cellGameDataCheckCreate2(version=0x0, dirName=“BLES00072”, errDialog=0x0, funcStat=*0xd25978, container=1)
U {PPU[0x1000000] Thread (main_thread) [0x00dcbd80]} sys_spu TODO: Unimplemented SPU Thread options (0x2) x5
U {PPU[0x1000000] Thread (main_thread) [0x00cf8f58]} sys_prx TODO: _sys_prx_get_module_id_by_name(name=“cellLibprof”, flags=0, pOpt=*0x0)
E {PPU[0x1000000] Thread (main_thread) [0x00cf8f58]} 'sys_prx_get_module_id_by_name' failed with 0x8001112e : CELL_PRX_ERROR_UNKNOWN_MODULE
E {rsx::thread} RSX: NV3089_IMAGE_IN_SIZE: unknown origin (0)
U {PPU[0x1000000] Thread (main_thread) [0x00cf6e90]} cellGame TODO: cellDiscGameRegisterDiscChangeCallback
E {PPU[0x1000000] Thread (main_thread) [0x00d68c0c]} sys_event: sys_event_port_create(): unknown port type (3)
E {PPU[0x1000000] Thread (main_thread) [0x00d68c0c]} 'sys_event_port_create' failed with 0x80010002 : CELL_EINVAL
E {PPU[0x100000e] Thread (MTC : 0) [0x00cf6eb8]} cellSysutil: Ce jeu sauvegarde les données automatiquement
à certains points. Ne pas éteindre le système PS3™
quand l'indicateur d'accès disque dur clignote.
E {PPU[0x100000e] Thread (MTC : 0) [0x00dfaee4]} sys_fs: sys_fs_stat(“/dev_hdd0/game/BLES00072/USRDIR/movie/ninja_vi_hd.sfd”) failed: not found
E {PPU[0x100000e] Thread (MTC : 0) [0x00dfaee4]} 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT
E {rsx::thread} RSX: Depth texture bound to pipeline with unexpected format 0x84 x52992
________________________________
Core i5 6600
Ram 16Go DDR4 2133
Nvidia GTX 960 Strix OC 2Go GDDR5
Windows 10 x64 RS2
RE: Ninja Gaiden Sigma [BLES00072] - Hybrid - 08-01-2017
Did you try LLVM + ASMJIT?
It should work better.
And you will get better results with 22ea13ab
RE: Ninja Gaiden Sigma [BLES00072] - ninja91 - 08-01-2017
Thank you I will test
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