Tokyo Jungle [NPJA00075] - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47) +--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172) +---- Forum: RPCS3 - Commercial Games (https://www.emunewz.net/forum/forumdisplay.php?fid=193) +----- Forum: RPCS3 - Commercial Games - Intro (https://www.emunewz.net/forum/forumdisplay.php?fid=197) +----- Thread: Tokyo Jungle [NPJA00075] (/showthread.php?tid=187799) |
Tokyo Jungle [NPJA00075] - Etokapa - 05-29-2017 To mods: I accidentally put this in Intro when it should be Ingame. Game: Tokyo Jungle (トーキョー ジャングル) [NPJA00075] RPCS3 Version: v0.0.2-3-83ffd7c Alpha | 19 May, 2017 | FW 4.81 Specs: i7-4770 | GTX 1080 | 32GB DDR3 | Windows 10 x64 Status: Ingame (Completed first tutorial and jumped on car.) Settings: --Core: Automatically load required libraries Graphics: 1280x720 | 16x9 | Frame limit Off | Use GPU texture scaling Audio: XAudio2 Input/Output: XInput (Using an official PS3 controller with SCPToolkit drivers) See Also: Tokyo Jungle [NPUA80523], Tokyo Jungle [NPEA00275] Tested on all combinations of the Renderer, PPU, and SPU configurations. Vulkan+Int(f)+Rec(ASMJIT) shows most potential. Survival cutscene shows as 60FPS, but played very slow. Constant flickering. Do not try unless you want a seizure or headache. Opening the Credits will cause the scrolling to hang, but the game still responds to controls. OPENGL OGL+Int(f)+Int(p): "Ingame." Audio stutters too much to be heard. AVG 6FPS. OGL+Int(f)+Int(f): "Ingame." AVG 12FPS. OGL+Int(f)+Rec(ASMJIT): "Ingame." AVG 25FPS. OGL+Rec(LLVM)+Int(p): "Ingame." Audio stutters too much to be heard. AVG 6FPS. OGL+Rec(LLVM)+Int(f): "Ingame." AVG 12FPS. OGL+Rec(LLVM)+Rec(ASMJIT): "Ingame." AVG 25FPS. VULKAN V+Int(f)+Int(p): "Ingame." Audio stutters too much to be heard. AVG 6FPS. V+Int(f)+Int(f): "Ingame." AVG 11FPS. V+Int(f)+Rec(ASMJIT): "Ingame." AVG 30FPS. V+Rec(LLVM)+Int(p): "Ingame." Audio stutters too much to be heard. AVG 6FPS. V+Rec(LLVM)+Int(f): "Ingame." AVG 13FPS. V+Rec(LLVM)+Rec(ASMJIT): "Ingame." AVG 30FPS. D3D12 DX+Int(f)+Int(p): "Intro." Audio stutters too much to be heard. The game freezes after skipping Survival cutscene with F {rsx::thread} class std::runtime_error thrown: HRESULT = The parameter is incorrect. (in file c:\rpcs3\rpcs3\emu\rsx\d3d12\D3D12PipelineState.h:185) DX+Int(f)+Int(f): "Intro." The game freezes after skipping Survival cutscene with F {rsx::thread} class std::runtime_error thrown: HRESULT = The parameter is incorrect. (in file c:\rpcs3\rpcs3\emu\rsx\d3d12\D3D12PipelineState.h:185) DX+Int(f)+Rec(ASMJIT): "Intro." The game freezes after skipping Survival cutscene with F {rsx::thread} class std::runtime_error thrown: HRESULT = The parameter is incorrect. (in file c:\rpcs3\rpcs3\emu\rsx\d3d12\D3D12PipelineState.h:185) DX+Rec(LLVM)+Int(p): "Intro." Audio stutters too much to be heard. The game freezes after skipping Survival cutscene with F {rsx::thread} class std::runtime_error thrown: HRESULT = The parameter is incorrect. (in file c:\rpcs3\rpcs3\emu\rsx\d3d12\D3D12PipelineState.h:185) DX+Rec(LLVM)+Int(f): "Intro." The game freezes after skipping Survival cutscene with F {rsx::thread} class std::runtime_error thrown: HRESULT = The parameter is incorrect. (in file c:\rpcs3\rpcs3\emu\rsx\d3d12\D3D12PipelineState.h:185) DX+Rec(LLVM)+Rec(ASMJIT): "Intro." The game freezes after skipping Survival cutscene with F {rsx::thread} class std::runtime_error thrown: HRESULT = The parameter is incorrect. (in file c:\rpcs3\rpcs3\emu\rsx\d3d12\D3D12PipelineState.h:185) |