Rpcs3 save and load state functions - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47) +--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172) +---- Forum: RPCS3 - General Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=164) +---- Thread: Rpcs3 save and load state functions (/showthread.php?tid=188225) |
Rpcs3 save and load state functions - Gerar - 06-03-2017 Hello Is will be function saving and loading states in games for starting from saved point in rpcs3? It's especially important for me for getting rare items in gold chests of Castlevania harmony of despair)) Thanks RE: Rpcs3 save and load state functions - Annie - 06-03-2017 Save states are basically a memory dump. This can be done but will amount to save states being near to half a GB. RE: Rpcs3 save and load state functions - shoopdahoop22 - 06-03-2017 (06-03-2017, 02:15 PM)Annie Wrote: Save states are basically a memory dump. This can be done but will amount to save states being near to half a GB. Would it be possible to compress/decompress savestates on the fly? RE: Rpcs3 save and load state functions - ssshadow - 06-04-2017 Nothing is impossible but it's not worked on right now or even in the near future because it adds a bit of complexity overall. "First make it work, then make it work well" as you say... |