RPCS3 Blog: Rewriting Vertex Processing for Massive Performance Gains - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47) +--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172) +---- Forum: RPCS3 - Announcements (https://www.emunewz.net/forum/forumdisplay.php?fid=225) +---- Thread: RPCS3 Blog: Rewriting Vertex Processing for Massive Performance Gains (/showthread.php?tid=196445) |
RPCS3 Blog: Rewriting Vertex Processing for Massive Performance Gains - ssshadow - 08-16-2017 https://rpcs3.net/blog/2017/08/16/rewriting-vertex-processing-for-massive-performance-gains/ Improvements to absolute fps, but temporarily introduces lag when shaders are compiles as needed by the game. If you have bad increased first time stutter - try openGL and roll back to an older RPCS3 version if all else fails while the shader pipeline is replaced with new code. It will be improved soon. RE: RPCS3 Blog: Rewriting Vertex Processing for Massive Performance Gains - Kravicka - 08-17-2017 Hi, maybe i am get it wrong, but woud it be possible to select amount of RAM/VRAM i have so it woud load whole level in loading screen if u had enough RAM/VRAM ? ..or it woud load random things not just from that level ..or it need to be in realtime ? Anyway, thank you guys for that work. |