Valkyria Chronicles 2 - ULUS10515 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - General Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=64) +----- Thread: Valkyria Chronicles 2 - ULUS10515 (/showthread.php?tid=2066) |
Valkyria Chronicles 2 - ULUS10515 - sashodada - 09-14-2010 Loadable in r1767 Debugger: 88000000:[24040000]: addiu $a0, $zr, 0 <=> li $a0, 0 88000004:[3C1F0800]: lui $ra, 0x0800 <=> li $ra, 0x08000000 88000008:[03E00008]: jr $ra 8800000C:[00100E0C]: syscall 0x04038 [sceKernelDelayThread] 88000010:[00000000]: nop 88000014:[00000000]: nop 88000018:[00000000]: nop 8800001C:[00000000]: nop 88000020:[0010294C]: syscall 0x040A5 [hleKernelExitThread] 88000024:[03E00008]: jr $ra 88000028:[00000000]: nop 8800002C:[00000000]: nop 88000030:[0010290C]: syscall 0x040A4 [hleKernelExitCallback] 88000034:[03E00008]: jr $ra 88000038:[00000000]: nop 8800003C:[00000000]: nop 88000040:[001028CC]: syscall 0x040A3 [hleKernelAsyncLoop] 88000044:[1000FFFE]: b 0x88000040 88000048:[00000000]: nop 8800004C:[03E00008]: jr $ra 88000050:[00000000]: nop 88000054:[00000000]: nop This debugger is a bit strange, because I get the same log on this game, Bleach: Heat the Soul 7, Fullmetal Alchemist: Brotherhood, Hitman Reborn 3: Tag Battle (or something like that), Naruto Shippuuden: Kizuna Drive and Sengoku Efuda Yuugi Hototogisu Tairan. Strange thing is, that all of the games are with required firmware 6.20 or 6.30... That's it from me, for now, because i have 25 disgusting math problems to solve by tomorrow. Good luck, dev team RE: Valkyria Chronicles 2 - ULUS10515 - manafusion - 09-19-2010 from r1772's logger debug: 6457 [GUI] INFO emu - Jpcsp v0.6 1772 6459 [GUI] INFO emu - UMD param.sfo : APP_VER = 01.00 BOOTABLE = 1 CATEGORY = UG DISC_ID = ULUS10515 DISC_NUMBER = 1 DISC_TOTAL = 1 DISC_VERSION = 1.00 HRKGMP_VER = 19 PARENTAL_LEVEL = 5 PSP_SYSTEM_VER = 6.20 REGION = 32768 TITLE = VALKYRIA CHRONICLES™ II USE_USB = 0 probably homebrew? false 6463 [GUI] DEBUG hle - Loading HLE firmware up to version 620 6464 [GUI] INFO emu - Loading global compatibility settings 6465 [GUI] INFO ge - Only GE Graphics: false 6465 [GUI] INFO hle.sceMpeg - Media Engine enabled 6465 [GUI] INFO hle.sceAudio - Audio ChReserve disabled: false 6466 [GUI] INFO hle.sceAudio - Audio Blocking disabled: false 6466 [GUI] INFO hle.ThreadManForUser - Audio threads disabled: false 6466 [GUI] INFO memory - Ignore invalid memory access: false 6467 [GUI] DEBUG emu - No patch file found for this game 6627 [GUI] DEBUG hle - Loading HLE firmware up to version 620 6628 [GUI] DEBUG emu - Loader: Not a ELF 6628 [GUI] INFO emu - Unrecognized file format 6629 [GUI] INFO emu - File magic 00 00 00 00 6760 [GUI] DEBUG hle - Loading HLE firmware up to version 620 6762 [GUI] DEBUG emu - Kernel mode PRX detected 6762 [GUI] DEBUG emu - Loader: Relocation required (PRX) 6763 [GUI] DEBUG memory - PH#0: loading program 08804000 - 08805BD0 - 08805C08 6764 [GUI] DEBUG memory - PH alloc consumption 00001C08 (mem 00000038) 6764 [GUI] DEBUG memory - .sbss: ignoring zero-length type 8 section 08805BD0 6766 [GUI] DEBUG memory - .bss: clearing section 08805BD0 - 08805C08 (len 00000038) 6767 [GUI] DEBUG memory - .rel.text: relocating 343 entries 6770 [GUI] DEBUG memory - .rel.lib.ent: relocating 3 entries 6771 [GUI] DEBUG memory - .rel.lib.stub: relocating 21 entries 6771 [GUI] DEBUG memory - .rel.rodata.sceModuleInfo: relocating 5 entries 6772 [GUI] DEBUG memory - .rel.rodata.sceResident: relocating 6 entries 6772 [GUI] INFO emu - Found ModuleInfo name:'Prometheus Loader' version:0100 attr:00001000 gp:0880dbc0 6773 [GUI] WARN emu - Kernel mode module detected 6773 [GUI] DEBUG memory - Reserving 0x1C08 bytes at 0x08804000 for module 'disc0:/PSP_GAME/SYSDIR/EBOOT.BIN' 6773 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x1C08, addr=0x08804000: returns 0x08804000 6775 [GUI] INFO emu - Found 19 imports from 7 modules 6775 [GUI] DEBUG emu - module_start found: nid=0xD632ACDB, function=0x08804168 6777 [GUI] DEBUG emu - module_info found: nid=0xF01D73A7, addr=0x08805460 6777 [GUI] WARN emu - Failed to map import at 0x08805310 [0xA1A78C58] Module 'ModuleMgrForKernel'(attempt 1) 6777 [GUI] WARN emu - Failed to map import at 0x08805318 [0x159AF5CC] Module 'SystemCtrlForKernel'(attempt 1) 6778 [GUI] WARN emu - Failed to map import at 0x08805320 [0x1C90BECB] Module 'SystemCtrlForKernel'(attempt 1) 6778 [GUI] WARN emu - Failed to map import at 0x08805378 [0xC0AB8932] Module 'SysclibForKernel'(attempt 1) 6779 [GUI] WARN emu - Failed to map import at 0x08805380 [0xAB7592FF] Module 'SysclibForKernel'(attempt 1) 6779 [GUI] WARN emu - Failed to map import at 0x08805388 [0x10F3BB61] Module 'SysclibForKernel'(attempt 1) 6779 [GUI] INFO emu - 13 NIDS mapped 6780 [GUI] INFO emu - 6 remaining unmapped NIDS 6780 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000 6782 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x40000, addr=0x00000000: returns 0x09FC0000 6782 [GUI] INFO hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/ 6887 [GUI] INFO ge - OpenGL version: 3.2.0 6888 [GUI] INFO ge - Using VBO ---From here i pressed the run button---- 11249 [root] DEBUG hle.ThreadManForUser - sceKernelCreateThread redirecting to hleKernelCreateThread 11250 [root] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x1000, addr=0x00000000: returns 0x09FBF000 11250 [root] DEBUG hle.ThreadManForUser - hleKernelCreateThread SceUID=13 name:'main_thread' PC=8804270 attr:0x0 pri:0x1a stackSize:0x1000 11250 [root] DEBUG hle.ThreadManForUser - sceKernelCreateThread inheriting kernel mode 11251 [root] DEBUG hle.ThreadManForUser - sceKernelStartThread redirecting to hleKernelStartThread 11251 [root] DEBUG hle.ThreadManForUser - hleKernelStartThread SceUID=13 name:'main_thread' dataLen=0x21 data=0x9fffe00 gp=0x880dbc0 11252 [root] DEBUG hle.ThreadManForUser - hleKernelStartThread switching in thread immediately 11252 [root] DEBUG hle.ThreadManForUser - Context switching to 'main_thread' after reschedule 11253 [root] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=13 name:'main_thread' 11261 [main_thread] ERROR hle - Unmapped import @ 0x08804270 - 08804578 09fbfed0 0000001a 37150 [main_thread] DEBUG hle.sceCtrl - hleCtrlExecuteSampling 37151 [main_thread] DEBUG hle - Triggering Interrupt VBLANK(0x1E) 37151 [main_thread] DEBUG hle - End of Interrupt 37153 [main_thread] ERROR hle - Unmapped import @ 0x08804270 - 088055d8 00000000 00000000 RE: Valkyria Chronicles 2 - ULUS10515 - nash67 - 08-26-2012 using r2703 this game is playable |