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Valkyria Chronicles 2 - ULUS10515 - Printable Version

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+----- Thread: Valkyria Chronicles 2 - ULUS10515 (/showthread.php?tid=2066)



Valkyria Chronicles 2 - ULUS10515 - sashodada - 09-14-2010

Loadable in r1767
Debugger:
88000000:[24040000]: addiu $a0, $zr, 0 <=> li $a0, 0
88000004:[3C1F0800]: lui $ra, 0x0800 <=> li $ra, 0x08000000
88000008:[03E00008]: jr $ra
8800000C:[00100E0C]: syscall 0x04038 [sceKernelDelayThread]
88000010:[00000000]: nop
88000014:[00000000]: nop
88000018:[00000000]: nop
8800001C:[00000000]: nop
88000020:[0010294C]: syscall 0x040A5 [hleKernelExitThread]
88000024:[03E00008]: jr $ra
88000028:[00000000]: nop
8800002C:[00000000]: nop
88000030:[0010290C]: syscall 0x040A4 [hleKernelExitCallback]
88000034:[03E00008]: jr $ra
88000038:[00000000]: nop
8800003C:[00000000]: nop
88000040:[001028CC]: syscall 0x040A3 [hleKernelAsyncLoop]
88000044:[1000FFFE]: b 0x88000040
88000048:[00000000]: nop
8800004C:[03E00008]: jr $ra
88000050:[00000000]: nop
88000054:[00000000]: nop
This debugger is a bit strange, because I get the same log on this game, Bleach: Heat the Soul 7, Fullmetal Alchemist: Brotherhood, Hitman Reborn 3: Tag Battle (or something like that), Naruto Shippuuden: Kizuna Drive and Sengoku Efuda Yuugi Hototogisu Tairan. Strange thing is, that all of the games are with required firmware 6.20 or 6.30...
That's it from me, for now, because i have 25 disgusting math problems to solve by tomorrow.
Good luck, dev team Tongue


RE: Valkyria Chronicles 2 - ULUS10515 - manafusion - 09-19-2010

from r1772's logger debug:

6457 [GUI] INFO emu - Jpcsp v0.6 1772
6459 [GUI] INFO emu - UMD param.sfo :
APP_VER = 01.00
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10515
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.00
HRKGMP_VER = 19
PARENTAL_LEVEL = 5
PSP_SYSTEM_VER = 6.20
REGION = 32768
TITLE = VALKYRIA CHRONICLES™ II
USE_USB = 0
probably homebrew? false
6463 [GUI] DEBUG hle - Loading HLE firmware up to version 620
6464 [GUI] INFO emu - Loading global compatibility settings
6465 [GUI] INFO ge - Only GE Graphics: false
6465 [GUI] INFO hle.sceMpeg - Media Engine enabled
6465 [GUI] INFO hle.sceAudio - Audio ChReserve disabled: false
6466 [GUI] INFO hle.sceAudio - Audio Blocking disabled: false
6466 [GUI] INFO hle.ThreadManForUser - Audio threads disabled: false
6466 [GUI] INFO memory - Ignore invalid memory access: false
6467 [GUI] DEBUG emu - No patch file found for this game
6627 [GUI] DEBUG hle - Loading HLE firmware up to version 620
6628 [GUI] DEBUG emu - Loader: Not a ELF
6628 [GUI] INFO emu - Unrecognized file format
6629 [GUI] INFO emu - File magic 00 00 00 00
6760 [GUI] DEBUG hle - Loading HLE firmware up to version 620
6762 [GUI] DEBUG emu - Kernel mode PRX detected
6762 [GUI] DEBUG emu - Loader: Relocation required (PRX)
6763 [GUI] DEBUG memory - PH#0: loading program 08804000 - 08805BD0 - 08805C08
6764 [GUI] DEBUG memory - PH alloc consumption 00001C08 (mem 00000038)
6764 [GUI] DEBUG memory - .sbss: ignoring zero-length type 8 section 08805BD0
6766 [GUI] DEBUG memory - .bss: clearing section 08805BD0 - 08805C08 (len 00000038)
6767 [GUI] DEBUG memory - .rel.text: relocating 343 entries
6770 [GUI] DEBUG memory - .rel.lib.ent: relocating 3 entries
6771 [GUI] DEBUG memory - .rel.lib.stub: relocating 21 entries
6771 [GUI] DEBUG memory - .rel.rodata.sceModuleInfo: relocating 5 entries
6772 [GUI] DEBUG memory - .rel.rodata.sceResident: relocating 6 entries
6772 [GUI] INFO emu - Found ModuleInfo name:'Prometheus Loader' version:0100 attr:00001000 gp:0880dbc0
6773 [GUI] WARN emu - Kernel mode module detected
6773 [GUI] DEBUG memory - Reserving 0x1C08 bytes at 0x08804000 for module 'disc0:/PSP_GAME/SYSDIR/EBOOT.BIN'
6773 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x1C08, addr=0x08804000: returns 0x08804000
6775 [GUI] INFO emu - Found 19 imports from 7 modules
6775 [GUI] DEBUG emu - module_start found: nid=0xD632ACDB, function=0x08804168
6777 [GUI] DEBUG emu - module_info found: nid=0xF01D73A7, addr=0x08805460
6777 [GUI] WARN emu - Failed to map import at 0x08805310 [0xA1A78C58] Module 'ModuleMgrForKernel'(attempt 1)
6777 [GUI] WARN emu - Failed to map import at 0x08805318 [0x159AF5CC] Module 'SystemCtrlForKernel'(attempt 1)
6778 [GUI] WARN emu - Failed to map import at 0x08805320 [0x1C90BECB] Module 'SystemCtrlForKernel'(attempt 1)
6778 [GUI] WARN emu - Failed to map import at 0x08805378 [0xC0AB8932] Module 'SysclibForKernel'(attempt 1)
6779 [GUI] WARN emu - Failed to map import at 0x08805380 [0xAB7592FF] Module 'SysclibForKernel'(attempt 1)
6779 [GUI] WARN emu - Failed to map import at 0x08805388 [0x10F3BB61] Module 'SysclibForKernel'(attempt 1)
6779 [GUI] INFO emu - 13 NIDS mapped
6780 [GUI] INFO emu - 6 remaining unmapped NIDS
6780 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
6782 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x40000, addr=0x00000000: returns 0x09FC0000
6782 [GUI] INFO hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
6887 [GUI] INFO ge - OpenGL version: 3.2.0
6888 [GUI] INFO ge - Using VBO

---From here i pressed the run button----

11249 [root] DEBUG hle.ThreadManForUser - sceKernelCreateThread redirecting to hleKernelCreateThread
11250 [root] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x1000, addr=0x00000000: returns 0x09FBF000
11250 [root] DEBUG hle.ThreadManForUser - hleKernelCreateThread SceUID=13 name:'main_thread' PC=8804270 attr:0x0 pri:0x1a stackSize:0x1000
11250 [root] DEBUG hle.ThreadManForUser - sceKernelCreateThread inheriting kernel mode
11251 [root] DEBUG hle.ThreadManForUser - sceKernelStartThread redirecting to hleKernelStartThread
11251 [root] DEBUG hle.ThreadManForUser - hleKernelStartThread SceUID=13 name:'main_thread' dataLen=0x21 data=0x9fffe00 gp=0x880dbc0
11252 [root] DEBUG hle.ThreadManForUser - hleKernelStartThread switching in thread immediately
11252 [root] DEBUG hle.ThreadManForUser - Context switching to 'main_thread' after reschedule
11253 [root] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=13 name:'main_thread'
11261 [main_thread] ERROR hle - Unmapped import @ 0x08804270 - 08804578 09fbfed0 0000001a
37150 [main_thread] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
37151 [main_thread] DEBUG hle - Triggering Interrupt VBLANK(0x1E)
37151 [main_thread] DEBUG hle - End of Interrupt
37153 [main_thread] ERROR hle - Unmapped import @ 0x08804270 - 088055d8 00000000 00000000


RE: Valkyria Chronicles 2 - ULUS10515 - nash67 - 08-26-2012

using r2703
this game is playable