Dynasty Warriors Vol. 2 [ULUS10170] - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=65) +----- Thread: Dynasty Warriors Vol. 2 [ULUS10170] (/showthread.php?tid=2278) |
Dynasty Warriors Vol. 2 [ULUS10170] - dan83 - 09-28-2010 In a laptop 1,6Ghz RE: Dinasty Warrior Vol.2[ULUS10170] - pmk - 10-01-2010 your spec looks so weak but this game is playable. the jpcsp team optimized well the emu thank's for the test dan83 RE: Dinasty Warrior Vol.2[ULUS10170] - yugi12301 - 10-03-2010 help,i have the cso file of the game and put it in the umdimages,but when i play, it tell that insufficient free space on memory stick duo...,the it ask do you want to play this game.it has yes or no,but i cant choose yes or no.i tried all the button on my keyboard RE: Dinasty Warrior Vol.2[ULUS10170] - sashodada - 10-03-2010 No help for pirates RE: Dinasty Warrior Vol.2[ULUS10170] - BlackDaemon - 04-03-2012 ADHOC connection test. Can't host game, it's saying "The match has been aborted. Returning to the multiplayer menu." First post (thread title) also corrected. r2506 Running with dynarec compiler (log level set to INFO) Compability options used: Use vertex cache, Use shaders, Enable VAO, Enable saving GE screen to Textures instead of Memory, Use Media Engine, Decode audio files with SonicStage Server Code: 27955 [user_main] WARN hle.sceNet - IGNORING: sceNetInit (poolsize=0x2f800, calloutThreadPri=0x28, calloutThreadStack=0x0, netinitThreadPri=0x28, netinitThreadStack=0x0) |