Sega Li 1.11.4 Released - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Emunewz General Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=75) +--- Forum: Builds/Releases (https://www.emunewz.net/forum/forumdisplay.php?fid=77) +--- Thread: Sega Li 1.11.4 Released (/showthread.php?tid=2403) |
Sega Li 1.11.4 Released - Alastor - 10-11-2010 NES/Famicom emulator for Microsoft Windows . http://tsk-tsk.net/ Changes : - mappers: MMC1 SOROM/SXROM is autodetected by SRAM size (same as with MMC6) - UI: added dialog for setting directories - CPU: fixed several undocumented opcodes (blargg testroms) - CPU: improved simultaneous NMI+IRQ/BRK behaviour (blargg testroms) - improved power-on/reset timing and initial state (blargg testroms) - UI: remember full screen/window setting on exit - PPU: fixed PPU read buffer ($2007) changing during rendering - mappers: proper support for iNES mapper #185 (copy protected CNROM) - CPU: added dummy reads quirk on (ZP),Y and ABS,X opcodes (blargg testroms) - removed 'firmware' game NeSnake 2 from the release build, I'm pretty certain that, unlike with meisei, people and Googlebots downloading my emulator have a stash of NES romzies ready to be played. Lots of thanks to Matrixz for having allowed me to include his game with Sega Li! - UI: imported many bugfixes from meisei (my MSX emulator sharing the same UI) - fixed system pauses with D3D if the window was minimized but still active |