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300: March to Glory - USA - ULUS10241 - Printable Version

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+----- Thread: 300: March to Glory - USA - ULUS10241 (/showthread.php?tid=2821)



300: March to Glory - USA - ULUS10241 - BlackDaemon - 11-16-2010

This game was Half-Playable before.
r1841
Code:
3729 [GUI] INFO  emu - Jpcsp v0.6 1841
3729 [GUI] INFO  emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10241
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.01
PARENTAL_LEVEL = 9
PSP_SYSTEM_VER = 2.82
REGION = 32768
TITLE = 300: March to Glory
probably homebrew? false
3744 [GUI] DEBUG hle - Loading HLE firmware up to version 282
3744 [GUI] INFO  emu - Loading global compatibility settings
3744 [GUI] INFO  ge - Only GE Graphics: false
3776 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
3776 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
3776 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
3776 [GUI] INFO  memory - Ignore invalid memory access: false
3776 [GUI] DEBUG emu - No patch file found for this game
3776 [GUI] DEBUG runtime - RuntimeContext.reset
3900 [GUI] DEBUG hle - Loading HLE firmware up to version 282
3916 [GUI] DEBUG emu - Loader: Relocation required (PRX)
3916 [GUI] DEBUG memory - PH#0: loading program 08804000 - 08B24E44 - 08B24E44
3947 [GUI] DEBUG memory - PH#1: loading program 08B24E48 - 08B2B710 - 08BE3358
3947 [GUI] DEBUG memory - PH alloc consumption 003DF358 (mem 000B7C48)
3947 [GUI] DEBUG memory - .bss: clearing section 08B2B740 - 08BE3358 (len 000B7C18)
3947 [GUI] DEBUG memory - .rel.text: relocating 108380 entries
3978 [GUI] DEBUG memory - .rel.lib.ent: relocating 1 entries
3978 [GUI] DEBUG memory - .rel.lib.stub: relocating 87 entries
3978 [GUI] DEBUG memory - .rel.rodata.sceModuleInfo: relocating 4 entries
3978 [GUI] DEBUG memory - .rel.rodata.sceResident: relocating 5 entries
3978 [GUI] DEBUG memory - .rel.rodata: relocating 1635 entries
3978 [GUI] DEBUG memory - .rel.data: relocating 6352 entries
3978 [GUI] DEBUG memory - .rel.eh_frame: relocating 2 entries
3978 [GUI] DEBUG memory - .rel.cplinit: relocating 6 entries
3978 [GUI] DEBUG memory - .rel.psp_lib_markimport_: relocating 5 entries
3978 [GUI] DEBUG memory - .rel.linkonce.d: relocating 3109 entries
3994 [GUI] INFO  emu - Found ModuleInfo name:'Game' version:0101 attr:00000000 gp:00000000
3994 [GUI] DEBUG memory - Reserving 0x3DF358 bytes at 0x08804000 for module 'disc0:/PSP_GAME/SYSDIR/BOOT.BIN'
3994 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x3DF358, addr=0x08804000: returns 0x08804000
3994 [GUI] INFO  emu - Found 230 imports from 29 modules
3994 [GUI] DEBUG emu - module_start found: nid=0xD632ACDB, function=0x0898C5D4
3994 [GUI] DEBUG emu - module_stop found: nid=0xCEE8593C, function=0x0898C96C
3994 [GUI] DEBUG emu - module_info found: nid=0xF01D73A7, addr=0x08B07B50
3994 [GUI] DEBUG emu - module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
3994 [GUI] DEBUG emu - module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
3994 [GUI] INFO  emu - 230 NIDS mapped
3994 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
4103 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
4103 [GUI] DEBUG runtime - Switching to Thread root
4103 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
4141 [GUI] INFO  ge - Using RenderingEngineLwjgl31
4142 [GUI] INFO  ge - OpenGL version: 4.1.0
4142 [GUI] INFO  ge - Shading Language version: 4.10 NVIDIA via Cg compiler
4142 [GUI] INFO  ge - GL_CONTEXT_FLAGS; 0x0
4143 [GUI] INFO  ge - GL_CONTEXT_PROFILE_MASK: 0x0
4144 [GUI] INFO  ge - Using VBO
Running with dynarec compiler (log level set to INFO)
Compability options used: None
Code:
132035 [Emu] INFO  runtime - Using Compiler
132122 [veMain] INFO  compiler - Replacing CodeBlock at 0x08996EC8 by Native Code 'strlen'
132123 [veMain] INFO  compiler - Replacing CodeBlock at 0x08996CD0 by Native Code 'memset'
132125 [veMain] INFO  compiler - Replacing CodeBlock at 0x0899FAD0 by Native Code 'nop'
132168 [veMain] INFO  compiler - Splitting _S1_2_8875748 (13671/3000)
132352 [veMain] INFO  compiler - Replacing CodeBlock at 0x08996BFC by Native Code 'memcpy'
132573 [veMain] INFO  compiler - Splitting _S1_2_89333CC (32656/3000)
133392 [veMain] INFO  compiler - Splitting _S1_2_89333CC (32656/2250)
133985 [veMain] INFO  compiler - Compiling for Interpreter _S1_2_89333CC
134002 [veMain] INFO  compiler - Replacing CodeBlock at 0x08993EE4 by Native Code 'MathFloatSqrt'
134023 [veMain] INFO  hle.ThreadManForUser - sceKernelCreateFpl: size=8, alignment=0x40, unk=0x0
134039 [veCallbacks] INFO  hle.scePower - scePowerRegisterCallback slot=-1 SceUID=22
134051 [veMain] INFO  compiler - Replacing CodeBlock at 0x08996DBC by Native Code 'strcat'
134059 [veMain] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA.PAK flags = 1 permissions = 00
134089 [veMain] INFO  compiler - Replacing CodeBlock at 0x08855EE4 by Native Code 'nop'
134135 [veMain] INFO  hle.sceUtility - IGNORING:sceUtilityLoadAvModule(module=0x0000) PSP_AV_MODULE_AVCODEC
134135 [veMain] INFO  hle.sceUtility - IGNORING:sceUtilityLoadAvModule(module=0x0001) PSP_AV_MODULE_SASCORE
134136 [veMain] INFO  hle.sceUtility - IGNORING:sceUtilityLoadAvModule(module=0x0002) PSP_AV_MODULE_ATRAC3PLUS
134138 [veMain] INFO  hle.sceSasCore - PARTIAL: __sceSasInit
134142 [veMain] ERROR runtime - java.lang.ArrayIndexOutOfBoundsException: 32
Code:
java.lang.ArrayIndexOutOfBoundsException: 32
        at jpcsp.HLE.modules150.sceSasCore.__sceSasSetADSRmode(sceSasCore.java:6
19)
        at jpcsp.HLE.modules150.sceSasCore$14.execute(sceSasCore.java:1112)
        at jpcsp.HLE.modules.HLEModuleManager.handleSyscall(HLEModuleManager.jav
a:345)
        at jpcsp.HLE.SyscallHandler.syscall(SyscallHandler.java:47)
        at jpcsp.Allegrex.compiler.RuntimeContext.syscall(RuntimeContext.java:64
9)
        at _S1_2_8B07614.s(_S1_2_8B07614.java:4)
        at _S1_2_898E5BC.s(_S1_2_898E5BC.java:84)
        at _S1_2_8854CAC.s(_S1_2_8854CAC.java:192)
        at _S1_2_8882E74.s(_S1_2_8882E74.java:96)
        at _S1_2_8883134.s(_S1_2_8883134.java:112)
        at _S1_2_898043C.s(_S1_2_898043C.java:44)
        at _S1_2_898C6A8.s(_S1_2_898C6A8.java:268)
        at _S1_2_898C6A8.exec(_S1_2_898C6A8.java)
        at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:
680)
        at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:47)
Code:
------------------------------------------------------------
Thread ID - 0x00000008
Th Name   - veMain
zr:0x00000000 at:0x00000002 v0:0x00000005 v1:0x00000005
a0:0x08B43FC0 a1:0x00000020 a2:0x0000000F a3:0x00000005
t0:0x00000005 t1:0x00000005 t2:0x00000005 t3:0x80420000
t4:0x80420100 t5:0x00000001 t6:0x00000020 t7:0x08B40000
s0:0x7FFFFFFF s1:0x08B4B110 s2:0x08B4B0E8 s3:0x00000020
s4:0x00000000 s5:0x00000000 s6:0x00000000 s7:0x00000000
t8:0x08B40000 t9:0x08BE36FC k0:0x09FFFB00 k1:0x00000000
gp:0x00000000 sp:0x09FFF5F0 fp:0x00000000 ra:0x0898E614
0x0898E9A8: 0x8E040000 - lw         $a0, 0($s0)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'veCallbacks' ID: 0x0020 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x0898BDB8 Stack: 0x09F99C00 - 0x09F9BC00 Stack Size: 0x00002000
Thread Run Clocks: 203 Exit Code: 0x800201A4
Thread Wait Type: None (delay 100000 us, rest 0 us) Us: 100000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x0026 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x08000040 Stack: 0x09F97C00 - 0x09F99C00 Stack Size: 0x00002000
Thread Run Clocks: 10 Exit Code: 0x800201A2
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0005 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'veMain' ID: 0x0008 Module ID: 0x0001
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80004000 Current Priority: 0x28 Initial Priority: 0x28
Thread Entry: 0x0898C6A8 Stack: 0x09F9BC00 - 0x09FFFC00 Stack Size: 0x00064000
Thread Run Clocks: 166418 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  006B0E58 7016024 bytes
[XXXXXXXXXXXXXXXXX                                             XX]
Fragmented memory: 0114F500 18150656 bytes
[                XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX]
------------------------------------------------------------



RE: 300: March to Glory - USA - ULUS10241 - pmk - 11-18-2010

i heard it was half playable on the previous forum.......


RE: 300: March to Glory - USA - ULUS10241 - gid15 - 11-18-2010

(11-16-2010, 04:00 PM)BlackDaemon Wrote: This game was Half-Playable before.
Code:
java.lang.ArrayIndexOutOfBoundsException: 32
        at jpcsp.HLE.modules150.sceSasCore.__sceSasSetADSRmode(sceSasCore.java:6
19)
This should now be fixed in r1851. Thank you for reporting!


RE: 300: March to Glory - USA - ULUS10241 - BlackDaemon - 11-18-2010

gid15,

It works now, thanks for fixing! Smile
r1852
Running with dynarec compiler (log level set to INFO)
Compability options used: Only GE graphics


RE: 300: March to Glory - USA - ULUS10241 - nash67 - 12-30-2012

using r 2956
still goes ingame but the game is very slow 2-6 fps
here is the info log



[ULUS10241] 300 March to Glory - jinkazama2k7 - 03-26-2013

this game is fully playable on my PC Rig without FPS drop, Constant FPS is 29+, I'm using 3069 svn maybe it worked on latest svn's, Just try my config below if you want this game playable on your pc.

[Image: configbf.jpg]
[Image: config2k.jpg]
[Image: config3p.jpg]
[Image: config4t.jpg]

[Image: 300marchtoglory2.jpg]
[Image: 300marchtoglory1.jpg]
[Image: 300marchtoglory.jpg]


RE: 300: March to Glory - USA - ULUS10241 - nash67 - 09-28-2013

using r 3402
after 2 developers screens nothing but a black screen
just press start button a couple of time to go ingame
here is an info log


RE: 300: March to Glory - USA - ULUS10241 - nash67 - 03-17-2015

using r 3732
still goes in-game
no problems so far
here is an info log