Monster Jam: Path of Destruction - ULUS10530 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=65) +----- Thread: Monster Jam: Path of Destruction - ULUS10530 (/showthread.php?tid=2829) |
Monster Jam: Path of Destruction - ULUS10530 - pmk - 11-17-2010 Monster Jam Path of Destruction JPCSP v0.6 http://www.youtube.com/watch?v=m0cwUdcPrWs CPU:AMD Athlon II X2 250 RAM:2G DDR2 800 GPU:GeForce GT 240 VRAM:1G DDR3 1600 Only GE Graphics:OFF Use vertex cache:OFF Use shaders:OFF Use Media Engine:ON Use JPCSP Connector:OFF Ignore invalid memory access:OFF Ignore inmapped imports:ON RE: Monster Jam: Path of Destruction - ULUS10530 - nash67 - 05-31-2013 using r 3193 after the developers screens it keeps pausing with errors here is a debug log RE: Monster Jam: Path of Destruction - ULUS10530 - gid15 - 06-01-2013 Code: 07:34:01 DEBUG compiler - ArcBufferThread_27 - CodeInstruction.compile 0x8805314 - lw $a0, 27224($a0) RE: Monster Jam: Path of Destruction - ULUS10530 - nash67 - 06-01-2013 using r 3197 goes ingame again no problems so far here is an info log |