Nascar - USA - ULUS10122 - BlackDaemon - 12-10-2010
r1891
Code: 2209 [GUI] INFO emu - Jpcsp v0.6
2217 [GUI] INFO emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10122
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.01
PARENTAL_LEVEL = 3
PSP_SYSTEM_VER = 2.71
REGION = 32768
TITLE = NASCARĀ®
probably homebrew? false
2222 [GUI] DEBUG hle - Loading HLE firmware up to version 271
2226 [GUI] INFO emu - Loading global compatibility settings
2226 [GUI] INFO ge - Only GE Graphics: false
2255 [GUI] INFO hle.sceAudio - Audio ChReserve disabled: false
2256 [GUI] INFO hle.sceAudio - Audio Blocking disabled: false
2256 [GUI] INFO hle.ThreadManForUser - Audio threads disabled: false
2256 [GUI] INFO memory - Ignore invalid memory access: false
2258 [GUI] DEBUG emu - No patch file found for this game
2267 [GUI] DEBUG runtime - RuntimeContext.reset
2356 [GUI] DEBUG hle - Loading HLE firmware up to version 271
2373 [GUI] DEBUG emu - Loader: Relocation required (PRX)
2373 [GUI] DEBUG memory - PH#0: loading program 08804000 - 08B85BE8 - 08B85BE8
2400 [GUI] DEBUG memory - PH#1: loading program 08B85BE8 - 08B87164 - 08C3A568
2401 [GUI] DEBUG memory - PH alloc consumption 00436568 (mem 000B3404)
2401 [GUI] DEBUG memory - .bss: clearing section 08B87180 - 08C3A568 (len 000B33E8)
2402 [GUI] DEBUG memory - .rel.text: relocating 113958 entries
2442 [GUI] DEBUG memory - .rel.lib.ent: relocating 1 entries
2442 [GUI] DEBUG memory - .rel.lib.stub: relocating 84 entries
2442 [GUI] DEBUG memory - .rel.rodata.sceModuleInfo: relocating 4 entries
2443 [GUI] DEBUG memory - .rel.rodata.sceResident: relocating 5 entries
2443 [GUI] DEBUG memory - .rel.rodata: relocating 7200 entries
2447 [GUI] DEBUG memory - .rel.data: relocating 10720 entries
2454 [GUI] DEBUG memory - .rel.eh_frame: relocating 3 entries
2454 [GUI] DEBUG memory - .rel.cplinit: relocating 383 entries
2455 [GUI] DEBUG memory - .rel.linkonce.d: relocating 242 entries
2455 [GUI] DEBUG memory - .rel.psp_lib_markimport_: relocating 5 entries
2456 [GUI] INFO emu - Found ModuleInfo name:'"Nascar"' version:0101 attr:00000000 gp:00000000
2456 [GUI] DEBUG memory - Reserving 0x436568 bytes at 0x08804000 for module 'disc0:/PSP_GAME/SYSDIR/BOOT.BIN'
2457 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x436568, addr=0x08804000: returns 0x08804000
2459 [GUI] INFO emu - Found 256 imports from 28 modules
2460 [GUI] DEBUG emu - module_start found: nid=0xD632ACDB, function=0x08A0D54C
2460 [GUI] DEBUG emu - module_stop found: nid=0xCEE8593C, function=0x08A0D8AC
2460 [GUI] DEBUG emu - module_info found: nid=0xF01D73A7, addr=0x08B06850
2461 [GUI] DEBUG emu - module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
2461 [GUI] DEBUG emu - module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
2461 [GUI] INFO emu - 256 NIDS mapped
2463 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
2586 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
2586 [GUI] DEBUG runtime - Switching to Thread root
2587 [GUI] INFO hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
2617 [GUI] INFO ge - Using RenderingEngineLwjgl31
2617 [GUI] INFO ge - OpenGL version: 4.1.0
2618 [GUI] INFO ge - Shading Language version: 4.10 NVIDIA via Cg compiler
2618 [GUI] INFO ge - GL_CONTEXT_FLAGS; 0x0
2618 [GUI] INFO ge - GL_CONTEXT_PROFILE_MASK: 0x0
2624 [GUI] INFO ge - Using VBO
2625 [GUI] DEBUG ge - bindBuffer 0, 1
2625 [GUI] DEBUG ge - setBufferData target=0, size=2880, buffer size=2880, usage=6
2626 [GUI] INFO ge - Using shaders with Skinning
2627 [GUI] INFO ge - Using Uniform Buffer Object (UBO)
2757 [GUI] DEBUG ge - useProgram 3
2758 [GUI] DEBUG ge - bindBuffer 1, 2
2758 [GUI] DEBUG ge - setBufferData target=1, size=688, buffer size=0, usage=6
2764 [GUI] DEBUG ge - bindBuffer 0, 3
2764 [GUI] DEBUG ge - setBufferData target=0, size=8388608, buffer size=8388608, usage=0
2779 [GUI] DEBUG ge - bindBuffer 0, 4
2779 [GUI] DEBUG ge - setBufferData target=0, size=8388608, buffer size=8388608, usage=0
2788 [GUI] DEBUG ge - bindBuffer 0, 5
2789 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
2789 [GUI] DEBUG ge - genTexture
2790 [GUI] DEBUG ge - bindTexture 1
2790 [GUI] DEBUG ge - setTexImage level=0, internalFormat=3, 512x512, format=3, type=3, textureSize=0
2791 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
2791 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
2792 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
2792 [GUI] DEBUG ge - setTextureWrapMode 1, 1
2793 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
2793 [GUI] DEBUG ge - useProgram 3
2793 [GUI] DEBUG ge - disableFlag GU_LIGHT0
2793 [GUI] DEBUG ge - disableFlag GU_LIGHT1
2794 [GUI] DEBUG ge - disableFlag GU_LIGHT2
2794 [GUI] DEBUG ge - disableFlag GU_LIGHT3
2794 [GUI] DEBUG ge - startDisplay
2794 [GUI] DEBUG ge - setViewport x=0, y=0, width=480, height=272
2794 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
2795 [GUI] DEBUG ge - bindTexture 1
2795 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
2795 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
2796 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
2796 [GUI] DEBUG ge - disableFlag GU_BLEND
2797 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
2797 [GUI] DEBUG ge - disableFlag GU_FOG
2797 [GUI] DEBUG ge - disableFlag GU_LIGHTING
2797 [GUI] DEBUG ge - disableFlag GU_COLOR_LOGIC_OP
2798 [GUI] DEBUG ge - disableFlag GU_STENCIL_TEST
2798 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
2798 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
2798 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
2798 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
2799 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
2799 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
2799 [GUI] DEBUG ge - setTextureWrapMode 1, 1
2799 [GUI] DEBUG ge - setDepthMask disabled
2800 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
2800 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
2800 [GUI] DEBUG ge - setFrontFace clockwise
2800 [GUI] DEBUG ge - setBones count=0
2801 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
2802 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
2802 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
2802 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
2803 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
2803 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
2803 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
2803 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
2804 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
2804 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
2804 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
2805 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
2805 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
2805 [GUI] DEBUG ge - disableClientState 0
2805 [GUI] DEBUG ge - enableVertexAttribArray 0
2806 [GUI] DEBUG ge - disableClientState 1
2806 [GUI] DEBUG ge - disableClientState 2
2806 [GUI] DEBUG ge - disableClientState 3
2806 [GUI] DEBUG ge - enableVertexAttribArray 4
2806 [GUI] DEBUG ge - bindBuffer 0, 5
2807 [GUI] DEBUG ge - setVertexAttribPointer id=0, size=2, type=6, normalized=false, stride=16, offset=0
2807 [GUI] DEBUG ge - setVertexAttribPointer id=4, size=2, type=6, normalized=false, stride=16, offset=8
2807 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
2808 [GUI] DEBUG ge - bindBuffer 1, 2
2808 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
2808 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
2809 [GUI] DEBUG ge - setTextureFunc func=0
2809 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
2809 [GUI] DEBUG ge - setTextureWrapMode 0, 0
2809 [GUI] DEBUG ge - setFrontFace counter-clockwise
2809 [GUI] DEBUG ge - endDirectRendering
2810 [GUI] DEBUG ge - useProgram 0
2810 [GUI] DEBUG ge - endDisplay
2810 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
3017 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
3018 [GUI] DEBUG ge - useProgram 3
3018 [GUI] DEBUG ge - disableFlag GU_LIGHT0
3018 [GUI] DEBUG ge - disableFlag GU_LIGHT1
3018 [GUI] DEBUG ge - disableFlag GU_LIGHT2
3018 [GUI] DEBUG ge - disableFlag GU_LIGHT3
3019 [GUI] DEBUG ge - startDisplay
3019 [GUI] DEBUG ge - setViewport x=0, y=0, width=480, height=272
3019 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
3019 [GUI] DEBUG ge - bindTexture 1
3019 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
3020 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
3020 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
3020 [GUI] DEBUG ge - disableFlag GU_BLEND
3021 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
3021 [GUI] DEBUG ge - disableFlag GU_FOG
3021 [GUI] DEBUG ge - disableFlag GU_LIGHTING
3021 [GUI] DEBUG ge - disableFlag GU_COLOR_LOGIC_OP
3021 [GUI] DEBUG ge - disableFlag GU_STENCIL_TEST
3022 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
3022 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
3022 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
3022 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
3022 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
3022 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
3023 [GUI] DEBUG ge - setTextureWrapMode 1, 1
3023 [GUI] DEBUG ge - setDepthMask disabled
3023 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
3023 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
3023 [GUI] DEBUG ge - setFrontFace clockwise
3024 [GUI] DEBUG ge - setBones count=0
3024 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
3024 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
3024 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
3025 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
3025 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
3025 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
3025 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
3026 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
3026 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
3026 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
3026 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
3027 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
3027 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
3027 [GUI] DEBUG ge - disableClientState 0
3027 [GUI] DEBUG ge - disableClientState 1
3027 [GUI] DEBUG ge - disableClientState 2
3028 [GUI] DEBUG ge - disableClientState 3
3028 [GUI] DEBUG ge - bindBuffer 0, 5
3028 [GUI] DEBUG ge - setVertexAttribPointer id=0, size=2, type=6, normalized=false, stride=16, offset=0
3028 [GUI] DEBUG ge - setVertexAttribPointer id=4, size=2, type=6, normalized=false, stride=16, offset=8
3029 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
3029 [GUI] DEBUG ge - bindBuffer 1, 2
3029 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
3029 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
3029 [GUI] DEBUG ge - setTextureFunc func=0
3029 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
3030 [GUI] DEBUG ge - setTextureWrapMode 0, 0
3030 [GUI] DEBUG ge - setFrontFace counter-clockwise
3030 [GUI] DEBUG ge - endDirectRendering
3030 [GUI] DEBUG ge - useProgram 0
3030 [GUI] DEBUG ge - endDisplay
3030 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
Running with dynarec compiler (log level set to INFO)
Compability options used: Use shaders
RE: Nascar - USA - ULUS10122 - BlackDaemon - 04-03-2012
ADHOC connection test.
r2506
Running with dynarec compiler (log level set to INFO)
Compability options used: Use shaders, Enable VAO, Enable saving GE screen to Textures instead of Memory, Use Media Engine, Decode audio files with SonicStage
Server/Client
Code: 66064 [user_main] WARN hle.sceNet - IGNORING: sceNetInit (poolsize=0x20000, calloutThreadPri=0x20, calloutThreadStack=0x0, netinitThreadPri=0x20, netinitThreadStack=0x0)
66065 [user_main] WARN hle.sceNetAdhoc - IGNORING: sceNetAdhocInit
66066 [user_main] WARN hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlInit stackSize=0x2000, priority=48, product=0x08B75A98
66068 [user_main] WARN hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlAddHandler (adhocctlHandlerAddr=0x8a6e680, adhocctlHandlerArg=0x8c6c700)
RE: Nascar - USA - ULUS10122 - nash67 - 04-10-2013
using r 3093
missing music and during the game the engine sound keeps on cutting out
other than that no other problems so far
can be moved to playable
here is a compiler log
RE: Nascar - USA - ULUS10122 - Zekro - 04-10-2013
Moved to playable
RE: Nascar - USA - ULUS10122 - nash67 - 04-16-2013
here is a jpcsp trace log
RE: Nascar - USA - ULUS10122 - nash67 - 02-03-2015
using r 3696
during races the car engine noise still cuts on and off
using the external software renderer the screen has little blacks dots
here is an info log
|