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Zill O'll ~infinite plus~ - JAP - ULJM05410 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Half playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=66) +----- Thread: Zill O'll ~infinite plus~ - JAP - ULJM05410 (/showthread.php?tid=3095) |
Zill O'll ~infinite plus~ - JAP - ULJM05410 - Darth1701 - 12-15-2010 r1913 Settings: "Use Media Engine" & "Use SonicStage for decoding" & "Ignore unmapped imports", it also needs more stack space (-Xss10m) Even with all these settings the game is very unstable, if you skip the movie (which plays fine) it shows a runtime error, when selecting a new game in the menu then it always shows a runtime exception. Game over RE: Zill O'll ~infinite plus~ - JAP - ULJM05410 - Darth1701 - 01-11-2011 r1948 Settings: Use Media Engine + Decode with SonicStage + Ignore Unmapped Imports The stack switch is not needed anymore. The game is now (at least) half-playable, Movie OK, Music good, does not loop, the only problems are black lines in the background, this looks like some kind of texture problem RE: Zill O'll ~infinite plus~ - JAP - ULJM05410 - nash67 - 11-06-2012 using r 2832 still goes ingame and still has the black lines across the screen here is the info log RE: Zill O'll ~infinite plus~ - JAP - ULJM05410 - aqwer - 01-12-2013 using r2957 only select: Only GE graphics use shaders use a geometry sjader fpr 2D rendering Enable saving GE screen to Textures instead of Memory Now ,have not are black lines in the background, but the background will turn to back if object moving. RE: Zill O'll ~infinite plus~ - JAP - ULJM05410 - nash67 - 09-20-2013 using r 3833 keeps pausing with errors nearly straight away here is a compiler log RE: Zill O'll ~infinite plus~ - JAP - ULJM05410 - gid15 - 09-20-2013 Code: 18:34:34 DEBUG compiler - user_main - CodeInstruction.compile 0x8A462B0 - syscall 0x04732 [sceKernelLoadModule] RE: Zill O'll ~infinite plus~ - JAP - ULJM05410 - nash67 - 09-20-2013 using r 3388 goes ingame again but if you try to load a save game but there is no data to load when you press circle to go back the emulator pauses with errors here is an info log and Jpcsp trace log |