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Blaze Union: Story to Reach the Future - ULJM05503 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=65) +----- Thread: Blaze Union: Story to Reach the Future - ULJM05503 (/showthread.php?tid=4098) |
Blaze Union: Story to Reach the Future - ULJM05503 - dista_bagus - 04-05-2011 Jpcsp r2051 enable media engine + decode audio SonicStage + use non-native fonts flash0 sometimes sound stuttering in game. RE: BLAZE UNION [ULJM05503] - Encrypted - MattSoulblade - 12-28-2011 (04-05-2011, 07:05 AM)dista_bagus Wrote: Jpcsp r2051Small contribution. Game runs fantastic with basic settings (like the ones above), but certain features do not show (most importantly, the just-introduced HP bars). Vertex Cache solved this flawlessly for me, everything shows up without any problems. In contrast, using Shaders causes several graphic gliches and crashes in some cases (like when using Vise, for example). So its Media Engine/SonicStage/flash0/Vertex Cache for me. Hope that helps someone. RE: BLAZE UNION [ULJM05503] - Encrypted - dista_bagus - 12-29-2011 i haven't update setting. thanks, MattSoulblade. recently latest game psp need vertex cache. |