Monster Hunter Freedom Unite - USA - ULUS10391 - BlackDaemon - 05-07-2011
r2119
Code: 2488 [GUI] INFO emu - Java version: 1.6.0_23 (1.6.0_23-b05)
2489 [GUI] INFO emu - Jpcsp v0.6
2491 [GUI] INFO emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10391
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.01
PARENTAL_LEVEL = 5
PSP_SYSTEM_VER = 5.03
REGION = 32768
TITLE = MONSTER HUNTER FREEDOM UNITE™
probably homebrew? false
2497 [GUI] DEBUG hle - Loading HLE firmware up to version 503
2533 [GUI] INFO emu - Loading global compatibility settings:
2534 [GUI] INFO emu - Configuration / Region
2536 [GUI] INFO emu - Language [English]
2536 [GUI] INFO emu - Button preference: ["O" for "Enter"]
2537 [GUI] INFO emu - Daylight savings: [Off]
2537 [GUI] INFO emu - Time zone offset in minutes (GMT+/-): [0]
2537 [GUI] INFO emu - Time format: [24H]
2538 [GUI] INFO emu - Date format: [YYYY-MM-DD]
2538 [GUI] INFO emu - WLAN power saving mode: [Off]
2538 [GUI] INFO emu - Ad hoc channel: [Auto]
2539 [GUI] INFO emu - Nickname: [BlackDaemon]
2539 [GUI] INFO emu - Configuration / Video
2539 [GUI] INFO emu - [ ] Disable VBO (automatically disabled if not supported)
2540 [GUI] INFO emu - [ ] Only GE graphics (not recommended for homebrew)
2540 [GUI] INFO emu - [X] Use vertex cache
2540 [GUI] INFO emu - [X] Use shaders (experimental)
2540 [GUI] INFO emu - [ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
2541 [GUI] INFO emu - [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
2541 [GUI] INFO emu - [X] Enable VAO (only relevant when using shaders and vertex cache)
2541 [GUI] INFO emu - [X] Enable saving GE screen to Textures instead of Memory
2542 [GUI] INFO emu - [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
2542 [GUI] INFO emu - [ ] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
2542 [GUI] INFO emu - Configuration / Audio
2542 [GUI] INFO emu - [ ] Disable audio threads
2543 [GUI] INFO emu - [ ] Disable audio channels (not recommended)
2543 [GUI] INFO emu - [ ] Disable audio blocking
2543 [GUI] INFO emu - Configuration / Memory
2544 [GUI] INFO emu - [ ] Ignore invalid memory access (not recommended for test reports, but improves performance)
2544 [GUI] INFO emu - [ ] Ignore unmapped imports (not recommended)
2544 [GUI] INFO emu - Configuration / Media
2544 [GUI] INFO emu - [X] Use Media Engine
2545 [GUI] INFO emu - [ ] Extract media files to tmp folder
2545 [GUI] INFO emu - [X] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
2545 [GUI] INFO emu - [X] Use non-native fonts from flash0 folder
2545 [GUI] INFO emu - Configuration / Compiler
2546 [GUI] INFO emu - [X] Use compiler (dynarec)
2546 [GUI] INFO emu - [ ] Output profiler info to profiler.txt (only for compiler)
2546 [GUI] INFO emu - [3000] Maximum method size
2546 [GUI] INFO emu - Configuration / Crypto
2547 [GUI] INFO emu - [ ] Extract decrypted EBOOT.BIN files to the TMP folder
2547 [GUI] INFO emu - [ ] Handle SAVEDATA in crypto mode
2547 [GUI] INFO emu - [ ] Extract original PGD files to the TMP folder
2548 [GUI] INFO ge - Only GE Graphics: false
2548 [GUI] INFO hle.sceMpeg - Media Engine enabled
2571 [GUI] INFO ge - Using Async Vertex Cache
2571 [GUI] INFO hle.sceAudio - Audio ChReserve disabled: false
2571 [GUI] INFO hle.sceAudio - Audio Blocking disabled: false
2572 [GUI] INFO hle.ThreadManForUser - Audio threads disabled: false
2572 [GUI] INFO memory - Ignore invalid memory access: false
2575 [GUI] DEBUG emu - No patch file found for this game
2687 [GUI] DEBUG hle - Loading HLE firmware up to version 503
2714 [GUI] DEBUG memory - PH#0: loading program 08804000 - 089CBBB0 - 09D65580
2730 [GUI] DEBUG memory - PH#0: new loadAddressLow 08804000
2730 [GUI] DEBUG memory - PH alloc consumption 01561580 (mem 013999D0)
2730 [GUI] DEBUG memory - .bss: ignoring zero-length type 8 section 089CBBB0
2732 [GUI] INFO emu - Found ModuleInfo name:'MonsterHunterPortable2ndG' version:0101 attr:00000000 gp:089d3ba0
2732 [GUI] DEBUG memory - Reserving 0x1561580 bytes at 0x08804000 for module 'disc0:/PSP_GAME/SYSDIR/BOOT.BIN'
2733 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x1561580, addr=0x08804000: returns 0x08804000
2734 [GUI] DEBUG emu - Processing Import #0: InterruptManager
s_modulename 0890EAD8
s_version 0011
s_flags 4000
s_size 0005
s_imports 0003
s_nid 0890ED98
s_text 0890DF58
2735 [GUI] DEBUG emu - Processing Import #1: IoFileMgrForUser
s_modulename 0890EAF0
s_version 0011
s_flags 4001
s_size 0005
s_imports 000A
s_nid 0890EDA4
s_text 0890DF70
2736 [GUI] DEBUG emu - Processing Import #2: Kernel_Library
s_modulename 0890EB08
s_version 0011
s_flags 0001
s_size 0005
s_imports 0002
s_nid 0890EDCC
s_text 0890DFC0
2736 [GUI] DEBUG emu - Processing Import #3: LoadExecForUser
s_modulename 0890EB1C
s_version 0011
s_flags 4001
s_size 0005
s_imports 0002
s_nid 0890EDD4
s_text 0890DFD0
2737 [GUI] DEBUG emu - Processing Import #4: ModuleMgrForUser
s_modulename 0890EB30
s_version 0011
s_flags 4001
s_size 0005
s_imports 0007
s_nid 0890EDDC
s_text 0890DFE0
2737 [GUI] DEBUG emu - Processing Import #5: StdioForUser
s_modulename 0890EB48
s_version 0011
s_flags 4001
s_size 0005
s_imports 0003
s_nid 0890EDF8
s_text 0890E018
2738 [GUI] DEBUG emu - Processing Import #6: SysMemUserForUser
s_modulename 0890EB5C
s_version 0011
s_flags 4000
s_size 0005
s_imports 0006
s_nid 0890EE04
s_text 0890E030
2738 [GUI] DEBUG emu - Processing Import #7: ThreadManForUser
s_modulename 0890EB74
s_version 0011
s_flags 4001
s_size 0005
s_imports 0025
s_nid 0890EE1C
s_text 0890E060
2739 [GUI] DEBUG emu - Processing Import #8: UtilsForUser
s_modulename 0890EB8C
s_version 0011
s_flags 4001
s_size 0005
s_imports 0008
s_nid 0890EEB0
s_text 0890E188
2740 [GUI] DEBUG emu - Processing Import #9: sceSuspendForUser
s_modulename 0890EBA0
s_version 0011
s_flags 4000
s_size 0005
s_imports 0003
s_nid 0890EED0
s_text 0890E1C8
2740 [GUI] DEBUG emu - Processing Import #10: sceGe_user
s_modulename 0890EBB8
s_version 0011
s_flags 4001
s_size 0005
s_imports 0009
s_nid 0890EEDC
s_text 0890E1E0
2741 [GUI] DEBUG emu - Processing Import #11: sceDisplay
s_modulename 0890EBC8
s_version 0011
s_flags 4001
s_size 0005
s_imports 0002
s_nid 0890EF00
s_text 0890E228
2741 [GUI] DEBUG emu - Processing Import #12: sceCtrl
s_modulename 0890EBD8
s_version 0011
s_flags 4001
s_size 0005
s_imports 0003
s_nid 0890EF08
s_text 0890E238
2742 [GUI] DEBUG emu - Processing Import #13: sceLibFont
s_modulename 0890EBE4
s_version 0011
s_flags 0009
s_size 0005
s_imports 0009
s_nid 0890EF14
s_text 0890E250
2742 [GUI] DEBUG emu - Processing Import #14: sceSasCore
s_modulename 0890EBF4
s_version 0011
s_flags 4009
s_size 0005
s_imports 000E
s_nid 0890EF38
s_text 0890E298
2743 [GUI] DEBUG emu - Processing Import #15: sceAudio
s_modulename 0890EC04
s_version 0011
s_flags 4001
s_size 0005
s_imports 0007
s_nid 0890EF70
s_text 0890E308
2743 [GUI] DEBUG emu - Processing Import #16: sceUmdUser
s_modulename 0890EC14
s_version 0011
s_flags 4001
s_size 0005
s_imports 0003
s_nid 0890EF8C
s_text 0890E340
2744 [GUI] DEBUG emu - Processing Import #17: sceMpeg
s_modulename 0890EC24
s_version 0011
s_flags 0009
s_size 0005
s_imports 0018
s_nid 0890EF98
s_text 0890E358
2744 [GUI] DEBUG emu - Processing Import #18: sceRtc
s_modulename 0890EC30
s_version 0011
s_flags 4001
s_size 0005
s_imports 0001
s_nid 0890EFF8
s_text 0890E418
2745 [GUI] DEBUG emu - Processing Import #19: sceAtrac3plus
s_modulename 0890EC3C
s_version 0011
s_flags 0009
s_size 0005
s_imports 000A
s_nid 0890EFFC
s_text 0890E420
2745 [GUI] DEBUG emu - Processing Import #20: sceUtility
s_modulename 0890EC50
s_version 0011
s_flags 4001
s_size 0005
s_imports 0013
s_nid 0890F024
s_text 0890E470
2746 [GUI] DEBUG emu - Processing Import #21: sceNetAdhoc
s_modulename 0890EC60
s_version 0011
s_flags 0009
s_size 0005
s_imports 000F
s_nid 0890F070
s_text 0890E508
2746 [GUI] DEBUG emu - Processing Import #22: sceNet
s_modulename 0890EC70
s_version 0011
s_flags 0009
s_size 0005
s_imports 0004
s_nid 0890F0AC
s_text 0890E580
2747 [GUI] DEBUG emu - Processing Import #23: sceWlanDrv
s_modulename 0890EC7C
s_version 0011
s_flags 4001
s_size 0005
s_imports 0002
s_nid 0890F0BC
s_text 0890E5A0
2747 [GUI] DEBUG emu - Processing Import #24: sceNetAdhocctl
s_modulename 0890EC8C
s_version 0011
s_flags 0009
s_size 0005
s_imports 0008
s_nid 0890F0C4
s_text 0890E5B0
2748 [GUI] DEBUG emu - Processing Import #25: sceNetApctl
s_modulename 0890ECA0
s_version 0011
s_flags 0009
s_size 0005
s_imports 0006
s_nid 0890F0E4
s_text 0890E5F0
2748 [GUI] DEBUG emu - Processing Import #26: sceNetInet
s_modulename 0890ECB0
s_version 0011
s_flags 0009
s_size 0005
s_imports 0010
s_nid 0890F0FC
s_text 0890E620
2749 [GUI] DEBUG emu - Processing Import #27: scePower
s_modulename 0890ECC0
s_version 0011
s_flags 4001
s_size 0005
s_imports 0001
s_nid 0890F13C
s_text 0890E6A0
2749 [GUI] DEBUG emu - Processing Import #28: sceOpenPSID
s_modulename 0890ECD0
s_version 0011
s_flags 4001
s_size 0005
s_imports 0001
s_nid 0890F140
s_text 0890E6A8
2750 [GUI] DEBUG emu - Processing Import #29: sceImpose
s_modulename 0890ECF4
s_version 0011
s_flags 4001
s_size 0005
s_imports 0001
s_nid 0890F144
s_text 0890E6B0
2750 [GUI] DEBUG emu - Processing Import #30: sceDmac
s_modulename 0890ED04
s_version 0011
s_flags 4001
s_size 0005
s_imports 0001
s_nid 0890F148
s_text 0890E6B8
2751 [GUI] DEBUG emu - Processing Import #31: sceNetAdhocDiscover
s_modulename 0890ED10
s_version 0011
s_flags 0009
s_size 0005
s_imports 0005
s_nid 0890F14C
s_text 0890E6C0
2751 [GUI] DEBUG emu - Processing Import #32: sceHttp
s_modulename 0890ED70
s_version 0011
s_flags 0009
s_size 0005
s_imports 001C
s_nid 0890F160
s_text 0890E6E8
2752 [GUI] DEBUG emu - Processing Import #33: sceSsl
s_modulename 0890ED90
s_version 0011
s_flags 0009
s_size 0005
s_imports 0002
s_nid 0890F1D0
s_text 0890E7C8
2752 [GUI] INFO emu - Found 272 unresolved imports
2753 [GUI] DEBUG emu - Processing header #0 at 0x0890E7DC: MonsterHunterPortable2ndG
modulename 00000000
version 0000
attr 8000
size 04
vcount 04
fcount 0002
resident 0890ED3C
2753 [GUI] DEBUG emu - module_start found: nid=0xD632ACDB, function=0x08906A54
2753 [GUI] DEBUG emu - module_stop found: nid=0xCEE8593C, function=0x08906DF8
2754 [GUI] DEBUG emu - module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
2754 [GUI] DEBUG emu - module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
2754 [GUI] DEBUG emu - module_info found: nid=0xF01D73A7, addr=0x0890EAA0
2754 [GUI] WARN emu - module_sdk_version found: nid=0x11B97506, sdk_version=0x05000010
2755 [GUI] WARN emu - Failed to map import at 0x0890E658 [0x8CA3A97E] Module 'sceNetInet'(attempt 1)
2755 [GUI] INFO emu - 271 NIDS mapped
2755 [GUI] INFO emu - 1 remaining unmapped NIDS
2757 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
2758 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
2759 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[uid=5, partition=2, name='ThreadMan-Stack', type=PSP_SMEM_High, size=0x200 (allocated=0x200), addr=0x09FFFE00-0x0A000000]
2759 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
2759 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[uid=7, partition=2, name='ThreadMan-Stack', type=PSP_SMEM_High, size=0x200 (allocated=0x200), addr=0x09FFFE00-0x0A000000]
2765 [GUI] INFO hle.sceDisplay - Saving GE to Textures
2830 [GUI] INFO hle - Using the external audio decoder (SonicStage)
3125 [GUI] INFO hle.sceFont - Loading font file 'jpn0.pgf'. Font='FTT-NewRodin Pro DB' Type='Regular'
3131 [GUI] INFO hle.sceFont - Loading font file 'ltn0.pgf'. Font='FTT-NewRodin Pro Latin' Type='Regular'
3135 [GUI] INFO hle.sceFont - Loading font file 'ltn1.pgf'. Font='FTT-Matisse Pro Latin' Type='Regular'
3139 [GUI] INFO hle.sceFont - Loading font file 'ltn2.pgf'. Font='FTT-NewRodin Pro Latin' Type='Italic'
3143 [GUI] INFO hle.sceFont - Loading font file 'ltn3.pgf'. Font='FTT-Matisse Pro Latin' Type='Italic'
3147 [GUI] INFO hle.sceFont - Loading font file 'ltn4.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold'
3150 [GUI] INFO hle.sceFont - Loading font file 'ltn5.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold'
3154 [GUI] INFO hle.sceFont - Loading font file 'ltn6.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold Italic'
3158 [GUI] INFO hle.sceFont - Loading font file 'ltn7.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold Italic'
3161 [GUI] INFO hle.sceFont - Loading font file 'ltn8.pgf'. Font='FTT-NewRodin Pro Latin' Type='Regular'
3165 [GUI] INFO hle.sceFont - Loading font file 'ltn9.pgf'. Font='FTT-Matisse Pro Latin' Type='Regular'
3169 [GUI] INFO hle.sceFont - Loading font file 'ltn10.pgf'. Font='FTT-NewRodin Pro Latin' Type='Italic'
3172 [GUI] INFO hle.sceFont - Loading font file 'ltn11.pgf'. Font='FTT-Matisse Pro Latin' Type='Italic'
3176 [GUI] INFO hle.sceFont - Loading font file 'ltn12.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold'
3179 [GUI] INFO hle.sceFont - Loading font file 'ltn13.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold'
3183 [GUI] INFO hle.sceFont - Loading font file 'ltn14.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold Italic'
3186 [GUI] INFO hle.sceFont - Loading font file 'ltn15.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold Italic'
3233 [GUI] INFO hle.sceFont - Loading font file 'kr0.pgf'. Font='AsiaKNHH-SONY-uni' Type='Regular'
3233 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
3235 [GUI] INFO hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
3301 [GUI] INFO ge - Using RenderingEngineLwjgl31
3301 [GUI] INFO ge - OpenGL version: 4.1.0
3302 [GUI] INFO ge - Shading Language version: 4.10 NVIDIA via Cg compiler
3302 [GUI] INFO ge - GL_CONTEXT_FLAGS; 0x0
3302 [GUI] INFO ge - GL_CONTEXT_PROFILE_MASK: 0x0
3308 [GUI] INFO ge - Using VBO
3310 [GUI] INFO ge - Using VAO (Vertex Array Object)
3310 [GUI] INFO ge - Using shaders with Skinning
3311 [GUI] INFO ge - Using Uniform Buffer Object (UBO)
3475 [GUI] DEBUG ge - Program 3 attribute locations: weights1=4, weights2=5, position=0, normal=3, color=2, texture=1
3477 [GUI] DEBUG ge - UBO Structure size: 740 (including endOfUBO)
3508 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
3509 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
3510 [GUI] DEBUG ge - GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
3511 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
3775 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
3776 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
3776 [GUI] DEBUG ge - GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
3776 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
Online connection test:
Code: ...
25680 [videoThread] WARN hle.sceDisplay - sceDisplaySetFrameBuf (topaddr=0x9632000) is using main memory.
25716 [videoThread] WARN hle.sceDisplay - sceDisplaySetFrameBuf (topaddr=0x95aa000) is using main memory.
25752 [videoThread] WARN hle.sceDisplay - sceDisplaySetFrameBuf (topaddr=0x9632000) is using main memory.
25841 [user_main] INFO hle.sceMpeg - sceMpegFinish
25874 [user_main] INFO hle.sceUtility - sceUtilityUnloadModule(module=0x0303) PSP_MODULE_AV_MPEGBASE unloaded
31490 [user_main] INFO hle.ThreadManForUser - DispatchThread disabled, not context switching to CsePspSasRendThread(Status PSP_THREAD_READY, Wait None)
31560 [user_main] INFO hle.UtilsForUser - sceKernelIcacheInvalidateAll
31563 [user_main] INFO hle.UtilsForUser - sceKernelIcacheInvalidateAll
31687 [prxLoader] INFO hle.sceUtility - IGNORING: sceUtilityLoadModule(module=0x0102) PSP_MODULE_NET_INET
31688 [prxLoader] INFO hle.sceUtility - IGNORING: sceUtilityLoadModule(module=0x0103) PSP_MODULE_NET_PARSEURI
31688 [prxLoader] INFO hle.sceUtility - IGNORING: sceUtilityLoadModule(module=0x0104) PSP_MODULE_NET_PARSEHTTP
31688 [prxLoader] INFO hle.sceUtility - IGNORING: sceUtilityLoadModule(module=0x0105) PSP_MODULE_NET_HTTP
31688 [prxLoader] INFO hle.sceUtility - IGNORING: sceUtilityLoadModule(module=0x0106) PSP_MODULE_NET_SSL
31709 [prxLoader] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x1198d_size0x470 flags = 1 permissions = 00
31717 [prxLoader] WARN emu - Encrypted file not supported! (~SCE)
31717 [prxLoader] INFO hle.ModuleMgrForUser - hleKernelLoadModule(path='disc0:/sce_lbn0x1198d_size0x470') encrypted module not loaded
31718 [prxLoader] WARN hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'UNKNOWN'
32893 [user_main] INFO hle.sceUtility - sceUtilitySavedataInitStart Address 0x09A06BE8, mode=0(AUTOLOAD), gameName=ULUS10391, saveName=<>, fileName=MHP2NDG.BIN
33125 [user_main] INFO hle.sceUtility - sceUtilityMsgDialogInitStart result 0x00000000
mode PSP_UTILITY_MSGDIALOG_MODE_ERROR
errorValue 0x80110307
message ''
options 0x00000000
buttonPressed 0x00000000
35288 [user_main] WARN hle.sceNet - IGNORING: sceNetInit (poolsize=0x20000, calloutThreadPri=0x20, calloutThreadStack=0x0, netinitThreadPri=0x20, netinitThreadStack=0x0)
35395 [user_main] INFO hle.sceSsl - sceSslInit: heapSize=25800
35395 [user_main] INFO hle.sceHttp - sceHttpInit: heapSize=0
35397 [user_main] WARN hle.sceHttp - UNIMPLEMENTED: sceHttpSetMallocFunction
35398 [user_main] INFO hle.sceHttps - sceHttpsInit: rootCertNum=0, rootCertListAddr=0, clientCertAddr=0, keyAddr=0
35398 [user_main] INFO hle.sceHttps - IGNORING: sceHttpsLoadDefaultCert: certIssuer=0, certType=0
35512 [user_main] INFO hle.sceUtility - sceUtilityNetconfInitStart SceUtilityNetconf[address=0x09A1DC4C, netAction=0, null]
35943 [user_main] INFO stdout - ptu:49, tmp:7
35963 [GUI] WARN hle.sceDisplay - hleDisplaySetGeBuf bad params (4000000,0,0)
36204 [user_main] INFO hle.sceUtility - sceUtilitySavedataInitStart Address 0x09A06BE8, mode=0(AUTOLOAD), gameName=ULUS10391, saveName=<>, fileName=MHP2NDG.BIN
36208 [GUI] INFO hle.sceDisplay - hleDisplaySetGeBuf ok (4044000,512,1)
36528 [user_main] WARN hle.sceHttp - UNIMPLEMENTED: sceHttpCreateTemplate
36563 [user_main] WARN hle.sceHttp - UNIMPLEMENTED: sceHttpDeleteRequest
36564 [user_main] WARN hle.sceHttp - UNIMPLEMENTED: sceHttpDeleteConnection
36564 [user_main] WARN hle.sceHttp - UNIMPLEMENTED: sceHttpDeleteTemplate
36736 [user_main] WARN hle.sceHttp - UNIMPLEMENTED: sceHttpCreateTemplate
36770 [user_main] WARN hle.sceHttp - UNIMPLEMENTED: sceHttpDeleteRequest
36770 [user_main] WARN hle.sceHttp - UNIMPLEMENTED: sceHttpDeleteConnection
36771 [user_main] WARN hle.sceHttp - UNIMPLEMENTED: sceHttpDeleteTemplate
RE: Monster Hunter Freedom Unite - USA - ULUS10391 - Pariah - 05-23-2011
Tested with 32bit r2144
Settings:
-Default
Issues:
-No Text
-No Sound
-Runs slow (Around half FPS)
-No Intro or Cutscenes
Comments:
Problem with the logger, can't play the game it just keep looping debug logging not allowing the game to load. I took a snip of the log otherwise it just keeps going for forever.
During Loading The Game
When starting the game, this goes on forever so I will upload the log.
Code: INFO emu - GUI - AT3+ audio format is not yet supported by Jpcsp (file=PSP_GAME/SND0.AT3)
INFO emu - GUI - Java version: 1.6.0_25 (1.6.0_25-b06)
INFO emu - GUI - Jpcsp v0.6 2144
INFO emu - GUI - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10391
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.01
PARENTAL_LEVEL = 5
PSP_SYSTEM_VER = 5.50
REGION = 32768
TITLE = MONSTER HUNTER FREEDOM UNITE・probably homebrew? false
DEBUG hle - GUI - Loading HLE firmware up to version 550
INFO emu - GUI - Loading global compatibility settings:
INFO emu - GUI - Configuration / Region
INFO emu - GUI - Language [???]
INFO emu - GUI - Button preference: ["O" for "Enter"]
INFO emu - GUI - Daylight savings: [Off]
INFO emu - GUI - Time zone offset in minutes (GMT+/-): [0]
INFO emu - GUI - Time format: [24H]
INFO emu - GUI - Date format: [YYYY-MM-DD]
INFO emu - GUI - WLAN power saving mode: [Off]
INFO emu - GUI - Ad hoc channel: [Auto]
INFO emu - GUI - Nickname: []
INFO emu - GUI - Configuration / Video
INFO emu - GUI - [ ] Disable VBO (automatically disabled if not supported)
INFO emu - GUI - [ ] Only GE graphics (not recommended for homebrew)
INFO emu - GUI - [ ] Use vertex cache
INFO emu - GUI - [ ] Use shaders (experimental)
INFO emu - GUI - [ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
INFO emu - GUI - [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
INFO emu - GUI - [ ] Enable VAO (only relevant when using shaders and vertex cache)
INFO emu - GUI - [ ] Enable saving GE screen to Textures instead of Memory
INFO emu - GUI - [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
INFO emu - GUI - [ ] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
INFO emu - GUI - Configuration / Audio
INFO emu - GUI - [ ] Disable audio threads
INFO emu - GUI - [ ] Disable audio channels (not recommended)
INFO emu - GUI - [ ] Disable audio blocking
INFO emu - GUI - Configuration / Memory
INFO emu - GUI - [ ] Ignore invalid memory access (not recommended for test reports, but improves performance)
INFO emu - GUI - [ ] Ignore unmapped imports (not recommended)
INFO emu - GUI - Configuration / Media
INFO emu - GUI - [ ] Use Media Engine
INFO emu - GUI - [ ] Extract media files to tmp folder
INFO emu - GUI - [ ] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
INFO emu - GUI - [ ] Use non-native fonts from flash0 folder
INFO emu - GUI - Configuration / Compiler
INFO emu - GUI - [X] Use compiler (dynarec)
INFO emu - GUI - [ ] Output profiler info to profiler.txt (only for compiler)
INFO emu - GUI - [0] Maximum method size
INFO emu - GUI - Configuration / Crypto
INFO emu - GUI - [ ] Extract decrypted EBOOT.BIN files to the TMP folder
INFO emu - GUI - [ ] Handle SAVEDATA in crypto mode
INFO emu - GUI - [ ] Extract original PGD files to the TMP folder
INFO ge - GUI - Only GE Graphics: false
INFO hle.sceAudio - GUI - Audio ChReserve disabled: false
INFO hle.sceAudio - GUI - Audio Blocking disabled: false
INFO hle.ThreadManForUser - GUI - Audio threads disabled: false
INFO memory - GUI - Ignore invalid memory access: false
DEBUG emu - GUI - No patch file found for this game
DEBUG hle - GUI - Loading HLE firmware up to version 550
DEBUG emu - GUI - Loader: Not a ELF
INFO emu - GUI - Unrecognized file format
INFO emu - GUI - File magic 00 00 00 00
DEBUG hle - GUI - Loading HLE firmware up to version 550
WARN emu - GUI - Encrypted file detected! (~PSP)
INFO emu - GUI - Calling crypto engine for PRX.
DEBUG memory - GUI - PH#0: loading program 08804000 - 089CBBB0 - 09D65580
DEBUG memory - GUI - PH#0: new loadAddressLow 08804000
DEBUG memory - GUI - PH alloc consumption 01561580 (mem 013999D0)
DEBUG memory - GUI - .bss: ignoring zero-length type 8 section 089CBBB0
INFO emu - GUI - Found ModuleInfo name:'MonsterHunterPortable2ndG' version:0101 attr:00000000 gp:089d3ba0
DEBUG memory - GUI - Reserving 0x1561580 bytes at 0x08804000 for module 'disc0:/PSP_GAME/SYSDIR/EBOOT.BIN'
DEBUG hle.SysMemUserForUser - GUI - malloc partition=2, type=PSP_SMEM_Addr, size=0x1561580, addr=0x08804000: returns 0x08804000
DEBUG emu - GUI - Processing Import #0: InterruptManager
s_modulename 0890EAD8
s_version 0011
s_flags 4000
s_size 0005
s_imports 0003
s_nid 0890ED98
s_text 0890DF58
DEBUG emu - GUI - Processing Import #1: IoFileMgrForUser
s_modulename 0890EAF0
s_version 0011
s_flags 4001
s_size 0005
s_imports 000A
s_nid 0890EDA4
s_text 0890DF70
DEBUG emu - GUI - Processing Import #2: Kernel_Library
s_modulename 0890EB08
s_version 0011
s_flags 0001
s_size 0005
s_imports 0002
s_nid 0890EDCC
s_text 0890DFC0
DEBUG emu - GUI - Processing Import #3: LoadExecForUser
s_modulename 0890EB1C
s_version 0011
s_flags 4001
s_size 0005
s_imports 0002
s_nid 0890EDD4
s_text 0890DFD0
DEBUG emu - GUI - Processing Import #4: ModuleMgrForUser
s_modulename 0890EB30
s_version 0011
s_flags 4001
s_size 0005
s_imports 0007
s_nid 0890EDDC
s_text 0890DFE0
DEBUG emu - GUI - Processing Import #5: StdioForUser
s_modulename 0890EB48
s_version 0011
s_flags 4001
s_size 0005
s_imports 0003
s_nid 0890EDF8
s_text 0890E018
DEBUG emu - GUI - Processing Import #6: SysMemUserForUser
s_modulename 0890EB5C
s_version 0011
s_flags 4000
s_size 0005
s_imports 0006
s_nid 0890EE04
s_text 0890E030
DEBUG emu - GUI - Processing Import #7: ThreadManForUser
s_modulename 0890EB74
s_version 0011
s_flags 4001
s_size 0005
s_imports 0025
s_nid 0890EE1C
s_text 0890E060
DEBUG emu - GUI - Processing Import #8: UtilsForUser
s_modulename 0890EB8C
s_version 0011
s_flags 4001
s_size 0005
s_imports 0008
s_nid 0890EEB0
s_text 0890E188
DEBUG emu - GUI - Processing Import #9: sceSuspendForUser
s_modulename 0890EBA0
s_version 0011
s_flags 4000
s_size 0005
s_imports 0003
s_nid 0890EED0
s_text 0890E1C8
DEBUG emu - GUI - Processing Import #10: sceGe_user
s_modulename 0890EBB8
s_version 0011
s_flags 4001
s_size 0005
s_imports 0009
s_nid 0890EEDC
s_text 0890E1E0
DEBUG emu - GUI - Processing Import #11: sceDisplay
s_modulename 0890EBC8
s_version 0011
s_flags 4001
s_size 0005
s_imports 0002
s_nid 0890EF00
s_text 0890E228
DEBUG emu - GUI - Processing Import #12: sceCtrl
s_modulename 0890EBD8
s_version 0011
s_flags 4001
s_size 0005
s_imports 0003
s_nid 0890EF08
s_text 0890E238
DEBUG emu - GUI - Processing Import #13: sceLibFont
s_modulename 0890EBE4
s_version 0011
s_flags 0009
s_size 0005
s_imports 0009
s_nid 0890EF14
s_text 0890E250
DEBUG emu - GUI - Processing Import #14: sceSasCore
s_modulename 0890EBF4
s_version 0011
s_flags 4009
s_size 0005
s_imports 000E
s_nid 0890EF38
s_text 0890E298
DEBUG emu - GUI - Processing Import #15: sceAudio
s_modulename 0890EC04
s_version 0011
s_flags 4001
s_size 0005
s_imports 0007
s_nid 0890EF70
s_text 0890E308
DEBUG emu - GUI - Processing Import #16: sceUmdUser
s_modulename 0890EC14
s_version 0011
s_flags 4001
s_size 0005
s_imports 0003
s_nid 0890EF8C
s_text 0890E340
DEBUG emu - GUI - Processing Import #17: sceMpeg
s_modulename 0890EC24
s_version 0011
s_flags 0009
s_size 0005
s_imports 0018
s_nid 0890EF98
s_text 0890E358
DEBUG emu - GUI - Processing Import #18: sceRtc
s_modulename 0890EC30
s_version 0011
s_flags 4001
s_size 0005
s_imports 0001
s_nid 0890EFF8
s_text 0890E418
DEBUG emu - GUI - Processing Import #19: sceAtrac3plus
s_modulename 0890EC3C
s_version 0011
s_flags 0009
s_size 0005
s_imports 000A
s_nid 0890EFFC
s_text 0890E420
DEBUG emu - GUI - Processing Import #20: sceUtility
s_modulename 0890EC50
s_version 0011
s_flags 4001
s_size 0005
s_imports 0013
s_nid 0890F024
s_text 0890E470
DEBUG emu - GUI - Processing Import #21: sceNetAdhoc
s_modulename 0890EC60
s_version 0011
s_flags 0009
s_size 0005
s_imports 000F
s_nid 0890F070
s_text 0890E508
DEBUG emu - GUI - Processing Import #22: sceNet
s_modulename 0890EC70
s_version 0011
s_flags 0009
s_size 0005
s_imports 0004
s_nid 0890F0AC
s_text 0890E580
DEBUG emu - GUI - Processing Import #23: sceWlanDrv
s_modulename 0890EC7C
s_version 0011
s_flags 4001
s_size 0005
s_imports 0002
s_nid 0890F0BC
s_text 0890E5A0
DEBUG emu - GUI - Processing Import #24: sceNetAdhocctl
s_modulename 0890EC8C
s_version 0011
s_flags 0009
s_size 0005
s_imports 0008
s_nid 0890F0C4
s_text 0890E5B0
DEBUG emu - GUI - Processing Import #25: sceNetApctl
s_modulename 0890ECA0
s_version 0011
s_flags 0009
s_size 0005
s_imports 0006
s_nid 0890F0E4
s_text 0890E5F0
DEBUG emu - GUI - Processing Import #26: sceNetInet
s_modulename 0890ECB0
s_version 0011
s_flags 0009
s_size 0005
s_imports 0010
s_nid 0890F0FC
s_text 0890E620
DEBUG emu - GUI - Processing Import #27: scePower
s_modulename 0890ECC0
s_version 0011
s_flags 4001
s_size 0005
s_imports 0001
s_nid 0890F13C
s_text 0890E6A0
DEBUG emu - GUI - Processing Import #28: sceOpenPSID
s_modulename 0890ECD0
s_version 0011
s_flags 4001
s_size 0005
s_imports 0001
s_nid 0890F140
s_text 0890E6A8
DEBUG emu - GUI - Processing Import #29: sceImpose
s_modulename 0890ECF4
s_version 0011
s_flags 4001
s_size 0005
s_imports 0001
s_nid 0890F144
s_text 0890E6B0
DEBUG emu - GUI - Processing Import #30: sceDmac
s_modulename 0890ED04
s_version 0011
s_flags 4001
s_size 0005
s_imports 0001
s_nid 0890F148
s_text 0890E6B8
DEBUG emu - GUI - Processing Import #31: sceNetAdhocDiscover
s_modulename 0890ED10
s_version 0011
s_flags 0009
s_size 0005
s_imports 0005
s_nid 0890F14C
s_text 0890E6C0
DEBUG emu - GUI - Processing Import #32: sceHttp
s_modulename 0890ED70
s_version 0011
s_flags 0009
s_size 0005
s_imports 001C
s_nid 0890F160
s_text 0890E6E8
DEBUG emu - GUI - Processing Import #33: sceSsl
s_modulename 0890ED90
s_version 0011
s_flags 0009
s_size 0005
s_imports 0002
s_nid 0890F1D0
s_text 0890E7C8
INFO emu - GUI - Found 272 unresolved imports
DEBUG emu - GUI - Processing header #0 at 0x0890E7DC: MonsterHunterPortable2ndG
modulename 00000000
version 0000
attr 8000
size 04
vcount 04
fcount 0002
resident 0890ED3C
DEBUG emu - GUI - module_start found: nid=0xD632ACDB, function=0x08906A54
DEBUG emu - GUI - module_stop found: nid=0xCEE8593C, function=0x08906DF8
DEBUG emu - GUI - module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
DEBUG emu - GUI - module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
DEBUG emu - GUI - module_info found: nid=0xF01D73A7, addr=0x0890EAA0
WARN emu - GUI - module_sdk_version found: nid=0x11B97506, sdk_version=0x05000010
WARN emu - GUI - Failed to map import at 0x0890E658 [0x8CA3A97E] Module 'sceNetInet'(attempt 1)
INFO emu - GUI - 271 NIDS mapped
INFO emu - GUI - 1 remaining unmapped NIDS
DEBUG hle.SysMemUserForUser - GUI - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
DEBUG hle.SysMemUserForUser - GUI - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[uid=5, partition=2, name='ThreadMan-Stack', type=PSP_SMEM_High, size=0x200 (allocated=0x200), addr=0x09FFFE00-0x0A000000]
DEBUG hle.SysMemUserForUser - GUI - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[uid=7, partition=2, name='ThreadMan-Stack', type=PSP_SMEM_High, size=0x200 (allocated=0x200), addr=0x09FFFE00-0x0A000000]
DEBUG hle.IoFileMgrForUser - GUI - getFile - file not found 'flash0/font/debug.jpft' (ok to ignore this message, debug purpose only)
INFO hle.sceFont - GUI - Loading font file 'ltn0.pgf'. Font='Liberation Sans' Type='Regular'
INFO hle.sceFont - GUI - Loading font file 'ltn1.pgf'. Font='Liberation Serif' Type='Regular'
INFO hle.sceFont - GUI - Loading font file 'ltn2.pgf'. Font='Liberation Sans' Type='Italic'
INFO hle.sceFont - GUI - Loading font file 'ltn3.pgf'. Font='Liberation Serif' Type='Italic'
INFO hle.sceFont - GUI - Loading font file 'ltn4.pgf'. Font='Liberation Sans' Type='Bold'
INFO hle.sceFont - GUI - Loading font file 'ltn5.pgf'. Font='Liberation Serif' Type='Bold'
INFO hle.sceFont - GUI - Loading font file 'ltn6.pgf'. Font='Liberation Sans' Type='Bold Italic'
INFO hle.sceFont - GUI - Loading font file 'ltn7.pgf'. Font='Liberation Serif' Type='Bold Italic'
INFO hle.sceFont - GUI - Loading font file 'ltn8.pgf'. Font='Liberation Sans' Type='Regular'
INFO hle.sceFont - GUI - Loading font file 'ltn9.pgf'. Font='Liberation Serif' Type='Regular'
INFO hle.sceFont - GUI - Loading font file 'ltn10.pgf'. Font='Liberation Sans' Type='Italic'
INFO hle.sceFont - GUI - Loading font file 'ltn11.pgf'. Font='Liberation Serif' Type='Italic'
INFO hle.sceFont - GUI - Loading font file 'ltn12.pgf'. Font='Liberation Sans' Type='Bold'
INFO hle.sceFont - GUI - Loading font file 'ltn13.pgf'. Font='Liberation Serif' Type='Bold'
INFO hle.sceFont - GUI - Loading font file 'ltn14.pgf'. Font='Liberation Sans' Type='Bold Italic'
INFO hle.sceFont - GUI - Loading font file 'ltn15.pgf'. Font='Liberation Serif' Type='Bold Italic'
DEBUG hle.SysMemUserForUser - GUI - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
INFO hle.IoFileMgrForUser - GUI - pspiofilemgr - filepath disc0/
INFO ge - GUI - Using RenderingEngineLwjgl31
INFO ge - GUI - OpenGL version: 4.1.10600 Compatibility Profile Context
INFO ge - GUI - Shading Language version: 4.10
INFO ge - GUI - GL_CONTEXT_FLAGS; 0x0
INFO ge - GUI - GL_CONTEXT_PROFILE_MASK: 0x2 (GL_CONTEXT_COMPATIBILITY_PROFILE_BIT)
INFO ge - GUI - Using VBO
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04000000
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04000000
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
WARN hle - root - Unsupported syscall 2083 SysMemUserForUser_91DE343C 05000010 09FFFE00 00000000
DEBUG hle.SysMemUserForUser - root - sceKernelSetCompilerVersion: compVersion=30306
DEBUG hle.ThreadManForUser - root - sceKernelCreateThread redirecting to hleKernelCreateThread
DEBUG hle.SysMemUserForUser - root - malloc partition=2, type=PSP_SMEM_High, size=0x8000, addr=0x00000000: returns 0x09FF7C00
DEBUG hle.ThreadManForUser - root - hleKernelCreateThread SceUID=a name:'user_main' PC=8906b68 attr:0x80000000 pri:0x20 stackSize:0x8000
DEBUG hle.ThreadManForUser - root - sceKernelStartThread redirecting to hleKernelStartThread
DEBUG hle.ThreadManForUser - root - hleKernelStartThread SceUID=a name:'user_main' dataLen=0x21 data=0x9fffe00 gp=0x89d3ba0
DEBUG hle.ThreadManForUser - root - Thread exit detected SceUID=8 name='root' return:0x00000000
DEBUG hle.ThreadManForUser - root - sceKernelExitThread SceUID=8 name:'root' exitStatus:0x0
DEBUG hle.ThreadManForUser - root - Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
DEBUG hle.ThreadManForUser - root - ---------------------------------------- SceUID=a name:'user_main'
DEBUG hle.SysMemUserForUser - user_main - sceKernelAllocPartitionMemory(partition=2, name='UserSbrk', type=PSP_SMEM_LowAligned, size=0x8000, addr=0x00001000
DEBUG hle.SysMemUserForUser - user_main - malloc partition=2, type=PSP_SMEM_LowAligned, size=0x8000, addr=0x00001000: returns 0x09D66000
DEBUG hle.ThreadManForUser - user_main - really deleting thread:'root'
DEBUG hle.ThreadManForUser - user_main - thread:'root' freeing stack 0x09FFFC00
DEBUG hle.SysMemUserForUser - user_main - free SysMemInfo[uid=9, partition=2, name='ThreadMan-Stack', type=PSP_SMEM_High, size=0x400 (allocated=0x400), addr=0x09FFFC00-0x0A000000]
DEBUG hle.SysMemUserForUser - user_main - sceKernelGetBlockHeadAddr SceUID=c name:'UserSbrk' headAddr:9d66000
DEBUG hle.ModuleMgrForUser - user_main - sceKernelGetModuleIdByAddress(addr=0x8906a54)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=false
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=0
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.ThreadManForUser - user_main - sceKernelChangeThreadPriority SceUID=a newPriority:0x30 oldPriority:0x20
DEBUG hle.ThreadManForUser - user_main - hleKernelChangeThreadPriority rescheduling
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04000000
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - user_main - sceKernelGetThreadId returning uid=0xa
DEBUG hle.sceUtility - user_main - sceUtilityGetSystemParamInt(id=8,value=0x9fff66c)
DEBUG hle.sceImpose - user_main - sceImposeSetLanguageMode(lang=1(ENG),button=1)
DEBUG hle.ThreadManForUser - user_main - sceKernelChangeCurrentThreadAttr removeAttr:0x0 addAttr:0x4000 oldAttr:0x80000000
DEBUG hle.ThreadManForUser - user_main - sceKernelCreateVTimer(name=ChangeThreadVTimer(0x089AD378), optAddr=0x00000000)
DEBUG hle.ThreadManForUser - user_main - sceKernelCreateThread redirecting to hleKernelCreateThread
DEBUG hle.SysMemUserForUser - user_main - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
DEBUG hle.ThreadManForUser - user_main - hleKernelCreateThread SceUID=e name:'priorityChanger' PC=8890494 attr:0x0 pri:0x28 stackSize:0x200
DEBUG hle.ThreadManForUser - user_main - sceKernelCreateThread inheriting user mode
DEBUG hle.ThreadManForUser - user_main - sceKernelStartThread redirecting to hleKernelStartThread
DEBUG hle.ThreadManForUser - user_main - hleKernelStartThread SceUID=e name:'priorityChanger' dataLen=0x4 data=0x8a632c0 gp=0x89d3ba0
DEBUG hle.ThreadManForUser - user_main - hleKernelStartThread switching in thread immediately
DEBUG hle.ThreadManForUser - user_main - Context switching to 'priorityChanger(Status PSP_THREAD_READY, Wait None)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=e name:'priorityChanger'
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - priorityChanger - sceKernelSleepThread SceUID=e name:'priorityChanger'
DEBUG hle.ThreadManForUser - priorityChanger - -------------------- hleKernelThreadWait micros=0 forever:true thread:'priorityChanger' caller:'ThreadManForUser.hleKernelSleepThread'
DEBUG hle.ThreadManForUser - priorityChanger - Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
DEBUG hle.ThreadManForUser - priorityChanger - ---------------------------------------- SceUID=a name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelCreateThread redirecting to hleKernelCreateThread
DEBUG hle.SysMemUserForUser - user_main - malloc partition=2, type=PSP_SMEM_High, size=0x1000, addr=0x00000000: returns 0x09FF6C00
DEBUG hle.ThreadManForUser - user_main - hleKernelCreateThread SceUID=10 name:'CheckExitGame' PC=8890020 attr:0x0 pri:0x6f stackSize:0x1000
DEBUG hle.ThreadManForUser - user_main - sceKernelCreateThread inheriting user mode
DEBUG hle.ThreadManForUser - user_main - sceKernelStartThread redirecting to hleKernelStartThread
DEBUG hle.ThreadManForUser - user_main - hleKernelStartThread SceUID=10 name:'CheckExitGame' dataLen=0x0 data=0x0 gp=0x89d3ba0
DEBUG hle.sceDisplay - user_main - sceDisplaySetMode(mode=0,width=480,height=272)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x899ceb4,stall=0x0,cbid=0xffffffff,arg=0x0)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x0
DEBUG hle.sceGe_user - user_main - sceGeListSync(id=0x0,mode=0)
DEBUG hle.sceGe_user - user_main - sceGeListSync on list: PspGeList[id=0x0, status=PSP_GE_LIST_QUEUED, pc=0x0899CEB4, stall=0x00000000]
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread a on list PspGeList[id=0x0, status=PSP_GE_LIST_QUEUED, pc=0x0899CEB4, stall=0x00000000]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=a name:'user_main' caller:'sceGe_user.blockCurrentThreadOnList'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'CheckExitGame(Status PSP_THREAD_READY, Wait None)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=10 name:'CheckExitGame'
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - CheckExitGame - hleKernelCreateCallback SceUID=12 name:'exit' PC=8890060 arg=0 thread:'CheckExitGame'
INFO hle.LoadExecForUser - CheckExitGame - sceKernelRegisterExitCallback SceUID=12
DEBUG hle.ThreadManForUser - CheckExitGame - hleKernelDelayThread micros=10000, callbacks=true
DEBUG hle.ThreadManForUser - CheckExitGame - -------------------- hleKernelThreadWait micros=10000 forever:false thread:'CheckExitGame' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - CheckExitGame - Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG ge - GUI - executeList PspGeList[id=0x0, status=PSP_GE_LIST_DRAWING, pc=0x0899CEB4, stall=0x00000000]
DEBUG ge - GUI - vaddr 00000000
DEBUG ge - GUI - iaddr 00000000
DEBUG ge - GUI - base 00000000
DEBUG ge - GUI - vtype GU_TRANSFORM_3D size=0
DEBUG hle.ThreadManForUser - CheckExitGame - Context switching to 'CheckExitGame(Status PSP_THREAD_READY, Wait None)' after reschedule
DEBUG ge - GUI - offset_addr 0x00000000
DEBUG hle.ThreadManForUser - CheckExitGame - ---------------------------------------- SceUID=10 name:'CheckExitGame'
DEBUG ge - GUI - drawRegion(0,0,480,272)
DEBUG hle.ThreadManForUser - CheckExitGame - hleKernelDelayThread micros=10000, callbacks=true
DEBUG ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG hle.ThreadManForUser - CheckExitGame - -------------------- hleKernelThreadWait micros=10000 forever:false thread:'CheckExitGame' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG ge - GUI - sceGuDisable(GU_LIGHT0)
DEBUG hle.ThreadManForUser - CheckExitGame - Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
DEBUG ge - GUI - sceGuDisable(GU_LIGHT1)
DEBUG ge - GUI - sceGuDisable(GU_LIGHT2)
DEBUG ge - GUI - sceGuDisable(GU_LIGHT3)
DEBUG ge - GUI - sceGuDisable(GU_CLIP_PLANES)
DEBUG ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG ge - GUI - sceGuDisable(GU_FOG)
DEBUG ge - GUI - sceGuDisable(GU_DITHER)
DEBUG ge - GUI - sceGuDisable(GU_BLEND)
DEBUG hle.sceCtrl - CheckExitGame - hleCtrlExecuteSampling
DEBUG ge - GUI - sceGuDisable(GU_ALPHA_TEST)
DEBUG hle.ThreadManForUser - CheckExitGame - Triggering Interrupt VBLANK(0x1E)
DEBUG ge - GUI - sceGuDisable(GU_DEPTH_TEST)
DEBUG hle.ThreadManForUser - CheckExitGame - End of Interrupt
DEBUG ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG ge - GUI - sceGuDisable(GU_LINE_SMOOTH)
DEBUG ge - GUI - sceGuDisable(GU_PATCH_CULL_FACE)
DEBUG ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG ge - GUI - bone matrix offset 0
DEBUG ge - GUI - morph weight 0 0.0
DEBUG ge - GUI - morph weight 1 0.0
DEBUG ge - GUI - morph weight 2 0.0
DEBUG ge - GUI - morph weight 3 0.0
DEBUG ge - GUI - morph weight 4 0.0
DEBUG ge - GUI - morph weight 5 0.0
DEBUG ge - GUI - morph weight 6 0.0
DEBUG ge - GUI - morph weight 7 0.0
DEBUG ge - GUI - psub patch_div_s=16, patch_div_t=16
DEBUG ge - GUI - pprim patch_prim=0
DEBUG ge - GUI - sceGuDisable(GU_PATCH_FACE)
DEBUG ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG ge - GUI - sceGumMatrixMode GU_TEXTURE 0
DEBUG ge - GUI - sceGuViewport(cx=0, cy=0, w=0, h=0)
DEBUG ge - GUI - zscale 0.0
DEBUG ge - GUI - sceGuViewport(cx=0, cy=0, w=0, h=0)
DEBUG ge - GUI - zpos 0.0
DEBUG ge - GUI - sceGuTexScale(u=1.0, v=1.0)
DEBUG ge - GUI - sceGuTexOffset(u=0.0, v=0.0)
DEBUG ge - GUI - sceGuOffset(x=0,y=0)
DEBUG ge - GUI - sceGuShadeModel(flat)
DEBUG ge - GUI - sceGuDisable(GU_FACE_NORMAL_REVERSE)
DEBUG ge - GUI - sceGuColorMaterial 7
DEBUG ge - GUI - material emission r=0.0 g=0.0 b=0.0 (00000000)
DEBUG ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG ge - GUI - material ambient a=0.0 (00)
DEBUG ge - GUI - material shininess 1.0
DEBUG ge - GUI - ambient light r=0.0 g=0.0 b=0.0 (000000)
DEBUG ge - GUI - sceGuLightMode(GU_SINGLE_COLOR)
DEBUG ge - GUI - Light 0 type 0 kind 0
DEBUG ge - GUI - Light 1 type 0 kind 0
DEBUG ge - GUI - Light 2 type 0 kind 0
DEBUG ge - GUI - Light 3 type 0 kind 0
DEBUG ge - GUI - Light 0 position (0.000000, 0.000000, 0.000000)
DEBUG ge - GUI - Light 0 position (0.000000, 0.000000, 0.000000)
DEBUG ge - GUI - Light 0 position (0.000000, 0.000000, 0.000000)
DEBUG ge - GUI - Light 1 position (0.000000, 0.000000, 0.000000)
DEBUG ge - GUI - Light 1 position (0.000000, 0.000000, 0.000000)
DEBUG ge - GUI - Light 1 position (0.000000, 0.000000, 0.000000)
DEBUG ge - GUI - Light 2 position (0.000000, 0.000000, 0.000000)
DEBUG hle.ThreadManForUser - CheckExitGame - Context switching to 'CheckExitGame(Status PSP_THREAD_READY, Wait None)' after reschedule
DEBUG ge - GUI - Light 2 position (0.000000, 0.000000, 0.000000)
DEBUG hle.ThreadManForUser - CheckExitGame - ---------------------------------------- SceUID=10 name:'CheckExitGame'
DEBUG ge - GUI - Light 2 position (0.000000, 0.000000, 0.000000)
DEBUG hle.ThreadManForUser - CheckExitGame - hleKernelDelayThread micros=10000, callbacks=true
DEBUG ge - GUI - Light 3 position (0.000000, 0.000000, 0.000000)
DEBUG hle.ThreadManForUser - CheckExitGame - -------------------- hleKernelThreadWait micros=10000 forever:false thread:'CheckExitGame' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG ge - GUI - Light 3 position (0.000000, 0.000000, 0.000000)
DEBUG hle.ThreadManForUser - CheckExitGame - Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
DEBUG ge - GUI - Light 3 position (0.000000, 0.000000, 0.000000)
DEBUG ge - GUI - Light 0 direction (-0.000000, 0.000000, 0.000000)
DEBUG ge - GUI - Light 0 direction (-0.000000, -0.000000, 0.000000)
DEBUG ge - GUI - Light 0 direction (-0.000000, -0.000000, -0.000000)
DEBUG ge - GUI - Light 1 direction (-0.000000, 0.000000, 0.000000)
DEBUG ge - GUI - Light 1 direction (-0.000000, -0.000000, 0.000000)
DEBUG ge - GUI - Light 1 direction (-0.000000, -0.000000, -0.000000)
DEBUG ge - GUI - Light 2 direction (-0.000000, 0.000000, 0.000000)
DEBUG ge - GUI - Light 2 direction (-0.000000, -0.000000, 0.000000)
DEBUG ge - GUI - Light 2 direction (-0.000000, -0.000000, -0.000000)
DEBUG ge - GUI - Light 3 direction (-0.000000, 0.000000, 0.000000)
DEBUG ge - GUI - Light 3 direction (-0.000000, -0.000000, 0.000000)
DEBUG ge - GUI - Light 3 direction (-0.000000, -0.000000, -0.000000)
DEBUG ge - GUI - sceGuLightSpot(0,X,0.0,X)
DEBUG ge - GUI - sceGuLightSpot(1,X,0.0,X)
DEBUG ge - GUI - sceGuLightSpot(2,X,0.0,X)
DEBUG ge - GUI - sceGuLightSpot(3,X,0.0,X)
DEBUG ge - GUI - sceGuLightSpot(0,X,X,0.0=90.0)
DEBUG ge - GUI - sceGuLightSpot(1,X,X,0.0=90.0)
DEBUG ge - GUI - sceGuLightSpot(2,X,X,0.0=90.0)
DEBUG ge - GUI - sceGuLightSpot(3,X,X,0.0=90.0)
DEBUG ge - GUI - sceGuLightColor (GU_LIGHT0, GU_AMBIENT)
DEBUG ge - GUI - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
DEBUG ge - GUI - sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
DEBUG ge - GUI - sceGuLightColor (GU_LIGHT0, GU_AMBIENT)
DEBUG hle.sceCtrl - CheckExitGame - hleCtrlExecuteSampling
DEBUG ge - GUI - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
DEBUG hle.ThreadManForUser - CheckExitGame - Triggering Interrupt VBLANK(0x1E)
DEBUG ge - GUI - sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
DEBUG hle.ThreadManForUser - CheckExitGame - End of Interrupt
DEBUG ge - GUI - sceGuLightColor (GU_LIGHT0, GU_AMBIENT)
DEBUG ge - GUI - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
DEBUG ge - GUI - sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
DEBUG ge - GUI - sceGuLightColor (GU_LIGHT0, GU_AMBIENT)
DEBUG hle.ThreadManForUser - CheckExitGame - Context switching to 'CheckExitGame(Status PSP_THREAD_READY, Wait None)' after reschedule
DEBUG ge - GUI - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
DEBUG hle.ThreadManForUser - CheckExitGame - ---------------------------------------- SceUID=10 name:'CheckExitGame'
DEBUG ge - GUI - sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
DEBUG hle.ThreadManForUser - CheckExitGame - hleKernelDelayThread micros=10000, callbacks=true
DEBUG ge - GUI - fface counter-clockwise
DEBUG hle.ThreadManForUser - CheckExitGame - -------------------- hleKernelThreadWait micros=10000 forever:false thread:'CheckExitGame' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG ge - GUI - fbp fbp=0, fbw=0
DEBUG hle.ThreadManForUser - CheckExitGame - Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
DEBUG ge - GUI - fbw fbp=0, fbw=0
DEBUG ge - GUI - zbp=0, zbw=0
DEBUG ge - GUI - zbp=0, zbw=0
DEBUG ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x0))
DEBUG ge - GUI - sceGuTexImage(level=1, X, X, X, lo(pointer=0x0))
DEBUG ge - GUI - sceGuTexImage(level=2, X, X, X, lo(pointer=0x0))
DEBUG ge - GUI - sceGuTexImage(level=3, X, X, X, lo(pointer=0x0))
DEBUG ge - GUI - sceGuTexImage(level=4, X, X, X, lo(pointer=0x0))
DEBUG ge - GUI - sceGuTexImage(level=5, X, X, X, lo(pointer=0x0))
DEBUG ge - GUI - sceGuTexImage(level=6, X, X, X, lo(pointer=0x0))
DEBUG ge - GUI - sceGuTexImage(level=7, X, X, X, lo(pointer=0x0))
DEBUG ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=0, hi(pointer=0x0))
DEBUG ge - GUI - sceGuTexImage(level=1, X, X, texBufferWidth=0, hi(pointer=0x0))
DEBUG ge - GUI - sceGuTexImage(level=2, X, X, texBufferWidth=0, hi(pointer=0x0))
DEBUG ge - GUI - sceGuTexImage(level=3, X, X, texBufferWidth=0, hi(pointer=0x0))
DEBUG ge - GUI - sceGuTexImage(level=4, X, X, texBufferWidth=0, hi(pointer=0x0))
DEBUG ge - GUI - sceGuTexImage(level=5, X, X, texBufferWidth=0, hi(pointer=0x0))
DEBUG ge - GUI - sceGuTexImage(level=6, X, X, texBufferWidth=0, hi(pointer=0x0))
DEBUG ge - GUI - sceGuTexImage(level=7, X, X, texBufferWidth=0, hi(pointer=0x0))
DEBUG ge - GUI - sceGuClutLoad(X, lo(cbp=0x0))
DEBUG ge - GUI - sceGuClutLoad(X, hi(cbp=0x0))
DEBUG ge - GUI - sceGuTexImage(level=0, width=1, height=1, X, X)
DEBUG ge - GUI - sceGuTexImage(level=1, width=1, height=1, X, X)
DEBUG ge - GUI - sceGuTexImage(level=2, width=1, height=1, X, X)
DEBUG ge - GUI - sceGuTexImage(level=3, width=1, height=1, X, X)
DEBUG ge - GUI - sceGuTexImage(level=4, width=1, height=1, X, X)
DEBUG ge - GUI - sceGuTexImage(level=5, width=1, height=1, X, X)
DEBUG ge - GUI - sceGuTexImage(level=6, width=1, height=1, X, X)
DEBUG ge - GUI - sceGuTexImage(level=7, width=1, height=1, X, X)
DEBUG ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG ge - GUI - sceGuTexMapMode(X, 0, 0)
DEBUG ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
DEBUG ge - GUI - sceGuTexMode(tpsm=0(PSM_5650), X, X, X)
DEBUG ge - GUI - sceGuClutLoad(num_blocks=0, X)
DEBUG ge - GUI - sceGuClutMode(cpsm=0(PSM_5650), shift=0, mask=0x0, start=0)
DEBUG ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
DEBUG hle.ThreadManForUser - CheckExitGame - Context switching to 'CheckExitGame(Status PSP_THREAD_READY, Wait None)' after reschedule
DEBUG hle.ThreadManForUser - CheckExitGame - ---------------------------------------- SceUID=10 name:'CheckExitGame'
DEBUG ge - GUI - sceGuTexLevelMode(mode=0, bias=0.0)
DEBUG hle.ThreadManForUser - CheckExitGame - hleKernelDelayThread micros=10000, callbacks=true
DEBUG ge - GUI - sceGuTexFunc mode 000000
DEBUG hle.ThreadManForUser - CheckExitGame - -------------------- hleKernelThreadWait micros=10000 forever:false thread:'CheckExitGame' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG ge - GUI - sceGuTexEnvColor 00000000 (no alpha)
DEBUG hle.ThreadManForUser - CheckExitGame - Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
DEBUG ge - GUI - tflush (deferring to prim)
DEBUG hle.sceCtrl - CheckExitGame - hleCtrlExecuteSampling
DEBUG ge - GUI - tsync waiting for drawing.
DEBUG hle.ThreadManForUser - CheckExitGame - Triggering Interrupt VBLANK(0x1E)
DEBUG ge - GUI - sceGuFog(X, X, color=00000000) (no alpha)
DEBUG hle.ThreadManForUser - CheckExitGame - End of Interrupt
DEBUG ge - GUI - tslope tslope_level=0.0
DEBUG ge - GUI - psm=1(PSM_5551)
DEBUG ge - GUI - clear mode end
DEBUG ge - GUI - sceGuScissor(0,0,480,272)
DEBUG ge - GUI - sceGuDepthRange(0.0, 1.0)
DEBUG ge - GUI - sceGuAlphaFunc(0,0)
DEBUG ge - GUI - sceGuStencilFunc(func=0, ref=0, mask=0)
DEBUG ge - GUI - sceGuStencilOp(fail=0, zfail=0, zpass=0)
DEBUG ge - GUI - sceGuDepthFunc(0)
DEBUG ge - GUI - sceGuBlendFunc(op=0, src=0, dst=0)
DEBUG ge - GUI - sfix : 0x00000000
DEBUG ge - GUI - dfix : 0x00000000
DEBUG ge - GUI - DTH0: -4 0 -3 1
DEBUG ge - GUI - DTH1: 2 -2 3 -1
DEBUG ge - GUI - DTH2: -3 1 -4 0
DEBUG ge - GUI - DTH3: 3 -1 2 -2
DEBUG ge - GUI - sceGuLogicalOp(LogicOp=0(LOP_CLEAR))
DEBUG ge - GUI - sceGuDepthMask(enableWrites)
DEBUG ge - GUI - pmskc color mask=0x000000
DEBUG ge - GUI - pmska alpha mask=0x00
DEBUG hle.ThreadManForUser - CheckExitGame - Context switching to 'CheckExitGame(Status PSP_THREAD_READY, Wait None)' after reschedule
WARN ge - GUI - Unimplemented VSCX: coordX=0
DEBUG hle.ThreadManForUser - CheckExitGame -
Won't let me post everything, the logs are huge but I cut them down and uploaded them to mediafire.
http://www.mediafire.com/?9ij2kq013abvy0g
RE: Monster Hunter Freedom Unite - USA - ULUS10391 - gid15 - 05-23-2011
(05-23-2011, 08:20 AM)Pariah Wrote: -No Text Have you tried with original PSP fonts in flash0/fonts?
(05-23-2011, 08:20 AM)Pariah Wrote: -Runs slow (Around half FPS) Could you enable the profiler (Settings -> Compiler -> "Output profiler info to profiler.txt") run the game for a while and post the generated profiler.txt.
Thanks!
RE: Monster Hunter Freedom Unite - USA - ULUS10391 - Pariah - 05-23-2011
(05-23-2011, 02:40 PM)gid15 Wrote: Could you enable the profiler (Settings -> Compiler -> "Output profiler info to profiler.txt") run the game for a while and post the generated profiler.txt.
Thanks!
I have retried using your recommended settings and text does display itself now. The game itself just runs slow and has some issues when loading it displays a different screen, not sure if that is a cutscene or just a problem when loading, because you can skip it (provided screenshot). If you could get the game running up to speed we could have a playable game here. It runs fast in small areas where there is less things on screen. There are some graphic errors, but very few and not game breaking. Here is the profiler.txt
http://www.mediafire.com/?9n9tv9q7vvdztiz
RE: Monster Hunter Freedom Unite - USA - ULUS10391 - nash67 - 04-06-2013
using r 3090
still goes ingame
no voices and a few graphic glitches and the game runs fairly slow walking around the village
here is an info log
RE: Monster Hunter Freedom Unite - USA - ULUS10391 - nash67 - 04-27-2013
using r 3127
the graphic glitches are gone now and runs pretty fast now
to run around quickly hold down the right trigger button
here is a Jpcsp Trace log
RE: Monster Hunter Freedom Unite - USA - ULUS10391 - portugueseotaku - 04-27-2013
Why is this still in half playable? game runs fine from what I've seen.
RE: Monster Hunter Freedom Unite - USA - ULUS10391 - hyakki - 04-27-2013
Moved to playable .
RE: Monster Hunter Freedom Unite - USA - ULUS10391 - The_Reaper_CooL - 04-30-2013
Great! Now we just need a working Multiplayer solution
EDIT:
Also how did you guys get the audio to work? I have SonicStage, I've enabled it and stuff, yet there is only music and some very minor music-like sound effects in the game, no weapon, monster, menu...etc sound...
RE: Monster Hunter Freedom Unite - USA - ULUS10391 - Ktisu - 04-30-2013
Can you post the best settings for?
|