Dinamyc shader generation - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: JPCSP builds and releases (https://www.emunewz.net/forum/forumdisplay.php?fid=53) +---- Thread: Dinamyc shader generation (/showthread.php?tid=4925) |
Dinamyc shader generation - BetaRage - 06-09-2011 this option worked for me at r2166 now at r2167 / r2168 i get errors even upon loading cube Code: Running Jpcsp 32bit... At options checked: Video: Use shader Enable saving GE screen to textrues ... Enable dynamic shader Media: all beside extracting and also 1 question ... i loaded FFT War of the lions in r2166 ... yet the screen was only black / white ... no colours during playing any sugestion ? using Ati graphic settings same as above RE: Dinamyc shader generation - gid15 - 06-09-2011 (06-09-2011, 10:23 AM)BetaRage Wrote: this option worked for me at r2166Please post a log file at INFO level. RE: Dinamyc shader generation - BetaRage - 06-09-2011 here it is RE: Dinamyc shader generation - gid15 - 06-09-2011 (06-09-2011, 11:26 AM)BetaRage Wrote: here it isIt looks like the ATI driver has again problems compiler the shader. Could you try to select the configuration option "Disable UBO"? RE: Dinamyc shader generation - BetaRage - 06-09-2011 yeah Disbable UBO solved the problem ... thx And found solution for colours too ... somehow (04-05-2011, 06:16 PM)beanclr Wrote: If your playing on Ati card you have to put it on balance to keep it in color. The whole game seems to run faster for me when on balance then high performance. |