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Def Jam® Fight For NY™: The Takeover - ULES00390 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=65) +----- Thread: Def Jam® Fight For NY™: The Takeover - ULES00390 (/showthread.php?tid=4969) Pages:
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Def Jam: Fight for NY - The Takeover - ULES00390 - rcoltrane - 01-14-2011 The game loads the intro screen pefore you hit 'run' but it shows nothing more than a black screen. Here's the logger output: h=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000) 24484 [SND_SAS] DEBUG hle.sceCtrl - hleCtrlExecuteSampling 24484 [SND_SAS] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E) 24484 [SND_SAS] DEBUG hle.ThreadManForUser - End of Interrupt 24484 [SND_SAS] DEBUG hle - Calling Timer uid=23, now=32663247 24484 [SND_SAS] DEBUG hle.ThreadManForUser - Triggering Interrupt SYSTIMER0(0xF) at 0x08A855EC 24484 [SND_SAS] DEBUG hle.ThreadManForUser - Calling InterruptHandler 0x08A855EC(0x00000000) 24484 [SND_SAS] TRACE hle.ThreadManForUser - End of callback Callback id=2950,savedIdReg=0x00008000,savedPc=0x08A79B80 24484 [SND_SAS] DEBUG hle - Alarm returned value 10000 24484 [SND_SAS] DEBUG hle.ThreadManForUser - New Schedule for Alarm uid=23: 32673247 24484 [SND_SAS] DEBUG hle.ThreadManForUser - End of Interrupt 24484 [SND_SAS] DEBUG hle.sceSasCore - __sceSasCore 0x08AF1E40, out=0x08E94440 24484 [SND_SAS] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=1012, callbacks=false 24484 [SND_SAS] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=1012 forever:false thread:'SND_SAS' caller:'ThreadManForUser.hleKernelDelayThread' 24484 [SND_SAS] DEBUG hle.ThreadManForUser - Context switching to 'SND(Status PSP_THREAD_READY, Wait None)' after reschedule 24484 [SND_SAS] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=4b name:'SND' 24484 [SND] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0x4b 24484 [SND] DEBUG hle.ThreadManForUser - hleKernelWaitSema(id=0x48,signal=1,timeout=0x0) callbacks=false 24484 [SND] DEBUG hle.ThreadManForUser - hleKernelWaitSema - 'SNDMUTEX' fast check succeeded 24484 [SND] DEBUG hle.sceSasCore - __sceSasGetEndFlag(sasCore=0x8af1e40) 24484 [SND] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0x4b 24484 [SND] DEBUG hle.ThreadManForUser - sceKernelSignalSema id=0x48 name='SNDMUTEX' signal=1 24484 [SND] DEBUG hle.sceAudio - sceAudioSetChannelDataLen channel=1, sampleCount=512 24484 [SND] DEBUG hle.sceAudio - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=48000) 24500 [SND] DEBUG hle.sceAudio - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=48000), 0x08E93C40) 24500 [SND] DEBUG hle - alSourceQueueBuffer buffer=1527609520, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=48000) 24500 [SND] DEBUG hle.ThreadManForUser - Context switching to 'SND_SAS(Status PSP_THREAD_READY, Wait None)' after reschedule 24500 [SND] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=4d name:'SND_SAS' 24500 [SND] DEBUG hle - Calling Timer uid=23, now=32674188 24500 [SND] DEBUG hle.ThreadManForUser - Triggering Interrupt SYSTIMER0(0xF) at 0x08A855EC 24500 [SND] DEBUG hle.ThreadManForUser - Calling InterruptHandler 0x08A855EC(0x00000000) 24500 [SND] TRACE hle.ThreadManForUser - End of callback Callback id=2951,savedIdReg=0x00008000,savedPc=0x08A79B80 24500 [SND] DEBUG hle - Alarm returned value 10000 24500 [SND] DEBUG hle.ThreadManForUser - New Schedule for Alarm uid=23: 32684188 24500 [SND] DEBUG hle.ThreadManForUser - End of Interrupt 24500 [SND_SAS] DEBUG hle.sceAudio - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000) 24500 [SND_SAS] DEBUG hle.sceAudio - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000), 0x08E94440) 24500 [SND_SAS] DEBUG hle - alSourceQueueBuffer buffer=1527608608, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000) 24500 [SND_SAS] DEBUG hle.sceCtrl - hleCtrlExecuteSampling 24500 [SND_SAS] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E) 24500 [SND_SAS] DEBUG hle.ThreadManForUser - End of Interrupt 24500 [SND_SAS] DEBUG hle.sceSasCore - __sceSasCore 0x08AF1E40, out=0x08E94840 24500 [SND_SAS] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=1013, callbacks=false 24500 [SND_SAS] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=1013 forever:false thread:'SND_SAS' caller:'ThreadManForUser.hleKernelDelayThread' 24500 [SND_SAS] DEBUG hle.ThreadManForUser - Context switching to 'SND(Status PSP_THREAD_READY, Wait None)' after reschedule 24500 [SND_SAS] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=4b name:'SND' 24500 [SND] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0x4b 24500 [SND] DEBUG hle.ThreadManForUser - hleKernelWaitSema(id=0x48,signal=1,timeout=0x0) callbacks=false 24500 [SND] DEBUG hle.ThreadManForUser - hleKernelWaitSema - 'SNDMUTEX' fast check succeeded 24500 [SND] DEBUG hle.sceSasCore - __sceSasGetEndFlag(sasCore=0x8af1e40) 24500 [SND] DEBUG hle - Calling Timer uid=23, now=32684891 24500 [SND] DEBUG hle.ThreadManForUser - Triggering Interrupt SYSTIMER0(0xF) at 0x08A855EC 24500 [SND] DEBUG hle.ThreadManForUser - Calling InterruptHandler 0x08A855EC(0x00000000) 24500 [SND] TRACE hle.ThreadManForUser - End of callback Callback id=2952,savedIdReg=0x08B35698,savedPc=0x08A79ECC 24500 [SND] DEBUG hle - Alarm returned value 10000 24500 [SND] DEBUG hle.ThreadManForUser - New Schedule for Alarm uid=23: 32694891 24500 [SND] DEBUG hle.ThreadManForUser - End of Interrupt 24500 [SND] DEBUG hle.ThreadManForUser - Context switching to 'SND_SAS(Status PSP_THREAD_READY, Wait None)' after reschedule 24516 [SND] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=4d name:'SND_SAS' 24516 [SND_SAS] DEBUG hle - free buffer 1527608400 24516 [SND_SAS] DEBUG hle - free buffer 1527608608 24516 [SND_SAS] DEBUG hle.sceAudio - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000) 24516 [SND_SAS] DEBUG hle.sceAudio - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000), 0x08E94840) 24516 [SND_SAS] DEBUG hle - alSourceQueueBuffer buffer=1527608608, SoundChannel[2](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000) 24516 [SND_SAS] DEBUG hle.sceSasCore - __sceSasCore 0x08AF1E40, out=0x08E94440 24516 [SND_SAS] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=1013, callbacks=false 24516 [SND_SAS] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=1013 forever:false thread:'SND_SAS' caller:'ThreadManForUser.hleKernelDelayThread' 24516 [SND_SAS] DEBUG hle.ThreadManForUser - Context switching to 'SND(Status PSP_THREAD_READY, Wait None)' after reschedule 24516 [SND_SAS] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=4b name:'SND' 24516 [SND] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0x4b 24516 [SND] DEBUG hle.ThreadManForUser - sceKernelSignalSema id=0x48 name='SNDMUTEX' signal=1 24516 [SND] DEBUG hle.sceAudio - sceAudioSetChannelDataLen channel=1, sampleCount=512 24516 [SND] DEBUG hle - Calling Timer uid=23, now=32696024 24516 [SND] DEBUG hle.ThreadManForUser - Triggering Interrupt SYSTIMER0(0xF) at 0x08A855EC 24516 [SND] DEBUG hle.ThreadManForUser - Calling InterruptHandler 0x08A855EC(0x00000000) 24516 [SND] TRACE hle.ThreadManForUser - End of callback Callback id=2953,savedIdReg=0x08B35698,savedPc=0x08A79ECC 24516 [SND] DEBUG hle - Alarm returned value 10000 24516 [SND] DEBUG hle.ThreadManForUser - New Schedule for Alarm uid=23: 32706024 24516 [SND] DEBUG hle.ThreadManForUser - End of Interrupt 24516 [SND] DEBUG hle.ThreadManForUser - Context switching to 'SND_SAS(Status PSP_THREAD_READY, Wait None)' after reschedule 24516 [SND] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=4d name:'SND_SAS' 24516 [SND] DEBUG hle.sceCtrl - hleCtrlExecuteSampling 24516 [SND] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E) 24516 [SND] DEBUG hle.ThreadManForUser - End of Interrupt 24516 [SND_SAS] DEBUG hle.sceAudio - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000) 24516 [SND_SAS] DEBUG hle.sceAudio - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000), 0x08E94440) 24516 [SND_SAS] DEBUG hle - alSourceQueueBuffer buffer=1527608400, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000) 24516 [SND_SAS] DEBUG hle.sceSasCore - __sceSasCore 0x08AF1E40, out=0x08E94840 24531 [SND_SAS] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=1013, callbacks=false 24531 [SND_SAS] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=1013 forever:false thread:'SND_SAS' caller:'ThreadManForUser.hleKernelDelayThread' 24531 [SND_SAS] DEBUG hle.ThreadManForUser - Context switching to 'SND(Status PSP_THREAD_READY, Wait None)' after reschedule 24531 [SND_SAS] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=4b name:'SND' 24531 [SND] DEBUG hle - free buffer 1527608824 24531 [SND] DEBUG hle - free buffer 1527609520 24531 [SND] DEBUG hle.sceAudio - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=48000) 24531 [SND] DEBUG hle.sceAudio - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=48000), 0x08E93440) 24531 [SND] DEBUG hle - alSourceQueueBuffer buffer=1527609520, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=48000) 24531 [SND] DEBUG hle.ThreadManForUser - Context switching to 'SND_SAS(Status PSP_THREAD_READY, Wait None)' after reschedule 24531 [SND] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=4d name:'SND_SAS' 24531 [SND] DEBUG hle - Calling Timer uid=23, now=32708744 24531 [SND] DEBUG hle.ThreadManForUser - Triggering Interrupt SYSTIMER0(0xF) at 0x08A855EC 24531 [SND] DEBUG hle.ThreadManForUser - Calling InterruptHandler 0x08A855EC(0x00000000) 24531 [SND] TRACE hle.ThreadManForUser - End of callback Callback id=2954,savedIdReg=0x00008000,savedPc=0x08A79B80 24531 [SND] DEBUG hle - Alarm returned value 10000 24531 [SND] DEBUG hle.ThreadManForUser - New Schedule for Alarm uid=23: 32718744 24531 [SND] DEBUG hle.ThreadManForUser - End of Interrupt 24531 [SND_SAS] DEBUG hle - free buffer 1527608608 24531 [SND_SAS] DEBUG hle - free buffer 1527608400 24531 [SND_SAS] DEBUG hle.sceAudio - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000) 24531 [SND_SAS] DEBUG hle.sceAudio - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000), 0x08E94840) 24531 [SND_SAS] DEBUG hle - alSourceQueueBuffer buffer=1527608400, SoundChannel[2](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000) 24531 [SND_SAS] DEBUG hle.sceSasCore - __sceSasCore 0x08AF1E40, out=0x08E94440 24531 [SND_SAS] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=1012, callbacks=false 24531 [SND_SAS] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=1012 forever:false thread:'SND_SAS' caller:'ThreadManForUser.hleKernelDelayThread' 24531 [SND_SAS] DEBUG hle.ThreadManForUser - Context switching to 'SND(Status PSP_THREAD_READY, Wait None)' after reschedule 24531 [SND_SAS] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=4b name:'SND' 24531 [SND_SAS] DEBUG hle.sceCtrl - hleCtrlExecuteSampling 24531 [SND_SAS] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E) 24531 [SND_SAS] DEBUG hle.ThreadManForUser - End of Interrupt 24531 [SND] DEBUG hle - Calling Timer uid=23, now=32718750 24547 [SND] DEBUG hle.ThreadManForUser - Triggering Interrupt SYSTIMER0(0xF) at 0x08A855EC 24547 [SND] DEBUG hle.ThreadManForUser - Calling InterruptHandler 0x08A855EC(0x00000000) 24547 [SND] TRACE hle.ThreadManForUser - End of callback Callback id=2955,savedIdReg=0x08B35698,savedPc=0x08A79ECC 24547 [SND] DEBUG hle - Alarm returned value 10000 24547 [SND] DEBUG hle.ThreadManForUser - New Schedule for Alarm uid=23: 32728750 24547 [SND] DEBUG hle.ThreadManForUser - End of Interrupt 24547 [SND] DEBUG hle.ThreadManForUser - Context switching to 'SND_SAS(Status PSP_THREAD_READY, Wait None)' after reschedule 24547 [SND] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=4d name:'SND_SAS' 24547 [SND_SAS] DEBUG hle.sceAudio - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000) 24547 [SND_SAS] DEBUG hle.sceAudio - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000), 0x08E94440) 24547 [SND_SAS] DEBUG hle - alSourceQueueBuffer buffer=1527608608, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000) 24547 [SND_SAS] DEBUG hle.sceSasCore - __sceSasCore 0x08AF1E40, out=0x08E94840 24547 [SND_SAS] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=1013, callbacks=false 24547 [SND_SAS] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=1013 forever:false thread:'SND_SAS' caller:'ThreadManForUser.hleKernelDelayThread' 24547 [SND_SAS] DEBUG hle.ThreadManForUser - Context switching to 'SND(Status PSP_THREAD_READY, Wait None)' after reschedule 24547 [SND_SAS] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=4b name:'SND' 24547 [SND] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0x4b 24547 [SND] DEBUG hle.ThreadManForUser - hleKernelWaitSema(id=0x48,signal=1,timeout=0x0) callbacks=false 24547 [SND] DEBUG hle.ThreadManForUser - hleKernelWaitSema - 'SNDMUTEX' fast check succeeded 24547 [SND] DEBUG hle - Calling Timer uid=23, now=32729232 24547 [SND] DEBUG hle.ThreadManForUser - Triggering Interrupt SYSTIMER0(0xF) at 0x08A855EC 24547 [SND] DEBUG hle.ThreadManForUser - Calling InterruptHandler 0x08A855EC(0x00000000) 24547 [SND] TRACE hle.ThreadManForUser - End of callback Callback id=2956,savedIdReg=0x08B30000,savedPc=0x08A79ECC 24547 [SND] DEBUG hle - Alarm returned value 10000 24547 [SND] DEBUG hle.ThreadManForUser - New Schedule for Alarm uid=23: 32739232 24547 [SND] DEBUG hle.ThreadManForUser - End of Interrupt 24547 [SND] DEBUG hle.ThreadManForUser - Context switching to 'SND_SAS(Status PSP_THREAD_READY, Wait None)' after reschedule 24547 [SND] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=4d name:'SND_SAS' 24547 [SND_SAS] DEBUG hle - free buffer 1527608400 24547 [SND_SAS] DEBUG hle - free buffer 1527608608 24547 [SND_SAS] DEBUG hle.sceAudio - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000) 24562 [SND_SAS] DEBUG hle.sceAudio - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000), 0x08E94840) 24562 [SND_SAS] DEBUG hle - alSourceQueueBuffer buffer=1527608608, SoundChannel[2](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000) 24562 [SND_SAS] DEBUG hle.sceCtrl - hleCtrlExecuteSampling 24562 [SND_SAS] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E) 24562 [SND_SAS] DEBUG hle.ThreadManForUser - End of Interrupt 24562 [SND_SAS] DEBUG hle.sceSasCore - __sceSasCore 0x08AF1E40, out=0x08E94440 24562 [SND_SAS] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=1014, callbacks=false 24562 [SND_SAS] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=1014 forever:false thread:'SND_SAS' caller:'ThreadManForUser.hleKernelDelayThread' 24562 [SND_SAS] DEBUG hle.ThreadManForUser - Context switching to 'SND(Status PSP_THREAD_READY, Wait None)' after reschedule 24562 [SND_SAS] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=4b name:'SND' 24562 [SND_SAS] DEBUG hle - Calling Timer uid=23, now=32740272 24562 [SND_SAS] DEBUG hle.ThreadManForUser - Triggering Interrupt SYSTIMER0(0xF) at 0x08A855EC 24562 [SND_SAS] DEBUG hle.ThreadManForUser - Calling InterruptHandler 0x08A855EC(0x00000000) 24562 [SND_SAS] TRACE hle.ThreadManForUser - End of callback Callback id=2957,savedIdReg=0x08B30000,savedPc=0x08A79ECC 24562 [SND_SAS] DEBUG hle - Alarm returned value 10000 24562 [SND_SAS] DEBUG hle.ThreadManForUser - New Schedule for Alarm uid=23: 32750272 24562 [SND_SAS] DEBUG hle.ThreadManForUser - End of Interrupt 24562 [SND] DEBUG hle.sceSasCore - __sceSasGetEndFlag(sasCore=0x8af1e40) 24562 [SND] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0x4b 24562 [SND] DEBUG hle.ThreadManForUser - sceKernelSignalSema id=0x48 name='SNDMUTEX' signal=1 24562 [SND] DEBUG hle.sceAudio - sceAudioSetChannelDataLen channel=1, sampleCount=512 24562 [SND] DEBUG hle - free buffer 1527609520 24562 [SND] DEBUG hle.sceAudio - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=48000) 24562 [SND] DEBUG hle.sceAudio - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=48000), 0x08E93C40) 24562 [SND] DEBUG hle - alSourceQueueBuffer buffer=1527609520, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=48000) 24562 [SND] DEBUG hle.ThreadManForUser - Context switching to 'SND_SAS(Status PSP_THREAD_READY, Wait None)' after reschedule 24562 [SND] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=4d name:'SND_SAS' 24562 [SND_SAS] DEBUG hle.sceAudio - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000) 24562 [SND_SAS] DEBUG hle.sceAudio - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000), 0x08E94440) 24578 [SND_SAS] DEBUG hle - alSourceQueueBuffer buffer=1527608400, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000) 24578 [SND_SAS] DEBUG hle - Calling Timer uid=23, now=32750795 24578 [SND_SAS] DEBUG hle.ThreadManForUser - Triggering Interrupt SYSTIMER0(0xF) at 0x08A855EC 24578 [SND_SAS] DEBUG hle.ThreadManForUser - Calling InterruptHandler 0x08A855EC(0x00000000) 24578 [SND_SAS] TRACE hle.ThreadManForUser - End of callback Callback id=2958,savedIdReg=0x00008000,savedPc=0x08A79B80 24578 [SND_SAS] DEBUG hle - Alarm returned value 10000 24578 [SND_SAS] DEBUG hle.ThreadManForUser - New Schedule for Alarm uid=23: 32760795 24578 [SND_SAS] DEBUG hle.ThreadManForUser - End of Interrupt 24578 [SND_SAS] DEBUG hle.sceSasCore - __sceSasCore 0x08AF1E40, out=0x08E94840 24578 [SND_SAS] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=1012, callbacks=false 24578 [SND_SAS] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=1012 forever:false thread:'SND_SAS' caller:'ThreadManForUser.hleKernelDelayThread' 24578 [SND_SAS] DEBUG hle.ThreadManForUser - Context switching to 'SND(Status PSP_THREAD_READY, Wait None)' after reschedule 24578 [SND_SAS] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=4b name:'SND' 24578 [SND_SAS] DEBUG hle.sceCtrl - hleCtrlExecuteSampling 24578 [SND_SAS] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E) 24578 [SND_SAS] DEBUG hle.ThreadManForUser - End of Interrupt 24578 [SND] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0x4b 24578 [SND] DEBUG hle.ThreadManForUser - hleKernelWaitSema(id=0x48,signal=1,timeout=0x0) callbacks=false 24578 [SND] DEBUG hle.ThreadManForUser - hleKernelWaitSema - 'SNDMUTEX' fast check succeeded 24578 [SND] DEBUG hle.sceSasCore - __sceSasGetEndFlag(sasCore=0x8af1e40) 24578 [SND] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0x4b 24578 [SND] DEBUG hle - Calling Timer uid=23, now=32761355 24578 [SND] DEBUG hle.ThreadManForUser - Triggering Interrupt SYSTIMER0(0xF) at 0x08A855EC 24578 [SND] DEBUG hle.ThreadManForUser - Calling InterruptHandler 0x08A855EC(0x00000000) 24578 [SND] TRACE hle.ThreadManForUser - End of callback Callback id=2959,savedIdReg=0x08B35698,savedPc=0x08A79ECC 24578 [SND] DEBUG hle - Alarm returned value 10000 24578 [SND] DEBUG hle.ThreadManForUser - New Schedule for Alarm uid=23: 32771355 24578 [SND] DEBUG hle.ThreadManForUser - End of Interrupt 24578 [SND] DEBUG hle.ThreadManForUser - Context switching to 'SND_SAS(Status PSP_THREAD_READY, Wait None)' after reschedule 24578 [SND] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=4d name:'SND_SAS' 24625 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display 24625 [GUI] DEBUG ge - startDisplay 24625 [GUI] DEBUG ge - setViewport x=0, y=0, width=480, height=272 24625 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - reloading the GE from memory 0x04090000 24625 [GUI] DEBUG ge - bindTexture 1 24625 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3 24625 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056 24625 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST 24625 [GUI] DEBUG ge - disableFlag GU_BLEND 24625 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST 24625 [GUI] DEBUG ge - disableFlag GU_FOG 24625 [GUI] DEBUG ge - disableFlag GU_LIGHTING 24625 [GUI] DEBUG ge - disableFlag GU_COLOR_LOGIC_OP 24625 [GUI] DEBUG ge - disableFlag GU_STENCIL_TEST 24625 [GUI] DEBUG ge - disableFlag GU_CULL_FACE 24625 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST 24625 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D 24625 [GUI] DEBUG ge - setTextureMipmapMinFilter 0 24625 [GUI] DEBUG ge - setTextureMipmapMagFilter 0 24625 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0 24625 [GUI] DEBUG ge - setTextureWrapMode 1, 1 24625 [GUI] DEBUG ge - setDepthMask disabled 24625 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA 24625 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1 24625 [GUI] DEBUG ge - setFrontFace clockwise 24625 [GUI] DEBUG ge - setBones count=0 24625 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000 24625 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000 24625 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000 24625 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000 24625 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000 24625 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000 24625 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000 24625 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000 24625 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000 24625 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000 24625 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000 24625 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000 24625 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272 24625 [GUI] DEBUG ge - setViewport x=0, y=0, width=651, height=272 24625 [GUI] DEBUG ge - enableClientState 0 24625 [GUI] DEBUG ge - disableClientState 1 24625 [GUI] DEBUG ge - disableClientState 2 24625 [GUI] DEBUG ge - enableClientState 3 24625 [GUI] DEBUG ge - bindBuffer 0, 3 24625 [GUI] DEBUG ge - setTexCoordPointer size=2, type=6, stride=16, offset=0 24625 [GUI] DEBUG ge - setVertexPointer size=2, type=6, stride=16, offset=8 24625 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6 24641 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4 24641 [GUI] DEBUG ge - enableFlag GU_DEPTH_TEST 24641 [GUI] DEBUG ge - enableFlag GU_BLEND 24641 [GUI] DEBUG ge - enableFlag GU_ALPHA_TEST 24641 [GUI] DEBUG ge - enableFlag GU_CULL_FACE 24641 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D 24641 [GUI] DEBUG ge - setTextureFunc func=0 ALPHA 24641 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0 24641 [GUI] DEBUG ge - enableFlag GU_SCISSOR_TEST 24641 [GUI] DEBUG ge - enableFlag GU_LIGHTING 24641 [GUI] DEBUG ge - setTextureMipmapMagFilter 1 24641 [GUI] DEBUG ge - setTextureMipmapMinFilter 1 24641 [GUI] DEBUG ge - setTextureWrapMode 0, 0 24641 [GUI] DEBUG ge - setFrontFace counter-clockwise 24641 [GUI] DEBUG ge - endDirectRendering 24641 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000 24641 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3 24641 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056 24656 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST 24656 [GUI] DEBUG ge - disableFlag GU_BLEND 24656 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST 24656 [GUI] DEBUG ge - disableFlag GU_LIGHTING 24656 [GUI] DEBUG ge - disableFlag GU_CULL_FACE 24656 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST 24656 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D 24656 [GUI] DEBUG ge - setTextureMipmapMinFilter 0 24656 [GUI] DEBUG ge - setTextureMipmapMagFilter 0 24656 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0 24656 [GUI] DEBUG ge - setTextureWrapMode 1, 1 24656 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA 24656 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1 24656 [GUI] DEBUG ge - setFrontFace clockwise 24656 [GUI] DEBUG ge - setBones count=0 24656 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000 24656 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000 24656 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000 24656 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000 24656 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000 24656 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000 24656 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000 24656 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000 24656 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000 24656 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000 24656 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000 24656 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000 24656 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272 24656 [GUI] DEBUG ge - enableClientState 3 24656 [GUI] DEBUG ge - setTexCoordPointer size=2, type=6, stride=16, offset=0 24656 [GUI] DEBUG ge - setVertexPointer size=2, type=6, stride=16, offset=8 24672 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6 24672 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4 24672 [GUI] DEBUG ge - enableFlag GU_DEPTH_TEST 24672 [GUI] DEBUG ge - enableFlag GU_BLEND 24672 [GUI] DEBUG ge - enableFlag GU_ALPHA_TEST 24672 [GUI] DEBUG ge - enableFlag GU_CULL_FACE 24672 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D 24672 [GUI] DEBUG ge - setTextureFunc func=0 ALPHA 24672 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0 24672 [GUI] DEBUG ge - enableFlag GU_SCISSOR_TEST 24672 [GUI] DEBUG ge - enableFlag GU_LIGHTING 24672 [GUI] DEBUG ge - setTextureMipmapMagFilter 1 24672 [GUI] DEBUG ge - setTextureMipmapMinFilter 1 24672 [GUI] DEBUG ge - setTextureWrapMode 0, 0 24672 [GUI] DEBUG ge - setFrontFace counter-clockwise 24672 [GUI] DEBUG ge - endDirectRendering 24672 [GUI] DEBUG ge - endDisplay 24672 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display Def Jam® Fight For NY™: The Takeover - ULES00390 - raziel1000 - 06-13-2011 r2182: Code: 846 [GUI] INFO emu - Java version: 1.6.0_24 (1.6.0_24-b07) Code: 83705 [main] WARN hle.ThreadManForUser - sceKernelCreateSema option at 0x9fbf9b0 (size=0) RE: Def Jam® Fight For NY™: The Takeover - ULES00390 - gid15 - 06-14-2011 Code: 83727 [file] WARN hle.IoFileMgrForUser - hleIoIoctl 0x01020001 unknown command Thank you! Def Jam Fight For NY - The Takeover ULES00390 - rcoltrane - 06-16-2011 Def Jam Fight For NY - The Takeover is playable with the latest SVN (2188). Some texts are not visible after selecting an option at the main menu but by pressing a key it continues and I could reach the training mode to practice some moves. And it's pretty fast I can say!! The background musics are playing just fine aswell. Very good! RE: Def Jam® Fight For NY™: The Takeover - ULES00390 - raziel1000 - 06-23-2011 (06-14-2011, 04:40 PM)gid15 Wrote:yes fixed ![]() ![]() Playable at good speed ![]() ![]() RE: Def Jam® Fight For NY™: The Takeover - ULES00390 - rcoltrane - 06-27-2011 This game is almost fully playable, except that it still has some minor graphic issues and sometimes it freezes at the main menu. But I'm playing it at story mode for quite some time and it's working fine. See that I've reported it already at the Playable Games thread. RE: DEF JAM TAKEOVER - ULES00390 - gid15 - 05-07-2012 Could you post an updated log for this game? I'm curious if it is still loadable... Thanks! RE: DEF JAM TAKEOVER - ULES00390 - nash67 - 08-26-2012 using r2705 freezes up on the second screen (EA logo screen) here is the log RE: DEF JAM TAKEOVER - ULES00390 - nash67 - 09-02-2012 using r 2718 this now goes ingame RE: Def Jam Fight For NY - The Takeover ULES00390 - LadyGaga - 09-07-2012 (06-16-2011, 07:56 PM)rcoltrane Wrote: Def Jam Fight For NY - The Takeover is playable with the latest SVN (2188). Some texts are not visible after selecting an option at the main menu but by pressing a key it continues and I could reach the training mode to practice some moves. And it's pretty fast I can say!! The background musics are playing just fine aswell. Very good! Can you suggest a site where i can get the game????? |