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EmuNewz Network
Coded Arms - ULES00124 - Printable Version

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+----- Thread: Coded Arms - ULES00124 (/showthread.php?tid=5236)



Coded Arms - ULES00124 - raziel1000 - 06-27-2011

r2211:
OnlyGe + save GE screen to Texture.
sounds/music Ok, movies doesn't work.
Code:
2492 [GUI] INFO  emu - Java version: 1.6.0_24 (1.6.0_24-b07)
2493 [GUI] INFO  emu - Jpcsp v0.6
2499 [GUI] INFO  emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULES00124
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.00
PARENTAL_LEVEL = 5
PSP_SYSTEM_VER = 1.50
REGION = 32768
TITLE = CODED ARMS
probably homebrew? false
2516 [GUI] INFO  emu - Loading global compatibility settings:
2516 [GUI] INFO  emu - Configuration / Region
2519 [GUI] INFO  emu -     Language                                 [English]
2520 [GUI] INFO  emu -     Button preference:                       ["O" for "Enter"]
2520 [GUI] INFO  emu -     Daylight savings:                        [Off]
2521 [GUI] INFO  emu -     Time zone offset in minutes (GMT+/-):    [0]
2521 [GUI] INFO  emu -     Time format:                             [24H]
2522 [GUI] INFO  emu -     Date format:                             [DD-MM-YYYY]
2522 [GUI] INFO  emu -     WLAN power saving mode:                  [Off]
2522 [GUI] INFO  emu -     Ad hoc channel:                          [Auto]
2523 [GUI] INFO  emu -     Nickname:                                [Jpcsp]
2523 [GUI] INFO  emu - Configuration / Video
2524 [GUI] INFO  emu -     [ ] Disable VBO (automatically disabled if not supported)
2524 [GUI] INFO  emu -     [X] Only GE graphics (not recommended for homebrew)
2524 [GUI] INFO  emu -     [ ] Use vertex cache
2525 [GUI] INFO  emu -     [ ] Use shaders (experimental)
2525 [GUI] INFO  emu -     [ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
2525 [GUI] INFO  emu -     [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
2526 [GUI] INFO  emu -     [ ] Enable VAO (only relevant when using shaders and vertex cache)
2526 [GUI] INFO  emu -     [X] Enable saving GE screen to Textures instead of Memory
2527 [GUI] INFO  emu -     [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
2527 [GUI] INFO  emu -     [ ] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
2527 [GUI] INFO  emu -     [ ] Enable the shader implementation for the "Stencil Test" (more accurate but slower)
2528 [GUI] INFO  emu -     [ ] Enable the shader implementation for the "Color Mask" (more accurate but slower)
2528 [GUI] INFO  emu - Configuration / Audio
2529 [GUI] INFO  emu -     [ ] Disable audio threads
2529 [GUI] INFO  emu -     [ ] Disable audio channels (not recommended)
2529 [GUI] INFO  emu -     [ ] Disable audio blocking
2530 [GUI] INFO  emu - Configuration / Memory
2530 [GUI] INFO  emu -     [X] Ignore invalid memory access (not recommended for test reports, but improves performance)
2530 [GUI] INFO  emu -     [X] Ignore unmapped imports (not recommended)
2531 [GUI] INFO  emu - Configuration / Media
2531 [GUI] INFO  emu -     [X] Use Media Engine
2531 [GUI] INFO  emu -     [X] Extract media files to tmp folder
2532 [GUI] INFO  emu -     [ ] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
2532 [GUI] INFO  emu -     [X] Use non-native fonts from flash0 folder
2532 [GUI] INFO  emu - Configuration / Compiler
2533 [GUI] INFO  emu -     [X] Use compiler (dynarec)
2533 [GUI] INFO  emu -     [X] Output profiler info to profiler.txt (only for compiler)
2534 [GUI] INFO  emu -     [3000] Maximum method size
2534 [GUI] INFO  emu - Configuration / Crypto
2534 [GUI] INFO  emu -     [X] Extract decrypted EBOOT.BIN files to the TMP folder
2535 [GUI] INFO  emu -     [X] Handle SAVEDATA in crypto mode
2535 [GUI] INFO  emu -     [X] Extract original PGD files to the TMP folder
2535 [GUI] INFO  emu - Configuration / Display
2536 [GUI] INFO  emu -     Anti-aliasing:                           [OFF]
2536 [GUI] INFO  emu -     Resolution:                              [Native]
2536 [GUI] INFO  emu -     [ ] Start JPCSP in Full-Screen Exclusive Mode in the following runs
2537 [GUI] INFO  ge - Only GE Graphics: true
2537 [GUI] INFO  hle.sceMpeg - Using JPCSP connector
2537 [GUI] INFO  hle.sceMpeg - Media Engine enabled
2563 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
2563 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
2564 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
2564 [GUI] INFO  memory - Ignore invalid memory access: true
2566 [GUI] INFO  hle - Ignore Unmapped Imports enabled
2990 [GUI] INFO  compiler - Compiler MethodMaxInstructions: 3000
3177 [GUI] INFO  loader - Found ModuleInfo name:'Coded_Arms' version:0101 attr:00000000 gp:08a9c040
3180 [GUI] INFO  loader - Found 201 unresolved imports
3181 [GUI] INFO  loader - 201 NIDS mapped
3191 [GUI] INFO  hle.sceDisplay - Saving GE to Textures
3972 [GUI] INFO  hle.sceFont - Loading font file 'jpn0.pgf'. Font='FTT-NewRodin Pro DB' Type='Regular'
3980 [GUI] INFO  hle.sceFont - Loading font file 'ltn0.pgf'. Font='FTT-NewRodin Pro Latin' Type='Regular'
3987 [GUI] INFO  hle.sceFont - Loading font file 'ltn1.pgf'. Font='FTT-Matisse Pro Latin' Type='Regular'
3994 [GUI] INFO  hle.sceFont - Loading font file 'ltn2.pgf'. Font='FTT-NewRodin Pro Latin' Type='Italic'
4000 [GUI] INFO  hle.sceFont - Loading font file 'ltn3.pgf'. Font='FTT-Matisse Pro Latin' Type='Italic'
4006 [GUI] INFO  hle.sceFont - Loading font file 'ltn4.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold'
4012 [GUI] INFO  hle.sceFont - Loading font file 'ltn5.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold'
4018 [GUI] INFO  hle.sceFont - Loading font file 'ltn6.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold Italic'
4024 [GUI] INFO  hle.sceFont - Loading font file 'ltn7.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold Italic'
4030 [GUI] INFO  hle.sceFont - Loading font file 'ltn8.pgf'. Font='FTT-NewRodin Pro Latin' Type='Regular'
4035 [GUI] INFO  hle.sceFont - Loading font file 'ltn9.pgf'. Font='FTT-Matisse Pro Latin' Type='Regular'
4041 [GUI] INFO  hle.sceFont - Loading font file 'ltn10.pgf'. Font='FTT-NewRodin Pro Latin' Type='Italic'
4047 [GUI] INFO  hle.sceFont - Loading font file 'ltn11.pgf'. Font='FTT-Matisse Pro Latin' Type='Italic'
4053 [GUI] INFO  hle.sceFont - Loading font file 'ltn12.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold'
4058 [GUI] INFO  hle.sceFont - Loading font file 'ltn13.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold'
4064 [GUI] INFO  hle.sceFont - Loading font file 'ltn14.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold Italic'
4070 [GUI] INFO  hle.sceFont - Loading font file 'ltn15.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold Italic'
4139 [GUI] INFO  hle.sceFont - Loading font file 'kr0.pgf'. Font='AsiaKNHH-SONY-uni' Type='Regular'
4141 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
4191 [GUI] INFO  ge - Using RenderingEngineLwjgl31
4191 [GUI] INFO  ge - OpenGL version: 3.3.0
4191 [GUI] INFO  ge - Shading Language version: 3.30 NVIDIA via Cg compiler
4192 [GUI] INFO  ge - GL_CONTEXT_FLAGS; 0x0
4192 [GUI] INFO  ge - GL_CONTEXT_PROFILE_MASK: 0x0
4199 [GUI] INFO  ge - Using VBO



RE: CODED ARMS - ULES00124 - nash67 - 05-24-2013

using r 3156
still goes ingame
still missing the movies (sceMpeg problem ??)
here is an info log


RE: CODED ARMS - ULES00124 - gid15 - 05-24-2013

(05-24-2013, 11:57 AM)nash67 Wrote: still missing the movies (sceMpeg problem ??)
From the log file, the video is decoded. Maybe this is just a rendering problem? Have you try with "software rendering" while playing the video to check if this is a display issue?


RE: CODED ARMS - ULES00124 - nash67 - 05-24-2013

using r 3168
the movies show in software rendering but they keep flickering
here is an info log with software rendering ticked