Monster Jam: Urban Assault - USA - ULUS10379 - BlackDaemon - 08-15-2011
r2273
Code: 1694 [GUI] INFO emu - Java version: 1.6.0_26 (1.6.0_26-b03)
1695 [GUI] INFO emu - Jpcsp v0.6
1697 [GUI] INFO emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10379
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.00
PARENTAL_LEVEL = 3
PSP_SYSTEM_VER = 4.05
REGION = 32768
TITLE = Monster Jam: Urban Assault
probably homebrew? false
1703 [GUI] DEBUG hle - Loading HLE firmware up to version 405
1772 [GUI] INFO emu - Loading global compatibility settings:
1773 [GUI] INFO emu - Configuration / Region
1775 [GUI] INFO emu - Language [English]
1775 [GUI] INFO emu - Button preference: ["O" for "Enter"]
1776 [GUI] INFO emu - Daylight savings: [Off]
1776 [GUI] INFO emu - Time zone offset in minutes (GMT+/-): [0]
1776 [GUI] INFO emu - Time format: [24H]
1777 [GUI] INFO emu - Date format: [YYYY-MM-DD]
1777 [GUI] INFO emu - WLAN power saving mode: [Off]
1777 [GUI] INFO emu - Ad hoc channel: [Auto]
1778 [GUI] INFO emu - Nickname: [BlackDaemon]
1778 [GUI] INFO emu - Configuration / Video
1778 [GUI] INFO emu - [ ] Disable VBO (automatically disabled if not supported)
1778 [GUI] INFO emu - [ ] Only GE graphics (not recommended for homebrew)
1779 [GUI] INFO emu - [ ] Use vertex cache
1779 [GUI] INFO emu - [ ] Use shaders (experimental)
1779 [GUI] INFO emu - [ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
1780 [GUI] INFO emu - [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
1780 [GUI] INFO emu - [ ] Enable VAO (only relevant when using shaders and vertex cache)
1780 [GUI] INFO emu - [ ] Enable saving GE screen to Textures instead of Memory
1781 [GUI] INFO emu - [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
1781 [GUI] INFO emu - [ ] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
1781 [GUI] INFO emu - [ ] Enable the shader implementation for the "Stencil Test" (more accurate but slower)
1782 [GUI] INFO emu - [ ] Enable the shader implementation for the "Color Mask" (more accurate but slower)
1782 [GUI] INFO emu - Configuration / Audio
1782 [GUI] INFO emu - [ ] Disable audio threads
1782 [GUI] INFO emu - [ ] Disable audio channels (not recommended)
1783 [GUI] INFO emu - [ ] Disable audio blocking
1783 [GUI] INFO emu - Configuration / Memory
1783 [GUI] INFO emu - [ ] Ignore invalid memory access (not recommended for test reports, but improves performance)
1784 [GUI] INFO emu - [ ] Ignore unmapped imports (not recommended)
1784 [GUI] INFO emu - Configuration / Media
1787 [GUI] INFO emu - [X] Use Media Engine
1788 [GUI] INFO emu - [ ] Extract media files to tmp folder
1788 [GUI] INFO emu - [X] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
1788 [GUI] INFO emu - [ ] Use non-native fonts from flash0 folder
1788 [GUI] INFO emu - Configuration / Compiler
1789 [GUI] INFO emu - [X] Use compiler (dynarec)
1789 [GUI] INFO emu - [ ] Output profiler info to profiler.txt (only for compiler)
1789 [GUI] INFO emu - [3000] Maximum method size
1789 [GUI] INFO emu - Configuration / Crypto
1790 [GUI] INFO emu - [ ] Extract decrypted EBOOT.BIN files to the TMP folder
1790 [GUI] INFO emu - [ ] Handle SAVEDATA in crypto mode
1790 [GUI] INFO emu - [ ] Extract original PGD files to the TMP folder
1790 [GUI] INFO emu - Configuration / Display
1791 [GUI] INFO emu - Anti-aliasing: [OFF]
1791 [GUI] INFO emu - Resolution: [Native]
1791 [GUI] INFO emu - [ ] Start JPCSP in Full-Screen Exclusive Mode in the following runs
1791 [GUI] INFO ge - Only GE Graphics: false
1792 [GUI] INFO hle.sceMpeg - Media Engine enabled
1817 [GUI] INFO hle.sceAudio - Audio ChReserve disabled: false
1818 [GUI] INFO hle.sceAudio - Audio Blocking disabled: false
1818 [GUI] INFO hle.ThreadManForUser - Audio threads disabled: false
1818 [GUI] INFO memory - Ignore invalid memory access: false
1822 [GUI] DEBUG emu - No patch file found for this game
2046 [GUI] DEBUG hle - Loading HLE firmware up to version 405
2150 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x30D900, addr=0x08804000: returns 0x08804000
2154 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
2154 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
2155 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[uid=5, partition=2, name='ThreadMan-Stack', type=PSP_SMEM_High, size=0x200 (allocated=0x200), addr=0x09FFFE00-0x0A000000]
2155 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
2156 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[uid=7, partition=2, name='ThreadMan-Stack', type=PSP_SMEM_High, size=0x200 (allocated=0x200), addr=0x09FFFE00-0x0A000000]
2255 [GUI] DEBUG hle.sceDisplay - Available Display Mode #0 = 800 x 600 x 32 @75Hz
...
2274 [GUI] DEBUG hle.sceDisplay - Available Display Mode #81 = 1152 x 864 x 32 @72Hz
2274 [GUI] DEBUG hle.sceDisplay - Desktop Display Mode = 1024 x 768 x 32 @85Hz
2274 [GUI] DEBUG hle.sceDisplay - Current Display Mode = 1024 x 768 x 32 @85Hz
2274 [GUI] DEBUG hle.sceDisplay - initGL called = true, OpenGL Version = 4.1.0
2332 [GUI] INFO hle - Using the external audio decoder (SonicStage)
2558 [GUI] INFO hle.sceFont - Loading font file 'ltn0.pgf'. Font='Liberation Sans' Type='Regular'
2564 [GUI] INFO hle.sceFont - Loading font file 'ltn1.pgf'. Font='Liberation Serif' Type='Regular'
2569 [GUI] INFO hle.sceFont - Loading font file 'ltn2.pgf'. Font='Liberation Sans' Type='Italic'
2573 [GUI] INFO hle.sceFont - Loading font file 'ltn3.pgf'. Font='Liberation Serif' Type='Italic'
2577 [GUI] INFO hle.sceFont - Loading font file 'ltn4.pgf'. Font='Liberation Sans' Type='Bold'
2582 [GUI] INFO hle.sceFont - Loading font file 'ltn5.pgf'. Font='Liberation Serif' Type='Bold'
2586 [GUI] INFO hle.sceFont - Loading font file 'ltn6.pgf'. Font='Liberation Sans' Type='Bold Italic'
2590 [GUI] INFO hle.sceFont - Loading font file 'ltn7.pgf'. Font='Liberation Serif' Type='Bold Italic'
2594 [GUI] INFO hle.sceFont - Loading font file 'ltn8.pgf'. Font='Liberation Sans' Type='Regular'
2598 [GUI] INFO hle.sceFont - Loading font file 'ltn9.pgf'. Font='Liberation Serif' Type='Regular'
2602 [GUI] INFO hle.sceFont - Loading font file 'ltn10.pgf'. Font='Liberation Sans' Type='Italic'
2605 [GUI] INFO hle.sceFont - Loading font file 'ltn11.pgf'. Font='Liberation Serif' Type='Italic'
2610 [GUI] INFO hle.sceFont - Loading font file 'ltn12.pgf'. Font='Liberation Sans' Type='Bold'
2614 [GUI] INFO hle.sceFont - Loading font file 'ltn13.pgf'. Font='Liberation Serif' Type='Bold'
2618 [GUI] INFO hle.sceFont - Loading font file 'ltn14.pgf'. Font='Liberation Sans' Type='Bold Italic'
2622 [GUI] INFO hle.sceFont - Loading font file 'ltn15.pgf'. Font='Liberation Serif' Type='Bold Italic'
2622 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
2623 [GUI] INFO hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
2670 [GUI] INFO ge - Using RenderingEngineLwjgl31
2670 [GUI] INFO ge - OpenGL version: 4.1.0
2670 [GUI] INFO ge - Shading Language version: 4.10 NVIDIA via Cg compiler
2671 [GUI] INFO ge - GL_CONTEXT_FLAGS; 0x0
2671 [GUI] INFO ge - GL_CONTEXT_PROFILE_MASK: 0x0
2677 [GUI] INFO ge - Using VBO
2708 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
2708 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
2710 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
2733 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
2733 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
2734 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
Running with dynarec compiler (log level set to INFO)
Compability options used: Use Media Engine, Decode audio files with SonicStage
Code: 20539 [root] WARN hle - Unsupported syscall 2037 sceKernelSetCompiledSdkVersion395 03090510 09FFFE00 00000000
20558 [user_main] INFO hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=c
20666 [TorusGames] WARN hle.ThreadManForUser - hleKernelNotifyCallback(type=0) no registered callbacks to push
20667 [TorusGames] INFO hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/PSP_GAME/USRDIR
20669 [TorusGames] WARN hle - tryCreateFpl not enough free mem (want=33554432, free=21635840, diff=11918592)
20670 [TorusGames] WARN hle - tryCreateFpl not enough free mem (want=25165824, free=21635840, diff=3529984)
20670 [TorusGames] WARN hle - tryCreateFpl not enough free mem (want=23068672, free=21635840, diff=1432832)
20670 [TorusGames] WARN hle - tryCreateFpl not enough free mem (want=22020096, free=21635840, diff=384256)
20671 [TorusGames] WARN hle - tryCreateFpl not enough free mem (want=21757952, free=21635840, diff=122112)
20671 [TorusGames] WARN hle - tryCreateFpl not enough free mem (want=21692416, free=21635840, diff=56576)
20671 [TorusGames] WARN hle - tryCreateFpl not enough free mem (want=21659648, free=21635840, diff=23808)
20671 [TorusGames] WARN hle - tryCreateFpl not enough free mem (want=21643264, free=21635840, diff=7424)
20672 [TorusGames] WARN hle - tryCreateFpl not enough free mem (want=21639168, free=21635840, diff=3328)
20689 [TorusGames] INFO hle.sceUtility - sceUtilityLoadModule(module=0x0301) PSP_MODULE_AV_SASCORE loaded
20735 [GUI] ERROR ge - bbox Invalid vertex address 0x00000000
20788 [TorusGames] INFO hle.sceSasCore - __sceSasInit(0x08B0B240, grain=256, maxVoices=32, outMode=0, sampleRate=44100)
20801 [TorusGames] WARN hle.ThreadManForUser - hleKernelLockMutex uid=0, count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - - unknown UID
20802 [TorusGames] WARN hle.ThreadManForUser - sceKernelUnlockMutex unknown uid
20846 [TorusGames] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SOUND/audio.fev flags = 1 permissions = 0400
20866 [TorusGames] INFO hle.scePower - scePowerRegisterCallback slot=0, SceUID=0x2E
20912 [TorusGames] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SOUND/audio.fev flags = 1 permissions = 00
20933 [TorusGames] WARN hle.ThreadManForUser - hleKernelLockMutex uid=0, count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - - unknown UID
20934 [TorusGames] WARN hle.ThreadManForUser - sceKernelUnlockMutex unknown uid
20935 [TorusGames] WARN hle.ThreadManForUser - hleKernelLockMutex uid=0, count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - - unknown UID
20935 [TorusGames] WARN hle.ThreadManForUser - sceKernelUnlockMutex unknown uid
20936 [TorusGames] WARN hle.ThreadManForUser - hleKernelLockMutex uid=0, count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - - unknown UID
20936 [TorusGames] WARN hle.ThreadManForUser - sceKernelUnlockMutex unknown uid
20937 [TorusGames] WARN hle.ThreadManForUser - hleKernelLockMutex uid=0, count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - - unknown UID
20937 [TorusGames] WARN hle.ThreadManForUser - sceKernelUnlockMutex unknown uid
20938 [TorusGames] WARN hle.ThreadManForUser - hleKernelLockMutex uid=0, count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - - unknown UID
20938 [TorusGames] WARN hle.ThreadManForUser - sceKernelUnlockMutex unknown uid
20938 [TorusGames] WARN hle.ThreadManForUser - hleKernelLockMutex uid=0, count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - - unknown UID
20939 [TorusGames] WARN hle.ThreadManForUser - sceKernelUnlockMutex unknown uid
20939 [TorusGames] WARN hle.ThreadManForUser - hleKernelLockMutex uid=0, count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - - unknown UID
20939 [TorusGames] WARN hle.ThreadManForUser - sceKernelUnlockMutex unknown uid
20940 [TorusGames] WARN hle.ThreadManForUser - hleKernelLockMutex uid=0, count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - - unknown UID
20940 [TorusGames] WARN hle.ThreadManForUser - sceKernelUnlockMutex unknown uid
20941 [TorusGames] WARN hle.ThreadManForUser - hleKernelLockMutex uid=0, count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - - unknown UID
20942 [TorusGames] WARN hle.ThreadManForUser - sceKernelUnlockMutex unknown uid
20943 [TorusGames] WARN hle.ThreadManForUser - hleKernelLockMutex uid=0, count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - - unknown UID
20943 [TorusGames] WARN hle.ThreadManForUser - sceKernelUnlockMutex unknown uid
20943 [TorusGames] WARN hle.ThreadManForUser - hleKernelLockMutex uid=0, count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - - unknown UID
20944 [TorusGames] WARN hle.ThreadManForUser - sceKernelUnlockMutex unknown uid
20944 [TorusGames] WARN hle.ThreadManForUser - hleKernelLockMutex uid=0, count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - - unknown UID
20944 [TorusGames] WARN hle.ThreadManForUser - sceKernelUnlockMutex unknown uid
20945 [TorusGames] WARN hle.ThreadManForUser - hleKernelLockMutex uid=0, count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - - unknown UID
20945 [TorusGames] WARN hle.ThreadManForUser - sceKernelUnlockMutex unknown uid
20946 [TorusGames] WARN hle.ThreadManForUser - hleKernelLockMutex uid=0, count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - - unknown UID
20946 [TorusGames] WARN hle.ThreadManForUser - sceKernelUnlockMutex unknown uid
20946 [TorusGames] WARN hle.ThreadManForUser - hleKernelLockMutex uid=0, count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - - unknown UID
20947 [TorusGames] WARN hle.ThreadManForUser - sceKernelUnlockMutex unknown uid
20947 [TorusGames] WARN hle.ThreadManForUser - hleKernelLockMutex uid=0, count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - - unknown UID
20948 [TorusGames] WARN hle.ThreadManForUser - sceKernelUnlockMutex unknown uid
20948 [TorusGames] WARN hle.ThreadManForUser - hleKernelLockMutex uid=0, count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - - unknown UID
20949 [TorusGames] WARN hle.ThreadManForUser - sceKernelUnlockMutex unknown uid
20949 [TorusGames] WARN hle.ThreadManForUser - hleKernelLockMutex uid=0, count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - - unknown UID
20949 [TorusGames] WARN hle.ThreadManForUser - sceKernelUnlockMutex unknown uid
20950 [TorusGames] WARN hle.ThreadManForUser - hleKernelLockMutex uid=0, count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - - unknown UID
20950 [TorusGames] WARN hle.ThreadManForUser - sceKernelUnlockMutex unknown uid
21349 [TorusGames] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/packfile.dat flags = 1 permissions = 0400
21839 [TorusGames] INFO hle.sceUtility - sceUtilitySavedataInitStart Address 0x08AD0F38, mode=8(SIZES), gameName=ULUS10379, saveName=DATA00, fileName=SECURE.BIN
21922 [TorusGames] WARN hle.sceUtility - Memory Stick Full Space = no data found!
28212 [TorusGames] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/MOVIES/activisn.bik flags = 1 permissions = 00
29893 [TorusGames] WARN hle.ThreadManForUser - hleKernelWaitThreadEnd unknown thread 0x3E
29970 [TorusGames] WARN hle.ThreadManForUser - hleKernelWaitThreadEnd unknown thread 0x3A
29971 [TorusGames] WARN hle.ThreadManForUser - hleKernelWaitThreadEnd unknown thread 0x43
30195 [TorusGames] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/MOVIES/torus.bik flags = 1 permissions = 00
31062 [TorusGames] WARN hle.ThreadManForUser - hleKernelWaitThreadEnd unknown thread 0x4C
31138 [TorusGames] WARN hle.ThreadManForUser - hleKernelWaitThreadEnd unknown thread 0x48
31139 [TorusGames] WARN hle.ThreadManForUser - hleKernelWaitThreadEnd unknown thread 0x51
31362 [TorusGames] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/MOVIES/mj.bik flags = 1 permissions = 00
33098 [TorusGames] WARN hle.ThreadManForUser - hleKernelWaitThreadEnd unknown thread 0x5A
33149 [TorusGames] WARN hle.ThreadManForUser - hleKernelWaitThreadEnd unknown thread 0x56
33149 [TorusGames] WARN hle.ThreadManForUser - hleKernelWaitThreadEnd unknown thread 0x5F
36919 [TorusGames] WARN hle.ThreadManForUser - hleKernelLockMutex uid=0, count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - - unknown UID
36925 [TorusGames] WARN hle.ThreadManForUser - sceKernelUnlockMutex unknown uid
36957 [TorusGames] WARN hle.ThreadManForUser - hleKernelLockMutex uid=0, count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - - unknown UID
36957 [TorusGames] WARN hle.ThreadManForUser - sceKernelUnlockMutex unknown uid
36958 [TorusGames] WARN hle.ThreadManForUser - hleKernelLockMutex uid=0, count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - - unknown UID
36958 [TorusGames] WARN hle.ThreadManForUser - sceKernelUnlockMutex unknown uid
36959 [TorusGames] WARN hle.ThreadManForUser - hleKernelLockMutex uid=0, count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - - unknown UID
36960 [TorusGames] WARN hle.ThreadManForUser - sceKernelUnlockMutex unknown uid
36996 [TorusGames] WARN hle.ThreadManForUser - hleKernelLockMutex uid=0, count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - - unknown UID
36996 [TorusGames] WARN hle.ThreadManForUser - sceKernelUnlockMutex unknown uid
37156 [TorusGames] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/MOVIES/menu1.bik flags = 1 permissions = 00
37317 [TorusGames] WARN hle.ThreadManForUser - hleKernelLockMutex uid=0, count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - - unknown UID
37318 [TorusGames] WARN hle.ThreadManForUser - sceKernelUnlockMutex unknown uid
41641 [TorusGames] WARN hle.ThreadManForUser - hleKernelLockMutex uid=0, count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - - unknown UID
41641 [TorusGames] WARN hle.ThreadManForUser - sceKernelUnlockMutex unknown uid
41744 [TorusGames] WARN hle.ThreadManForUser - hleKernelLockMutex uid=0, count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - - unknown UID
41744 [TorusGames] WARN hle.ThreadManForUser - sceKernelUnlockMutex unknown uid
42431 [TorusGames] INFO hle.sceUtility - sceUtilitySavedataInitStart Address 0x08AD0938, mode=5(LISTSAVE), gameName=ULUS10379, saveName=DATA00, fileName=SECURE.BIN, saveNameList=[DATA00, DATA01, DATA02, DATA03, DATA04]
42840 [TorusGames] WARN hle.ThreadManForUser - hleKernelLockMutex uid=0, count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - - unknown UID
42841 [TorusGames] WARN hle.ThreadManForUser - hleKernelWaitThreadEnd unknown thread 0x67
47310 [TorusGames] WARN hle.ThreadManForUser - hleKernelLockMutex uid=0, count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - - unknown UID
47311 [TorusGames] WARN hle.ThreadManForUser - sceKernelUnlockMutex unknown uid
49443 [TorusGames] WARN hle.ThreadManForUser - hleKernelWaitThreadEnd unknown thread 0x6B
49486 [TorusGames] WARN hle.ThreadManForUser - hleKernelWaitThreadEnd unknown thread 0x70
49486 [TorusGames] WARN hle.ThreadManForUser - hleKernelWaitThreadEnd unknown thread 0x74
50698 [FMOD thread for FMOD_NONBLOCKING] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SOUND/comen.fsb flags = 1 permissions = 00
58735 [TorusGames] WARN hle.ThreadManForUser - hleKernelLockMutex uid=0, count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - - unknown UID
58735 [TorusGames] WARN hle.ThreadManForUser - sceKernelUnlockMutex unknown uid
58735 [TorusGames] WARN hle.ThreadManForUser - hleKernelLockMutex uid=0, count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - - unknown UID
58735 [TorusGames] WARN hle.ThreadManForUser - sceKernelUnlockMutex unknown uid
58738 [TorusGames] WARN hle.ThreadManForUser - hleKernelLockMutex uid=0, count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - - unknown UID
58739 [TorusGames] WARN hle.ThreadManForUser - sceKernelUnlockMutex unknown uid
58739 [TorusGames] WARN hle.ThreadManForUser - hleKernelLockMutex uid=0, count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - - unknown UID
58739 [TorusGames] WARN hle.ThreadManForUser - sceKernelUnlockMutex unknown uid
58744 [TorusGames] WARN hle.ThreadManForUser - hleKernelLockMutex uid=0, count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - - unknown UID
58744 [TorusGames] WARN hle.ThreadManForUser - sceKernelUnlockMutex unknown uid
58753 [TorusGames] WARN hle.ThreadManForUser - hleKernelLockMutex uid=0, count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - - unknown UID
58753 [TorusGames] WARN hle.ThreadManForUser - sceKernelUnlockMutex unknown uid
58753 [TorusGames] WARN hle.ThreadManForUser - hleKernelLockMutex uid=0, count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - - unknown UID
58754 [TorusGames] WARN hle.ThreadManForUser - sceKernelUnlockMutex unknown uid
58754 [TorusGames] WARN hle.ThreadManForUser - hleKernelLockMutex uid=0, count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - - unknown UID
58754 [TorusGames] WARN hle.ThreadManForUser - sceKernelUnlockMutex unknown uid
58820 [TorusGames] WARN hle.ThreadManForUser - hleKernelLockMutex uid=0, count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - - unknown UID
58821 [TorusGames] WARN hle.ThreadManForUser - sceKernelUnlockMutex unknown uid
58821 [TorusGames] WARN hle.ThreadManForUser - hleKernelLockMutex uid=0, count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - - unknown UID
58822 [TorusGames] WARN hle.ThreadManForUser - sceKernelUnlockMutex unknown uid
58823 [TorusGames] WARN hle.ThreadManForUser - hleKernelLockMutex uid=0, count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - - unknown UID
58823 [TorusGames] WARN hle.ThreadManForUser - sceKernelUnlockMutex unknown uid
58824 [TorusGames] WARN hle.ThreadManForUser - hleKernelLockMutex uid=0, count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - - unknown UID
58824 [TorusGames] WARN hle.ThreadManForUser - sceKernelUnlockMutex unknown uid
59498 [TorusGames] WARN hle.ThreadManForUser - hleKernelLockMutex uid=0, count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - - unknown UID
59499 [TorusGames] WARN hle.ThreadManForUser - sceKernelUnlockMutex unknown uid
Code: java.lang.RuntimeException: Method code too large!
at org.objectweb.asm.MethodWriter.a(Unknown Source)
at org.objectweb.asm.ClassWriter.toByteArray(Unknown Source)
at jpcsp.Allegrex.compiler.CodeBlock.compile(CodeBlock.java:514)
at jpcsp.Allegrex.compiler.CodeBlock.getExecutable(CodeBlock.java:528)
at jpcsp.Allegrex.compiler.Compiler.analyse(Compiler.java:338)
at jpcsp.Allegrex.compiler.Compiler.compile(Compiler.java:397)
at jpcsp.Allegrex.compiler.Compiler.compile(Compiler.java:368)
at jpcsp.Allegrex.compiler.CompilerClassLoader.findClass(CompilerClassLoader.java:50)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at _S1_2_881F430.s(_S1_2_881F430.java:4356)
at _S1_2_882089C.s(_S1_2_882089C.java:712)
at _S1_2_882089C.exec(_S1_2_882089C.java)
at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:119)
at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:198)
at _S1_2_88CC4FC.s(_S1_2_88CC4FC.java:52)
at _S1_2_8818BD0.s(_S1_2_8818BD0.java:148)
at _S1_2_8818BD0.exec(_S1_2_8818BD0.java)
at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:119)
at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:198)
at _S1_2_8816DE4.s(_S1_2_8816DE4.java:56)
at _S1_2_8816DE4.exec(_S1_2_8816DE4.java)
at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:119)
at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:198)
at _S1_2_880F1CC.s(_S1_2_880F1CC.java:100)
at _S1_2_882CF10.s(_S1_2_882CF10.java:904)
at _S1_2_8831C6C.s(_S1_2_8831C6C.java:280)
at _S1_2_8831C6C.exec(_S1_2_8831C6C.java)
at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:119)
at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:198)
at _S1_2_88CC4FC.s(_S1_2_88CC4FC.java:52)
at _S1_2_882D694.s(_S1_2_882D694.java:72)
at _S1_2_882D694.exec(_S1_2_882D694.java)
at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:119)
at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:198)
at _S1_2_8902308.s(_S1_2_8902308.java:76)
at _S1_2_8836460.s(_S1_2_8836460.java:60)
at _S1_2_8836460.exec(_S1_2_8836460.java)
at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:119)
at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:198)
at _S1_2_8902308.s(_S1_2_8902308.java:76)
at _S1_2_8827CF0.s(_S1_2_8827CF0.java:44)
at _S1_2_88827A4.s(_S1_2_88827A4.java:404)
at _S1_2_888331C.s(_S1_2_888331C.java:60)
at _S1_2_888348C.s(_S1_2_888348C.java:48)
at _S1_2_88D2A90.s(_S1_2_88D2A90.java:120)
at _S1_2_88D2B94.s(_S1_2_88D2B94.java:28)
at _S1_2_88D2B94.exec(_S1_2_88D2B94.java)
at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:704)
at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:51)
Code: ------------------------------------------------------------
Thread ID - 0x0000000D
Th Name - TorusGames
zr:0x00000000 at:0x088471BC v0:0x09FBF710 v1:0x09FBF470
a0:0x09A3B4F0 a1:0x09A3F240 a2:0x09FBF5C0 a3:0x00000000
t0:0x09A3B9D0 t1:0x09FBF6D0 t2:0x09FBF450 t3:0x09FBF410
t4:0x09FBF520 t5:0x09A3B958 t6:0x00000000 t7:0x08D1A5E4
s0:0x09FBF5C0 s1:0x09A3B4F0 s2:0x09FBF4E0 s3:0x09FBF6D0
s4:0x09A3B4F0 s5:0x09FBF6D0 s6:0x09A3B9D0 s7:0x09A3B8B0
t8:0x00000000 t9:0xFFFFFFFF k0:0x09FBFB00 k1:0x00000000
gp:0x08AF3168 sp:0x09FBF3F0 fp:0x09A3F240 ra:0x08820538
0x08000030: 0x001134CC - syscall 0x044D3 [hleKernelExitCallback]
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x0033 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x6F Initial Priority: 0x6F
Thread Entry: 0x08000040 Stack: 0x09F9F400 - 0x09F9FC00 Stack Size: 0x00000800
Thread Run Clocks: 0 Exit Code: 0x800201A2
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'FMOD SAS update/mix thread' ID: 0x0020 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x08 Initial Priority: 0x08
Thread Entry: 0x089A1A00 Stack: 0x09FA3C00 - 0x09FB3C00 Stack Size: 0x00010000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Blocked Us: 977 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0006 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'FMOD file thread' ID: 0x0081 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x089A1A00 Stack: 0x09F94C00 - 0x09F96C00 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Semaphore (0x0080) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'FMOD stream thread' ID: 0x0028 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x0C Initial Priority: 0x0C
Thread Entry: 0x089A1A00 Stack: 0x09F9FC00 - 0x09FA3C00 Stack Size: 0x00004000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None (delay 10000 us, rest 7135 us) Us: 10000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x000A Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x0880478C Stack: 0x09FBFC00 - 0x09FFFC00 Stack Size: 0x00040000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: ThreadEnd (0x000D) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'TorusGames' ID: 0x000D Module ID: 0x0001
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80004000 Current Priority: 0x6F Initial Priority: 0x6F
Thread Entry: 0x088D2B94 Stack: 0x09FB3C00 - 0x09FBFC00 Stack Size: 0x0000C000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'FMOD thread for FMOD_NONBLOCKING' ID: 0x0079 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x089A1A00 Stack: 0x09F97400 - 0x09F9F400 Stack Size: 0x00008000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Semaphore (0x0078) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory: 079A7900 127564032 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX]
Fragmented memory: 00084700 542464 bytes
[ X XXX]
------------------------------------------------------------
RE: Monster Jam: Urban Assault - USA - ULUS10379 - Hykem - 08-16-2011
The "Method code too large!" exception should probably get fixed by updating to Java 7. The newly updated ASM 4.0 RC1 library is fully designed to be Java 7 compatible, so now it may have this kind of issues with Java 6's old bytecode format.
RE: Monster Jam: Urban Assault - USA - ULUS10379 - BlackDaemon - 08-16-2011
I installed JDK 7 (release version), but unfortunately problem not solved.
Code: java.lang.RuntimeException: Method code too large!
at org.objectweb.asm.MethodWriter.a(Unknown Source)
at org.objectweb.asm.ClassWriter.toByteArray(Unknown Source)
at jpcsp.Allegrex.compiler.CodeBlock.compile(CodeBlock.java:514)
at jpcsp.Allegrex.compiler.CodeBlock.getExecutable(CodeBlock.java:528)
at jpcsp.Allegrex.compiler.Compiler.analyse(Compiler.java:338)
at jpcsp.Allegrex.compiler.Compiler.compile(Compiler.java:397)
at jpcsp.Allegrex.compiler.Compiler.compile(Compiler.java:368)
at jpcsp.Allegrex.compiler.CompilerClassLoader.findClass(CompilerClassLoader.java:50)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at _S1_2_881F430.s(_S1_2_881F430.java:4356)
at _S1_2_882089C.s(_S1_2_882089C.java:712)
at _S1_2_882089C.exec(_S1_2_882089C.java)
at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:119)
at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:198)
at _S1_2_88CC4FC.s(_S1_2_88CC4FC.java:52)
at _S1_2_8818BD0.s(_S1_2_8818BD0.java:148)
at _S1_2_8818BD0.exec(_S1_2_8818BD0.java)
at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:119)
at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:198)
at _S1_2_8816DE4.s(_S1_2_8816DE4.java:56)
at _S1_2_8816DE4.exec(_S1_2_8816DE4.java)
at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:119)
at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:198)
at _S1_2_880F1CC.s(_S1_2_880F1CC.java:100)
at _S1_2_882CF10.s(_S1_2_882CF10.java:904)
at _S1_2_8831C6C.s(_S1_2_8831C6C.java:280)
at _S1_2_8831C6C.exec(_S1_2_8831C6C.java)
at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:119)
at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:198)
at _S1_2_88CC4FC.s(_S1_2_88CC4FC.java:52)
at _S1_2_882D694.s(_S1_2_882D694.java:72)
at _S1_2_882D694.exec(_S1_2_882D694.java)
at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:119)
at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:198)
at _S1_2_8902308.s(_S1_2_8902308.java:76)
at _S1_2_8836460.s(_S1_2_8836460.java:60)
at _S1_2_8836460.exec(_S1_2_8836460.java)
at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:119)
at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:198)
at _S1_2_8902308.s(_S1_2_8902308.java:76)
at _S1_2_8827CF0.s(_S1_2_8827CF0.java:44)
at _S1_2_88827A4.s(_S1_2_88827A4.java:404)
at _S1_2_888331C.s(_S1_2_888331C.java:60)
at _S1_2_888348C.s(_S1_2_888348C.java:48)
at _S1_2_88D2A90.s(_S1_2_88D2A90.java:120)
at _S1_2_88D2B94.s(_S1_2_88D2B94.java:28)
at _S1_2_88D2B94.exec(_S1_2_88D2B94.java)
at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:704)
at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:51)
Code: ------------------------------------------------------------
Thread ID - 0x0000000D
Th Name - TorusGames
zr:0x00000000 at:0x088471BC v0:0x09FBF710 v1:0x09FBF470
a0:0x09A3B4F0 a1:0x09A3F240 a2:0x09FBF5C0 a3:0x00000000
t0:0x09A3B9D0 t1:0x09FBF6D0 t2:0x09FBF450 t3:0x09FBF410
t4:0x09FBF520 t5:0x09A3B958 t6:0x00000000 t7:0x08D1B024
s0:0x09FBF5C0 s1:0x09A3B4F0 s2:0x09FBF4E0 s3:0x09FBF6D0
s4:0x09A3B4F0 s5:0x09FBF6D0 s6:0x09A3B9D0 s7:0x09A3B8B0
t8:0x00000000 t9:0xFFFFFFFF k0:0x09FBFB00 k1:0x00000000
gp:0x08AF3168 sp:0x09FBF3F0 fp:0x09A3F240 ra:0x08820538
0x08000030: 0x0011384C - syscall 0x044E1 [hleKernelExitCallback]
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x0033 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x6F Initial Priority: 0x6F
Thread Entry: 0x08000040 Stack: 0x09F9F400 - 0x09F9FC00 Stack Size: 0x00000800
Thread Run Clocks: 0 Exit Code: 0x800201A2
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'FMOD SAS update/mix thread' ID: 0x0020 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x08 Initial Priority: 0x08
Thread Entry: 0x089A1A00 Stack: 0x09FA3C00 - 0x09FB3C00 Stack Size: 0x00010000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None (delay 976 us, rest 0 us) Us: 976 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0006 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'FMOD file thread' ID: 0x0081 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x089A1A00 Stack: 0x09F94C00 - 0x09F96C00 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Semaphore (0x0080) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'FMOD stream thread' ID: 0x0028 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x0C Initial Priority: 0x0C
Thread Entry: 0x089A1A00 Stack: 0x09F9FC00 - 0x09FA3C00 Stack Size: 0x00004000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None (delay 10000 us, rest 2807 us) Us: 10000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x000A Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x0880478C Stack: 0x09FBFC00 - 0x09FFFC00 Stack Size: 0x00040000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: ThreadEnd (0x000D) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'TorusGames' ID: 0x000D Module ID: 0x0001
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80004000 Current Priority: 0x6F Initial Priority: 0x6F
Thread Entry: 0x088D2B94 Stack: 0x09FB3C00 - 0x09FBFC00 Stack Size: 0x0000C000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'FMOD thread for FMOD_NONBLOCKING' ID: 0x0079 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x089A1A00 Stack: 0x09F97400 - 0x09F9F400 Stack Size: 0x00008000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Semaphore (0x0078) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory: 079A7900 127564032 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX]
Fragmented memory: 00084700 542464 bytes
[ X XXX]
------------------------------------------------------------
RE: Monster Jam: Urban Assault - USA - ULUS10379 - MaXiMu - 08-16-2011
Hmmm is working for me no crashes but I Used 50 Method size
Playable no bugs in the gameplay O_o? 60fps but slowdown only the impacts in some zones to 20-40fps on my pc.
Configuration log in this test.
Code: 0 GUI INFO emu Java version: 1.7.0 (1.7.0-b147)
15 GUI INFO emu Jpcsp v0.6
31 GUI INFO emu UMD param.sfo : BOOTABLE = 1 CATEGORY = UG DISC_ID = ULUS10379 DISC_NUMBER = 1 DISC_TOTAL = 1 DISC_VERSION = 1.00 PARENTAL_LEVEL = 3 PSP_SYSTEM_VER = 4.05 REGION = 32768 TITLE = Monster Jam: Urban Assault probably homebrew? false
156 GUI INFO emu Loading global compatibility settings:
156 GUI INFO emu Configuration / Region
156 GUI INFO emu Language [EspaƱol]
156 GUI INFO emu Button preference: ["O" for "Enter"]
156 GUI INFO emu Daylight savings: [Off]
156 GUI INFO emu Time zone offset in minutes (GMT+/-): [0]
156 GUI INFO emu Time format: [24H]
156 GUI INFO emu Date format: [YYYY-MM-DD]
156 GUI INFO emu WLAN power saving mode: [Off]
156 GUI INFO emu Ad hoc channel: [Auto]
171 GUI INFO emu Nickname: []
171 GUI INFO emu Configuration / Video
171 GUI INFO emu [ ] Disable VBO (automatically disabled if not supported)
171 GUI INFO emu [ ] Only GE graphics (not recommended for homebrew)
171 GUI INFO emu [ ] Use vertex cache
171 GUI INFO emu [X] Use shaders (experimental)
171 GUI INFO emu [X] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
171 GUI INFO emu [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
171 GUI INFO emu [ ] Enable VAO (only relevant when using shaders and vertex cache)
171 GUI INFO emu [X] Enable saving GE screen to Textures instead of Memory
171 GUI INFO emu [X] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
171 GUI INFO emu [X] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
171 GUI INFO emu [ ] Enable the shader implementation for the "Stencil Test" (more accurate but slower)
171 GUI INFO emu [ ] Enable the shader implementation for the "Color Mask" (more accurate but slower)
171 GUI INFO emu Configuration / Audio
171 GUI INFO emu [ ] Disable audio threads
171 GUI INFO emu [ ] Disable audio channels (not recommended)
171 GUI INFO emu [ ] Disable audio blocking
171 GUI INFO emu Configuration / Memory
171 GUI INFO emu [ ] Ignore invalid memory access (not recommended for test reports, but improves performance)
171 GUI INFO emu [X] Ignore unmapped imports (not recommended)
171 GUI INFO emu Configuration / Media
171 GUI INFO emu [X] Use Media Engine
171 GUI INFO emu [ ] Extract media files to tmp folder
171 GUI INFO emu [X] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
171 GUI INFO emu [X] Use non-native fonts from flash0 folder
171 GUI INFO emu Configuration / Compiler
171 GUI INFO emu [X] Use compiler (dynarec)
171 GUI INFO emu [ ] Output profiler info to profiler.txt (only for compiler)
171 GUI INFO emu [50] Maximum method size
RE: Monster Jam: Urban Assault - USA - ULUS10379 - Hykem - 08-16-2011
(08-16-2011, 07:32 PM)MaXiMu Wrote: Hmmm is working for me no crashes but I Used 50 Method size
Hmm... Just as I thought.
I've suggested this to Darth1701 in "Dead or Alive". Thanks for testing it here MaXiMu!
Hopefully, this should be enough for certain heavy games.
RE: Monster Jam: Urban Assault - USA - ULUS10379 - BlackDaemon - 08-16-2011
Aha, that's it! Thanks for solution, MaXiMu. Got it working with "1000 maximum method size".
RE: Monster Jam: Urban Assault - USA - ULUS10379 - Hykem - 08-16-2011
(08-16-2011, 08:05 PM)BlackDaemon Wrote: Aha, that's it! Thanks for solution, MaXiMu. Got it working with "1000 maximum method size".
Ah, thanks for checking BlackDaemon!
1000 should probably be enough for most games, it seems like it's the 3000 size limit that is causing the recent issue with the new library in some games. Of course, 50 is not always advisable for every game.
RE: Monster Jam: Urban Assault - USA - ULUS10379 - gid15 - 08-27-2011
(08-16-2011, 06:34 PM)BlackDaemon Wrote: I installed JDK 7 (release version), but unfortunately problem not solved.
Code: java.lang.RuntimeException: Method code too large!
at org.objectweb.asm.MethodWriter.a(Unknown Source)
at org.objectweb.asm.ClassWriter.toByteArray(Unknown Source)
at jpcsp.Allegrex.compiler.CodeBlock.compile(CodeBlock.java:514)
at jpcsp.Allegrex.compiler.CodeBlock.getExecutable(CodeBlock.java:528)
at jpcsp.Allegrex.compiler.Compiler.analyse(Compiler.java:338)
at jpcsp.Allegrex.compiler.Compiler.compile(Compiler.java:397)
at jpcsp.Allegrex.compiler.Compiler.compile(Compiler.java:368)
This should be fixed in r2292. ASM 4.0 changed it's behavior and the compiler had to be adapted.
RE: Monster Jam: Urban Assault - USA - ULUS10379 - BlackDaemon - 04-03-2012
ADHOC connection test.
r2506
Running with dynarec compiler (log level set to INFO)
Compability options used: Use vertex cache, Use shaders, Enable VAO, Enable saving GE screen to Textures instead of Memory, Use Media Engine, Decode audio files with SonicStage
|