Boom Beats - NPUZ00194 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=65) +----- Thread: Boom Beats - NPUZ00194 (/showthread.php?tid=84828) Pages:
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Boom Beats - NPUZ00194 - nash67 - 09-30-2012 Boom Beats - NPUZ00194 using r2750 at the title screen it keeps pausing (cannot get past the title screen) here is the info log RE: Boom Beats - NPUZ00194 - gid15 - 09-30-2012 Code: PSP_SYSTEM_VER = 6.20 RE: Boom Beats - NPUZ00194 - nash67 - 10-01-2012 using r2751 ok it goes ingame now but the music is missing (just a clicking sound) here is the new info log RE: Boom Beats - NPUZ00194 - sum2012 - 10-01-2012 no sound due to Code: "Unimplemented sceAtracLowLevelDecode atID=0x0, sourceAddr=0x8C80570, decodeAddr=0x09FBF8F0, samplesAddr=0x08C77510, decodePosAddr=0x09FBF8F4 http://www.emunewz.net/forum/showthread.php?tid=84923 (10-01-2012, 01:36 AM)nash67 Wrote: using r2751 RE: Boom Beats - NPUZ00194 - nash67 - 12-05-2012 using r 2900 when you go to start the first level the game crashes out with a java error here is the info log RE: Boom Beats - NPUZ00194 - nash67 - 12-22-2012 last worked on 2827 but was broken by 2828 here is an info log from 2827 and 2828 and a log with the added line from 2827 <logger name='hle.sceAtrac3plus' > <level value='debug' /> </logger> RE: Boom Beats - NPUZ00194 - gid15 - 02-28-2013 Code: 16:02:11 WARN hle.sceAtrac3plus - - Unimplemented sceAtracLowLevelInitDecoder atID=0x0, paramsAddr=0x09FBB770 RE: Boom Beats - NPUZ00194 - nash67 - 03-01-2013 using r 2998 goes ingame again but the music is still missing here is an info log and profiler RE: Boom Beats - NPUZ00194 - nash67 - 03-30-2013 using r 3080 still goes ingame but the music is still missing can be moved to half playable here is a compiler log RE: Boom Beats - NPUZ00194 - Zekro - 03-30-2013 Moved to half playable |