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Boom Beats - NPUZ00194 - Printable Version

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+----- Thread: Boom Beats - NPUZ00194 (/showthread.php?tid=84828)

Pages: 1 2


Boom Beats - NPUZ00194 - nash67 - 09-30-2012

Boom Beats - NPUZ00194
using r2750
at the title screen it keeps pausing (cannot get past the title screen)
here is the info log



RE: Boom Beats - NPUZ00194 - gid15 - 09-30-2012

Code:
PSP_SYSTEM_VER = 6.20
1934   GUI   WARN   loader   Failed to map import at 0x089D20C4 [0x0C116E1B] Module 'sceAtrac3plus'(attempt 1)  
1934   GUI   WARN   loader   Failed to map import at 0x089D20CC [0x1575D64B] Module 'sceAtrac3plus'(attempt 1)  
...
46434      ERROR   hle   Unmapped import at 0x089D20CC [0x1575D64B] Module 'sceAtrac3plus' - 00000000 09fbb770 088f911c
r2751: sceAtracLowLevelDecode(0x0C116E1B) and sceAtracLowLevelInitDecoder(0x1575D64B) are now available from PSP 6.20. Previously, they were restricted to PSP 6.30 and above.


RE: Boom Beats - NPUZ00194 - nash67 - 10-01-2012

using r2751
ok it goes ingame now but the music is missing (just a clicking sound)
here is the new info log


RE: Boom Beats - NPUZ00194 - sum2012 - 10-01-2012

no sound due to
Code:
"Unimplemented sceAtracLowLevelDecode atID=0x0, sourceAddr=0x8C80570, decodeAddr=0x09FBF8F0, samplesAddr=0x08C77510, decodePosAddr=0x09FBF8F4
I have posted compiler debug log for sceAtracLowLevelDecode
http://www.emunewz.net/forum/showthread.php?tid=84923
(10-01-2012, 01:36 AM)nash67 Wrote: using r2751
ok it goes ingame now but the music is missing (just a clicking sound)
here is the new info log




RE: Boom Beats - NPUZ00194 - nash67 - 12-05-2012

using r 2900
when you go to start the first level the game crashes out with a java error
here is the info log



RE: Boom Beats - NPUZ00194 - nash67 - 12-22-2012

last worked on 2827 but was broken by 2828
here is an info log from 2827 and 2828
and a log with the added line from 2827
<logger name='hle.sceAtrac3plus' > <level value='debug' /> </logger>


RE: Boom Beats - NPUZ00194 - gid15 - 02-28-2013

Code:
16:02:11  WARN hle.sceAtrac3plus -  - Unimplemented sceAtracLowLevelInitDecoder atID=0x0, paramsAddr=0x09FBB770
16:02:11 DEBUG hle.sceAtrac3plus -  - sceAtracLowLevelInitDecoder values at 0x09FBB770: numberOfChannels=1, unknown=1, sourceBufferLength=0x000002E8
16:02:14  WARN hle.sceAtrac3plus - AudioThread - Unimplemented sceAtracLowLevelDecode atID=0x0, sourceAddr=0x08C429D0, sourceBytesConsumedAddr=0x09FBF8F0, samplesAddr=0x08C42CC0, sampleBytesAddr=0x09FBF8F4
16:02:14 ERROR       me - AudioThread - MediaEngine: Invalid container format!
16:02:14 ERROR       me - AudioThread - MediaEngine: No audio streams found!
Could you retest with r2994?


RE: Boom Beats - NPUZ00194 - nash67 - 03-01-2013

using r 2998
goes ingame again but the music is still missing
here is an info log and profiler


RE: Boom Beats - NPUZ00194 - nash67 - 03-30-2013

using r 3080
still goes ingame
but the music is still missing
can be moved to half playable
here is a compiler log


RE: Boom Beats - NPUZ00194 - Zekro - 03-30-2013

Moved to half playable