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All Kamen Rider - Rider Generation 2 -NPJH50617 - Printable Version

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+----- Thread: All Kamen Rider - Rider Generation 2 -NPJH50617 (/showthread.php?tid=85164)



All Kamen Rider - Rider Generation 2 -NPJH50617 - nash67 - 10-02-2012

All Kamen Rider - Rider Generation 2 -NPJH50617
using r 2754
goes ingame
but after the menus it keeps pausing (just keep clicking run)
in the log it also has
2044 GUI WARN loader Failed to map import at 0x089DC454 [0x1B839B83] Module 'sceMp3'(attempt 1)
2044 GUI WARN loader Failed to map import at 0x089DC46C [0xE3EE2C81] Module 'sceMp3'(attempt 1)

here is the info log



RE: All Kamen Rider - Rider Generation 2 -NPJH50617 - sum2012 - 10-03-2012

To nash67
Please make compiler debug log for each time you find a new Module need to map import.
Thanks
(10-02-2012, 02:09 PM)nash67 Wrote: All Kamen Rider - Rider Generation 2 -NPJH50617
using r 2754
goes ingame
but after the menus it keeps pausing (just keep clicking run)
in the log it also has
2044 GUI WARN loader Failed to map import at 0x089DC454 [0x1B839B83] Module 'sceMp3'(attempt 1)
2044 GUI WARN loader Failed to map import at 0x089DC46C [0xE3EE2C81] Module 'sceMp3'(attempt 1)

here is the info log




RE: All Kamen Rider - Rider Generation 2 -NPJH50617 - gid15 - 12-11-2012

Code:
32152   user_main   ERROR   memory   write32 - Invalid memory address : 0x0 PC=08820DA4  
34381   user_main   ERROR   memory   write32 - Invalid memory address : 0x0 PC=08820DA4
Could you post an INFO log with the compiler at DEBUG level? I would like to see the code around the PC address.

Thank you!


RE: All Kamen Rider - Rider Generation 2 -NPJH50617 - nash67 - 12-11-2012

using r 2914
here is the info log with the added line
<logger name='compiler'> <level value='debug' /> </logger>




RE: All Kamen Rider - Rider Generation 2 -NPJH50617 - gid15 - 12-11-2012

Code:
9:24:02 DEBUG compiler - user_main - CodeInstruction.compile <  0x8820D98 - jal        0x089DC194 [sceKernelDcacheWritebackRange]
19:24:02 DEBUG compiler - user_main - CodeInstruction.compile    0x8820D9C - ori        $a1, $zr, 1 <=> li $a1, 1
19:24:02 DEBUG compiler - user_main - CodeInstruction.compile <  0x8820DA0 - bnel       $v0, $zr, 0x08820DA8
19:24:02 DEBUG compiler - user_main - CodeInstruction.compile    0x8820DA4 - sw         $zr, 0($zr)
A return code has been added to sceKernelDcacheWritebackRange in r2917.


RE: All Kamen Rider - Rider Generation 2 -NPJH50617 - nash67 - 12-12-2012

using r 2920
no more pauses now
good job Smile


RE: All Kamen Rider - Rider Generation 2 -NPJH50617 - Ansatsuken - 12-28-2012

(12-12-2012, 12:09 PM)nash67 Wrote: using r 2920
no more pauses now
good job Smile

Hey dude, when you run the game, does it play all sound effects and BGMs?


RE: All Kamen Rider - Rider Generation 2 -NPJH50617 - dista_bagus - 12-28-2012

setting, screenshot & log INFO using jpcsp-2949-windows-amd64.
has all sound effects and BGMs.

   




RE: All Kamen Rider - Rider Generation 2 -NPJH50617 - Ansatsuken - 12-28-2012

(12-28-2012, 06:50 AM)dista_bagus Wrote: setting, screenshot & log INFO using jpcsp-2949-windows-amd64.
has all sound effects and BGMs.

I see you're using the 64bit version... I always tested using the 32bit version because I'm unsure about having both Java x64 and x86 installed in my system. Can you assure me it's not unsafe, to say the least?


RE: All Kamen Rider - Rider Generation 2 -NPJH50617 - Zekro - 12-28-2012

If you have a 64 bit system then use the 64 bit of jpcps and the 64 bit java