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Apache Overkill - NPUZ00098 - Printable Version

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+----- Thread: Apache Overkill - NPUZ00098 (/showthread.php?tid=86072)



Apache Overkill - NPUZ00098 - nash67 - 10-08-2012

APACHE OVERKILL - NPUZ00098
using r 2759
this is a weird one
if i change the logger to info or off
nothing but a black screen

but then if i change the logger to debug
it goes ingame

here is the info and debug log


RE: APACHE OVERKILL - NPUZ00098 - gid15 - 10-09-2012

(10-08-2012, 04:39 AM)nash67 Wrote: if i change the logger to info or off
nothing but a black screen

but then if i change the logger to debug
it goes ingame
From the debug log, I found an issue in sceIoDevctl which could control to a thread with a lower priority. In that case, sceUmdActivate could be called before a UMD called is registered. This should now be fixed in r2763.

Thank you for finding this difference!


RE: APACHE OVERKILL - NPUZ00098 - nash67 - 10-10-2012

can be moved to playable now


RE: APACHE OVERKILL - NPUZ00098 - Zekro - 10-10-2012

Moved to playable


RE: APACHE OVERKILL - NPUZ00098 - nash67 - 09-22-2013

using r 3390
still goes ingame
some of the sound fx don't sound right
and the explosions are black boxes instead of fireballs
check out this video to see
http://www.youtube.com/watch?v=HPxJB1tJwcY
here is an info log and Jpcsp Trace log with__sceSas


RE: Apache Overkill - NPUZ00098 - nash67 - 02-03-2015

using r 3696
using the external software renderer the fireballs are black boxes
here is an info log


RE: Apache Overkill - NPUZ00098 - gid15 - 02-03-2015

(02-03-2015, 07:48 AM)nash67 Wrote: using r 3696
using the external software renderer the fireballs are black boxes
here is an info log
Does the fix in the external software renderer 5065b52 help for this case?


RE: Apache Overkill - NPUZ00098 - nash67 - 02-04-2015

using r3697
external software renderer 5065b52 didn't help
still has the black boxes as explosions


RE: Apache Overkill - NPUZ00098 - nash67 - 02-09-2015

using r 3699
external software renderer 49c4ce4
the explosions are correct now