11 Eyes Crossover - ULJM05574 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=65) +----- Thread: 11 Eyes Crossover - ULJM05574 (/showthread.php?tid=91499) |
11 Eyes Crossover - ULJM05574 - nash67 - 10-30-2012 11 Eyes Crossover - ULJM05574 using r2810 keeps pausing at the beginning but just keep on clicking run lots of graphic glitches here is the info log RE: 11 Eyes Crossover - ULJM05574 - sum2012 - 10-30-2012 To nash67 Code: ERROR memory - user_main - read32 - Invalid memory address : 0x8 PC=0894CBF0 Can you try use attached real psp save to test to fix this error ? (Remember need enable Handle SAVEDATA in crypto mode) RE: 11 Eyes Crossover - ULJM05574 - sum2012 - 11-01-2012 My friend said that this is also have the error (10-30-2012, 01:06 PM)sum2012 Wrote: The error code is similar to another game "Ore no Imouto ga Konna ni Kawaii wake ga Nai Portable" RE: 11 Eyes Crossover - ULJM05574 - Karen - 11-03-2012 select the memory options...., this is no error RE: 11 Eyes Crossover - ULJM05574 - sum2012 - 11-04-2012 ignore error is a bad idea (11-03-2012, 11:39 PM)Karen Wrote: select the memory options...., this is no error RE: 11 Eyes Crossover - ULJM05574 - sum2012 - 07-04-2013 r3289 No Invalid memory address. Just font wrong(seem same case of Brothers Conflict Passion Pink) Attach sceFont debug log, I can also give you real psp of scefont log if you give me instruction. JPCSP r2737(with humanlly ignore Invalid memory address) JPCSP r2747(with humanlly ignore Invalid memory address) JPCSP r3289 Real PSP RE: 11 Eyes Crossover - ULJM05574 - sum2012 - 07-05-2013 JPCSP trace log with these setting sceFontOpen 0xA834319D 6 sceFontOpenUserFile 0x57FCB733 6 sceFontGetCharInfo 0xDCC80C2F 5 sceFontGetCharGlyphImage_Clip 0xCA1E6945 9 I compare the log,I find that I forget add sceFontNewLib 0x67F17ED7 4 (07-05-2013, 01:28 PM)sum2012 Wrote: JPCSP trace log with these setting RE: 11 Eyes Crossover - ULJM05574 - sum2012 - 08-03-2013 r3342 As r3336 Code: Added more debug information in sceFontGetFontInfo and sceFontGetCharInfo RE: 11 Eyes Crossover - ULJM05574 - gid15 - 08-06-2013 Could you check if the font issue is solved in r3344? I discovered new values in the font file (.PGF) that were unknown until now. RE: 11 Eyes Crossover - ULJM05574 - sum2012 - 08-06-2013 Well done,r3344 solved the font issue - fontdebuglog Play so far no probrem,can move to playable section -infolog (08-06-2013, 04:15 PM)gid15 Wrote: Could you check if the font issue is solved in r3344? I discovered new values in the font file (.PGF) that were unknown until now. |