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Dokodemo Issho - Let's Gakkou! - UCJS10039 - Printable Version

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+----- Thread: Dokodemo Issho - Let's Gakkou! - UCJS10039 (/showthread.php?tid=95368)

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Dokodemo Issho - Let's Gakkou! - UCJS10039 - nash67 - 11-10-2012

Dokodemo Issho - Let's Gakkou! - UCJS10039
using r 2840
after the title screen the emulator pauses then click run and it crashes with a java error
here is the info log



RE: Dokodemo Issho - Let's Gakkou! - UCJS10039 - nash67 - 12-16-2012

using r 2929
still no change
here is a compiler log


RE: Dokodemo Issho - Let's Gakkou! - UCJS10039 - nash67 - 03-29-2013

using r 3076
still no change
here is a compiler log


RE: Dokodemo Issho - Let's Gakkou! - UCJS10039 - nash67 - 08-25-2013

using r 3369
still no change
here is a JpcspTrace log


RE: Dokodemo Issho - Let's Gakkou! - UCJS10039 - sum2012 - 07-30-2014

r3574 same prolbem

ppsspp fix this issue in
https://github.com/hrydgard/ppsspp/pull/5581

More exactly

https://github.com/unknownbrackets/ppsspp/commit/140982223a93e240c050da53b91547dc9999c56a

Attach jpcsp and ppsspp log


RE: Dokodemo Issho - Let's Gakkou! - UCJS10039 - gid15 - 07-30-2014

(07-30-2014, 02:48 PM)sum2012 Wrote: r3574 same prolbem

ppsspp fix this issue in
https://github.com/hrydgard/ppsspp/pull/5581

More exactly

https://github.com/unknownbrackets/ppsspp/commit/140982223a93e240c050da53b91547dc9999c56a

Attach jpcsp and ppsspp log
Thank you for the hint!
sceFontGetFontInfoByIndexNumber has now been fixed in r3578. The fontIndex is the 3rd argument, not the 4th one.


RE: Dokodemo Issho - Let's Gakkou! - UCJS10039 - sum2012 - 07-30-2014

r3583

The game suck\slow fps in saving screen
   


RE: Dokodemo Issho - Let's Gakkou! - UCJS10039 - gid15 - 08-01-2014

Code:
sceUtilityMsgDialogUpdate drawSpeed=0x4A
...
sceUtilityMsgDialogUpdate drawSpeed=0x4B
...
sceUtilityMsgDialogUpdate drawSpeed=0x4C
...
sceUtilityMsgDialogUpdate drawSpeed=0x4D
The slow display is coming from the unusual drawSpeed value (high value means slow display)... I will need more investigations on this parameter.

A JpcspTrace including sceUtilityMsgDialogUpdate might be useful to check if this value is accepted by a real PSP.


RE: Dokodemo Issho - Let's Gakkou! - UCJS10039 - sum2012 - 08-01-2014

The real psp of the drawSpeed do not high value
edit:
add compiler debug log:
add ppsspp log
(08-01-2014, 05:05 PM)gid15 Wrote:
Code:
sceUtilityMsgDialogUpdate drawSpeed=0x4A
...
sceUtilityMsgDialogUpdate drawSpeed=0x4B
...
sceUtilityMsgDialogUpdate drawSpeed=0x4C
...
sceUtilityMsgDialogUpdate drawSpeed=0x4D
The slow display is coming from the unusual drawSpeed value (high value means slow display)... I will need more investigations on this parameter.

A JpcspTrace including sceUtilityMsgDialogUpdate might be useful to check if this value is accepted by a real PSP.



RE: Dokodemo Issho - Let's Gakkou! - UCJS10039 - gid15 - 08-22-2014

(08-01-2014, 10:14 PM)sum2012 Wrote: The real psp of the drawSpeed do not high value
edit:
add compiler debug log:
add ppsspp log
(08-01-2014, 05:05 PM)gid15 Wrote:
Code:
sceUtilityMsgDialogUpdate drawSpeed=0x4A
...
sceUtilityMsgDialogUpdate drawSpeed=0x4B
...
sceUtilityMsgDialogUpdate drawSpeed=0x4C
...
sceUtilityMsgDialogUpdate drawSpeed=0x4D
The slow display is coming from the unusual drawSpeed value (high value means slow display)... I will need more investigations on this parameter.

A JpcspTrace including sceUtilityMsgDialogUpdate might be useful to check if this value is accepted by a real PSP.
I've disabled the handling of drawSpeed in r3595...