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EmuNewz Network
WWE All Stars - ULUS10544 - Printable Version

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+----- Forum: JPCSP - Playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=65)
+----- Thread: WWE All Stars - ULUS10544 (/showthread.php?tid=95577)

Pages: 1 2


WWE All Stars - ULUS10544 - nash67 - 11-11-2012

WWE All Stars - ULUS10544
using r 2841
after you choose your wrestlers and it starts to do the wrestlers intros
the game keeps pausing then crashes out
here is the info log



WWE All Stars - ULUS10544 - srdjan045 - 02-02-2013

I tried this game on latest rev (r2971) and game works great...
Here is my gameplay (recorded using FRAPS):


My specs:
CPU: AMD Athlon 64 x2 3800+ 2,30GHz (OC'ed)
GPU: Nvidia GeForce XFX GT 240 512MB GDDR5
RAM: 3GB DDR2
OS: Win 7 Ultimate 64 bit
JPCSP: r2971 x86


RE: WWE All Stars - ULUS10544 - nash67 - 03-04-2013

using r 3008
still the same problem
here is a compiler log


RE: WWE All Stars - ULUS10544 - sum2012 - 03-04-2013

leave comment for myself first Tongue
I will test later.
atracID=0xFF maybe =0 or 1
When sceMpegAvcDecode ringbuffer not created,return -1

Just find same topic.
But he has no probrem ?
http://www.emunewz.net/forum/showthread.php?tid=127182


RE: WWE All Stars - ULUS10544 - sum2012 - 03-05-2013

Rev 3009
Find out use ignore error to run the game ok.
Just stange in-game still have WARN hle.sceMpeg - sceMpegAvcDecode ringbuffer not created


RE: WWE All Stars - ULUS10544 - srdjan045 - 03-18-2013

Wow, check this... This game is working on PPSSPP now, and i recorded gameplay... Check how this game works on PPSSPP and on my previous video on JPCSP.. Which one works better?



RE: WWE All Stars - ULUS10544 - nash67 - 04-13-2013

here is a jpcsp trace log


RE: WWE All Stars - ULUS10544 - sum2012 - 04-13-2013

OMG,I see too much "0xDEADBEEF" from the log.Huh


RE: WWE All Stars - ULUS10544 - Zekro - 04-13-2013

That's an interesting error name,I mean really.But I've seen weirder.From what I have searched it seems that this is frequently used to indicate a software crash or deadlock in embedded systems.DEADBEEF was originally used to mark newly allocated areas of memory that had not yet been initialized


RE: WWE All Stars - ULUS10544 - sum2012 - 04-13-2013

Thanks for information
(04-13-2013, 01:52 PM)virgil94 Wrote: That's an interesting error name,I mean really.But I've seen weirder.From what I have searched it seems that this is frequently used to indicate a software crash or deadlock in embedded systems.DEADBEEF was originally used to mark newly allocated areas of memory that had not yet been initialized