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WWE All Stars - ULUS10544 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=65) +----- Thread: WWE All Stars - ULUS10544 (/showthread.php?tid=95577) Pages:
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WWE All Stars - ULUS10544 - nash67 - 11-11-2012 WWE All Stars - ULUS10544 using r 2841 after you choose your wrestlers and it starts to do the wrestlers intros the game keeps pausing then crashes out here is the info log WWE All Stars - ULUS10544 - srdjan045 - 02-02-2013 I tried this game on latest rev (r2971) and game works great... Here is my gameplay (recorded using FRAPS): My specs: CPU: AMD Athlon 64 x2 3800+ 2,30GHz (OC'ed) GPU: Nvidia GeForce XFX GT 240 512MB GDDR5 RAM: 3GB DDR2 OS: Win 7 Ultimate 64 bit JPCSP: r2971 x86 RE: WWE All Stars - ULUS10544 - nash67 - 03-04-2013 using r 3008 still the same problem here is a compiler log RE: WWE All Stars - ULUS10544 - sum2012 - 03-04-2013 leave comment for myself first I will test later. atracID=0xFF maybe =0 or 1 When sceMpegAvcDecode ringbuffer not created,return -1 Just find same topic. But he has no probrem ? http://www.emunewz.net/forum/showthread.php?tid=127182 RE: WWE All Stars - ULUS10544 - sum2012 - 03-05-2013 Rev 3009 Find out use ignore error to run the game ok. Just stange in-game still have WARN hle.sceMpeg - sceMpegAvcDecode ringbuffer not created RE: WWE All Stars - ULUS10544 - srdjan045 - 03-18-2013 Wow, check this... This game is working on PPSSPP now, and i recorded gameplay... Check how this game works on PPSSPP and on my previous video on JPCSP.. Which one works better? RE: WWE All Stars - ULUS10544 - nash67 - 04-13-2013 here is a jpcsp trace log RE: WWE All Stars - ULUS10544 - sum2012 - 04-13-2013 OMG,I see too much "0xDEADBEEF" from the log. RE: WWE All Stars - ULUS10544 - Zekro - 04-13-2013 That's an interesting error name,I mean really.But I've seen weirder.From what I have searched it seems that this is frequently used to indicate a software crash or deadlock in embedded systems.DEADBEEF was originally used to mark newly allocated areas of memory that had not yet been initialized RE: WWE All Stars - ULUS10544 - sum2012 - 04-13-2013 Thanks for information (04-13-2013, 01:52 PM)virgil94 Wrote: That's an interesting error name,I mean really.But I've seen weirder.From what I have searched it seems that this is frequently used to indicate a software crash or deadlock in embedded systems.DEADBEEF was originally used to mark newly allocated areas of memory that had not yet been initialized |