The Lord of the Rings: Tactics - USA - ULUS10038 - BlackDaemon - 05-03-2010
Previous thread on JPCSP forum.
r1507
Running with dynarec compiler (log level set to INFO)
Compability options used: None
Code: ...
37233 [GUI] WARN ge - Unimplemented sceGuOffset(x=1808,y=1912)
37234 [GUI] WARN ge - Unimplemented sceGuTexLevelMode(mode=0, bias=0.0)
37275 [GUI] WARN ge - Unimplemented sceGuOffset(x=1808,y=1912)
37276 [GUI] WARN ge - Unimplemented sceGuTexLevelMode(mode=0, bias=0.0)
37286 [main] WARN hle - PARTIAL:sceAtracGetAtracID: codecType = 0x1001
37314 [GUI] WARN ge - Unimplemented sceGuOffset(x=1808,y=1912)
37315 [GUI] WARN ge - Unimplemented sceGuTexLevelMode(mode=0, bias=0.0)
37321 [main] INFO compiler - Replacing CodeBlock at 0x08905684 by Native Code 'nop'
37339 [main] INFO compiler - Replacing CodeBlock at 0x08A3D3FC by Native Code 'nop'
37341 [main] INFO compiler - Replacing CodeBlock at 0x0896A1B0 by Native Code 'nop'
37350 [main] INFO compiler - Replacing CodeBlock at 0x08A298EC by Native Code 'nop'
37357 [main] INFO compiler - Replacing CodeBlock at 0x089D944C by Native Code 'MathFloatSqrt'
37372 [main] WARN hle - Unimplemented sceFontGetNumFontList libHandle=0x12345678, errorCodeAddr=0x09EF31A0
37372 [main] WARN hle - Unimplemented sceFontGetFontList libHandle=0x12345678, fontListAddr=0x095AECB0, numFonts=0
37373 [main] WARN hle - Unimplemented sceFontGetNumFontList libHandle=0x12345678, errorCodeAddr=0x09EF31A0
37373 [main] WARN hle - Unimplemented sceFontGetFontList libHandle=0x12345678, fontListAddr=0x09A4C920, numFonts=0
37377 [main] INFO compiler - Replacing CodeBlock at 0x08A00E3C by Native Code 'nop'
37384 [main] INFO compiler - Replacing CodeBlock at 0x0890F79C by Native Code 'nop'
37392 [main] INFO compiler - Replacing CodeBlock at 0x08A1E848 by Native Code 'nop'
37395 [main] INFO compiler - Replacing CodeBlock at 0x08953D14 by Native Code 'nop'
37399 [main] INFO compiler - Replacing CodeBlock at 0x08930E94 by Native Code 'nop'
37401 [main] INFO compiler - Replacing CodeBlock at 0x08A32B08 by Native Code 'nop'
37402 [main] INFO compiler - Replacing CodeBlock at 0x08A298C8 by Native Code 'nop'
37453 [main] INFO compiler - Replacing CodeBlock at 0x08A481BC by Native Code 'nop'
37481 [main] INFO compiler - Replacing CodeBlock at 0x08A25024 by Native Code 'nop'
37496 [main] ERROR memory - read32 - Invalid memory address : 0x4 PC=088F799C
Code: ------------------------------------------------------------
Thread ID - 0x00001030
Th Name - main
zr:0x00000000 at:0xC6000107 v0:0x0965B400 v1:0xB9000000
a0:0x00000000 a1:0x09BBB814 a2:0x08B142BC a3:0x0965B3F8
t0:0x00000053 t1:0x00000011 t2:0x00000000 t3:0x493F8000
t4:0xA9000000 t5:0xA1000000 t6:0x094A5308 t7:0x00FFFFFF
s0:0x09BBB814 s1:0x0965B400 s2:0x0000000C s3:0x00000001
s4:0x09EF3778 s5:0x00008000 s6:0x095B3A00 s7:0x09BC0FD0
t8:0x0F000000 t9:0x00000000 k0:0x09EF3B00 k1:0x00000000
gp:0x00000000 sp:0x09EF3420 fp:0x09BBB7E0 ra:0x088F7984
0x088F799C: 0x8C850004 - lw $a1, 4($a0)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'sasThread' ID: 0x1045 Module ID: 0x1000
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x0896DE8C Stack: 0x09FFDC00 - 0x09FFFC00 Stack Size: 0x00002000
Thread Run Clocks: 2239 Exit Code: 0x800201A4
Thread Wait Type: None (delay) Us: 1000000 Forever: false InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x1002 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x09FFFE00 - 0x0A000000 Stack Size: 0x00000200
Thread Run Clocks: 16777 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x1064 Module ID: 0x1000
Thread Status: 0x00000010 PSP_THREAD_STOPPED
Thread Attr: 0x80004000 Current Priority: 0x6F Initial Priority: 0x6F
Thread Entry: 0x08000040 Stack: 0x09FDBC00 - 0x09FDDC00 Stack Size: 0x00002000
Thread Run Clocks: 5 Exit Code: 0x00000000
Thread Wait Type: None Us: 0 Forever: false InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x1004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x09FFFC00 - 0x09FFFE00 Stack Size: 0x00000200
Thread Run Clocks: 16708 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x1008 Module ID: 0x1000
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x088FA338 Stack: 0x09FF3C00 - 0x09FFBC00 Stack Size: 0x00008000
Thread Run Clocks: 825211 Exit Code: 0x800201A4
Thread Wait Type: None (sleeping) Us: 0 Forever: true InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'IOReq_0t' ID: 0x104F Module ID: 0x1000
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x6F Initial Priority: 0x15
Thread Entry: 0x089D0550 Stack: 0x09FFCC00 - 0x09FFDC00 Stack Size: 0x00001000
Thread Run Clocks: 65947 Exit Code: 0x800201A4
Thread Wait Type: EventFlag (0x104E) Us: 0 Forever: true InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x1084 Module ID: 0x1000
Thread Status: 0x00000010 PSP_THREAD_STOPPED
Thread Attr: 0x80004000 Current Priority: 0x6F Initial Priority: 0x6F
Thread Entry: 0x08000040 Stack: 0x09FD7C00 - 0x09FD9C00 Stack Size: 0x00002000
Thread Run Clocks: 5 Exit Code: 0x00000000
Thread Wait Type: None Us: 0 Forever: false InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'xmThread' ID: 0x1048 Module ID: 0x1000
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x1C Initial Priority: 0x1C
Thread Entry: 0x0896DFCC Stack: 0x09FE3C00 - 0x09FF3C00 Stack Size: 0x00010000
Thread Run Clocks: 24 Exit Code: 0x800201A4
Thread Wait Type: EventFlag (0x1047) Us: 0 Forever: true InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x1074 Module ID: 0x1000
Thread Status: 0x00000010 PSP_THREAD_STOPPED
Thread Attr: 0x80004000 Current Priority: 0x6F Initial Priority: 0x6F
Thread Entry: 0x08000040 Stack: 0x09FD9C00 - 0x09FDBC00 Stack Size: 0x00002000
Thread Run Clocks: 5 Exit Code: 0x00000000
Thread Wait Type: None Us: 0 Forever: false InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'main' ID: 0x1030 Module ID: 0x1000
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80004000 Current Priority: 0x6F Initial Priority: 0x6F
Thread Entry: 0x089D13D4 Stack: 0x09EED800 - 0x09EF3C00 Stack Size: 0x00006400
Thread Run Clocks: 469957855 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: true InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'atracStreamThread' ID: 0x1057 Module ID: 0x1000
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x08971608 Stack: 0x09FDDC00 - 0x09FE3C00 Stack Size: 0x00006000
Thread Run Clocks: 16 Exit Code: 0x800201A4
Thread Wait Type: EventFlag (0x1056) Us: 0 Forever: true InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'IOReq_1t' ID: 0x1052 Module ID: 0x1000
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x15 Initial Priority: 0x15
Thread Entry: 0x089D0550 Stack: 0x09FFBC00 - 0x09FFCC00 Stack Size: 0x00001000
Thread Run Clocks: 21 Exit Code: 0x800201A4
Thread Wait Type: EventFlag (0x1051) Us: 0 Forever: true InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory: 016A2356 23733078 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X X]
Fragmented memory: 0015DC00 1432576 bytes
[ XXXXX]
------------------------------------------------------------
Code: 117827 [main] ERROR memory - read32 - Invalid memory address : 0x0 PC=08A6D7F8
Code: ------------------------------------------------------------
Thread ID - 0x00001030
Th Name - main
zr:0x00000000 at:0xC6000107 v0:0x0965B400 v1:0xB9000000
a0:0x00000000 a1:0x09BBB804 a2:0x08B142BC a3:0x0965B3F8
t0:0x00000053 t1:0x00000011 t2:0x00000000 t3:0x493F8000
t4:0xA9000000 t5:0xA1000000 t6:0x094A5308 t7:0x00FFFFFF
s0:0x09BBB814 s1:0x0965B400 s2:0x0000000C s3:0x00000001
s4:0x09EF3778 s5:0x00008000 s6:0x095B3A00 s7:0x09BC0FD0
t8:0x0F000000 t9:0x00000000 k0:0x09EF3B00 k1:0x00000000
gp:0x00000000 sp:0x09EF3400 fp:0x09BBB7E0 ra:0x088F79BC
0x08A6D7F8: 0x8C860000 - lw $a2, 0($a0)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'sasThread' ID: 0x1045 Module ID: 0x1000
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x0896DE8C Stack: 0x09FFDC00 - 0x09FFFC00 Stack Size: 0x00002000
Thread Run Clocks: 2239 Exit Code: 0x800201A4
Thread Wait Type: None (delay) Us: 1000000 Forever: false InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x1002 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x09FFFE00 - 0x0A000000 Stack Size: 0x00000200
Thread Run Clocks: 16777 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x1064 Module ID: 0x1000
Thread Status: 0x00000010 PSP_THREAD_STOPPED
Thread Attr: 0x80004000 Current Priority: 0x6F Initial Priority: 0x6F
Thread Entry: 0x08000040 Stack: 0x09FDBC00 - 0x09FDDC00 Stack Size: 0x00002000
Thread Run Clocks: 5 Exit Code: 0x00000000
Thread Wait Type: None Us: 0 Forever: false InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x1004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x09FFFC00 - 0x09FFFE00 Stack Size: 0x00000200
Thread Run Clocks: 16708 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x1008 Module ID: 0x1000
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x088FA338 Stack: 0x09FF3C00 - 0x09FFBC00 Stack Size: 0x00008000
Thread Run Clocks: 825211 Exit Code: 0x800201A4
Thread Wait Type: None (sleeping) Us: 0 Forever: true InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'IOReq_0t' ID: 0x104F Module ID: 0x1000
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x6F Initial Priority: 0x15
Thread Entry: 0x089D0550 Stack: 0x09FFCC00 - 0x09FFDC00 Stack Size: 0x00001000
Thread Run Clocks: 65947 Exit Code: 0x800201A4
Thread Wait Type: EventFlag (0x104E) Us: 0 Forever: true InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x1084 Module ID: 0x1000
Thread Status: 0x00000010 PSP_THREAD_STOPPED
Thread Attr: 0x80004000 Current Priority: 0x6F Initial Priority: 0x6F
Thread Entry: 0x08000040 Stack: 0x09FD7C00 - 0x09FD9C00 Stack Size: 0x00002000
Thread Run Clocks: 5 Exit Code: 0x00000000
Thread Wait Type: None Us: 0 Forever: false InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'xmThread' ID: 0x1048 Module ID: 0x1000
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x1C Initial Priority: 0x1C
Thread Entry: 0x0896DFCC Stack: 0x09FE3C00 - 0x09FF3C00 Stack Size: 0x00010000
Thread Run Clocks: 24 Exit Code: 0x800201A4
Thread Wait Type: EventFlag (0x1047) Us: 0 Forever: true InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x1074 Module ID: 0x1000
Thread Status: 0x00000010 PSP_THREAD_STOPPED
Thread Attr: 0x80004000 Current Priority: 0x6F Initial Priority: 0x6F
Thread Entry: 0x08000040 Stack: 0x09FD9C00 - 0x09FDBC00 Stack Size: 0x00002000
Thread Run Clocks: 5 Exit Code: 0x00000000
Thread Wait Type: None Us: 0 Forever: false InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'main' ID: 0x1030 Module ID: 0x1000
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80004000 Current Priority: 0x6F Initial Priority: 0x6F
Thread Entry: 0x089D13D4 Stack: 0x09EED800 - 0x09EF3C00 Stack Size: 0x00006400
Thread Run Clocks: 469957864 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: true InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'atracStreamThread' ID: 0x1057 Module ID: 0x1000
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x08971608 Stack: 0x09FDDC00 - 0x09FE3C00 Stack Size: 0x00006000
Thread Run Clocks: 16 Exit Code: 0x800201A4
Thread Wait Type: EventFlag (0x1056) Us: 0 Forever: true InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'IOReq_1t' ID: 0x1052 Module ID: 0x1000
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x15 Initial Priority: 0x15
Thread Entry: 0x089D0550 Stack: 0x09FFBC00 - 0x09FFCC00 Stack Size: 0x00001000
Thread Run Clocks: 21 Exit Code: 0x800201A4
Thread Wait Type: EventFlag (0x1051) Us: 0 Forever: true InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory: 016A2356 23733078 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X X]
Fragmented memory: 0015DC00 1432576 bytes
[ XXXXX]
------------------------------------------------------------
Code: 161276 [main] WARN hle - IGNORING:__sceSasRevType(type=-1) 08b1ca80 ffffffff 00000001 00000000
161277 [main] WARN hle - IGNORING:__sceSasRevParam(sasCore=0x08b1ca80,unk1=0x0,unk2=0x0)
161288 [GUI] WARN ge - Unknown/unimplemented video command [tsync](0)
161288 [GUI] WARN ge - Unknown/unimplemented video command [tsync](0)
161288 [GUI] WARN ge - Unknown/unimplemented video command [tsync](0)
161288 [GUI] WARN ge - Unknown/unimplemented video command [tsync](0)
161289 [GUI] WARN ge - Unimplemented sceGuOffset(x=1808,y=1912)
161289 [GUI] WARN ge - Unknown/unimplemented video command [tsync](0)
161289 [GUI] WARN ge - Unimplemented sceGuTexLevelMode(mode=0, bias=0.0)
161290 [GUI] WARN ge - Unknown/unimplemented video command [tsync](0)
161290 [main] ERROR memory - read32 - Invalid memory address : 0x4 PC=088F799C
161295 [GUI] INFO ge - Emulator paused - cancelling current list id=50
Code: ------------------------------------------------------------
Thread ID - 0x00001030
Th Name - main
zr:0x00000000 at:0x00000004 v0:0x0965B400 v1:0xB9000000
a0:0x00000000 a1:0x09BBB814 a2:0x08B142BC a3:0x0965B3F8
t0:0x00000053 t1:0x00000011 t2:0x00000000 t3:0x493F8000
t4:0xA9000000 t5:0xA1000000 t6:0x09525348 t7:0x00FFFFFF
s0:0x09BBB814 s1:0x0965B400 s2:0x0000000C s3:0x00000001
s4:0x09EF3778 s5:0x00008000 s6:0x095B3A00 s7:0x09BC0FD0
t8:0x0F000000 t9:0x00000000 k0:0x09EF3B00 k1:0x00000000
gp:0x00000000 sp:0x09EF3420 fp:0x09BBB7E0 ra:0x088F7984
0x088F799C: 0x8C850004 - lw $a1, 4($a0)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'sasThread' ID: 0x1045 Module ID: 0x1000
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x0896DE8C Stack: 0x09FFDC00 - 0x09FFFC00 Stack Size: 0x00002000
Thread Run Clocks: 2239 Exit Code: 0x800201A4
Thread Wait Type: None (delay) Us: 1000000 Forever: false InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x1002 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x09FFFE00 - 0x0A000000 Stack Size: 0x00000200
Thread Run Clocks: 16787 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x1064 Module ID: 0x1000
Thread Status: 0x00000010 PSP_THREAD_STOPPED
Thread Attr: 0x80004000 Current Priority: 0x6F Initial Priority: 0x6F
Thread Entry: 0x08000040 Stack: 0x09FDBC00 - 0x09FDDC00 Stack Size: 0x00002000
Thread Run Clocks: 5 Exit Code: 0x00000000
Thread Wait Type: None Us: 0 Forever: false InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x1004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x09FFFC00 - 0x09FFFE00 Stack Size: 0x00000200
Thread Run Clocks: 16716 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x1008 Module ID: 0x1000
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x088FA338 Stack: 0x09FF3C00 - 0x09FFBC00 Stack Size: 0x00008000
Thread Run Clocks: 825211 Exit Code: 0x800201A4
Thread Wait Type: None (sleeping) Us: 0 Forever: true InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'IOReq_0t' ID: 0x104F Module ID: 0x1000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x80000000 Current Priority: 0x6F Initial Priority: 0x15
Thread Entry: 0x089D0550 Stack: 0x09FFCC00 - 0x09FFDC00 Stack Size: 0x00001000
Thread Run Clocks: 65947 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: true InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x1084 Module ID: 0x1000
Thread Status: 0x00000010 PSP_THREAD_STOPPED
Thread Attr: 0x80004000 Current Priority: 0x6F Initial Priority: 0x6F
Thread Entry: 0x08000040 Stack: 0x09FD7C00 - 0x09FD9C00 Stack Size: 0x00002000
Thread Run Clocks: 5 Exit Code: 0x00000000
Thread Wait Type: None Us: 0 Forever: false InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'xmThread' ID: 0x1048 Module ID: 0x1000
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x1C Initial Priority: 0x1C
Thread Entry: 0x0896DFCC Stack: 0x09FE3C00 - 0x09FF3C00 Stack Size: 0x00010000
Thread Run Clocks: 24 Exit Code: 0x800201A4
Thread Wait Type: EventFlag (0x1047) Us: 0 Forever: true InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x1074 Module ID: 0x1000
Thread Status: 0x00000010 PSP_THREAD_STOPPED
Thread Attr: 0x80004000 Current Priority: 0x6F Initial Priority: 0x6F
Thread Entry: 0x08000040 Stack: 0x09FD9C00 - 0x09FDBC00 Stack Size: 0x00002000
Thread Run Clocks: 5 Exit Code: 0x00000000
Thread Wait Type: None Us: 0 Forever: false InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'main' ID: 0x1030 Module ID: 0x1000
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80004000 Current Priority: 0x6F Initial Priority: 0x6F
Thread Entry: 0x089D13D4 Stack: 0x09EED800 - 0x09EF3C00 Stack Size: 0x00006400
Thread Run Clocks: 470231969 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: true InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'atracStreamThread' ID: 0x1057 Module ID: 0x1000
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x08971608 Stack: 0x09FDDC00 - 0x09FE3C00 Stack Size: 0x00006000
Thread Run Clocks: 16 Exit Code: 0x800201A4
Thread Wait Type: EventFlag (0x1056) Us: 0 Forever: true InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'IOReq_1t' ID: 0x1052 Module ID: 0x1000
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x15 Initial Priority: 0x15
Thread Entry: 0x089D0550 Stack: 0x09FFBC00 - 0x09FFCC00 Stack Size: 0x00001000
Thread Run Clocks: 21 Exit Code: 0x800201A4
Thread Wait Type: EventFlag (0x1051) Us: 0 Forever: true InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory: 016A2356 23733078 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X X]
Fragmented memory: 0015DC00 1432576 bytes
[ XXXXX]
------------------------------------------------------------
Code: 241085 [main] ERROR memory - read32 - Invalid memory address : 0x0 PC=08A6D7F8
Code: ------------------------------------------------------------
Thread ID - 0x00001030
Th Name - main
zr:0x00000000 at:0x00000004 v0:0x0965B400 v1:0xB9000000
a0:0x00000000 a1:0x09BBB804 a2:0x08B142BC a3:0x0965B3F8
t0:0x00000053 t1:0x00000011 t2:0x00000000 t3:0x493F8000
t4:0xA9000000 t5:0xA1000000 t6:0x09525348 t7:0x00FFFFFF
s0:0x09BBB814 s1:0x0965B400 s2:0x0000000C s3:0x00000001
s4:0x09EF3778 s5:0x00008000 s6:0x095B3A00 s7:0x09BC0FD0
t8:0x0F000000 t9:0x00000000 k0:0x09EF3B00 k1:0x00000000
gp:0x00000000 sp:0x09EF3400 fp:0x09BBB7E0 ra:0x088F79BC
0x08A6D7F8: 0x8C860000 - lw $a2, 0($a0)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'sasThread' ID: 0x1045 Module ID: 0x1000
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x0896DE8C Stack: 0x09FFDC00 - 0x09FFFC00 Stack Size: 0x00002000
Thread Run Clocks: 2239 Exit Code: 0x800201A4
Thread Wait Type: None (delay) Us: 1000000 Forever: false InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x1002 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x09FFFE00 - 0x0A000000 Stack Size: 0x00000200
Thread Run Clocks: 16787 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x1064 Module ID: 0x1000
Thread Status: 0x00000010 PSP_THREAD_STOPPED
Thread Attr: 0x80004000 Current Priority: 0x6F Initial Priority: 0x6F
Thread Entry: 0x08000040 Stack: 0x09FDBC00 - 0x09FDDC00 Stack Size: 0x00002000
Thread Run Clocks: 5 Exit Code: 0x00000000
Thread Wait Type: None Us: 0 Forever: false InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x1004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x09FFFC00 - 0x09FFFE00 Stack Size: 0x00000200
Thread Run Clocks: 16716 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x1008 Module ID: 0x1000
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x088FA338 Stack: 0x09FF3C00 - 0x09FFBC00 Stack Size: 0x00008000
Thread Run Clocks: 825211 Exit Code: 0x800201A4
Thread Wait Type: None (sleeping) Us: 0 Forever: true InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'IOReq_0t' ID: 0x104F Module ID: 0x1000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x80000000 Current Priority: 0x6F Initial Priority: 0x15
Thread Entry: 0x089D0550 Stack: 0x09FFCC00 - 0x09FFDC00 Stack Size: 0x00001000
Thread Run Clocks: 65947 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: true InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x1084 Module ID: 0x1000
Thread Status: 0x00000010 PSP_THREAD_STOPPED
Thread Attr: 0x80004000 Current Priority: 0x6F Initial Priority: 0x6F
Thread Entry: 0x08000040 Stack: 0x09FD7C00 - 0x09FD9C00 Stack Size: 0x00002000
Thread Run Clocks: 5 Exit Code: 0x00000000
Thread Wait Type: None Us: 0 Forever: false InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'xmThread' ID: 0x1048 Module ID: 0x1000
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x1C Initial Priority: 0x1C
Thread Entry: 0x0896DFCC Stack: 0x09FE3C00 - 0x09FF3C00 Stack Size: 0x00010000
Thread Run Clocks: 24 Exit Code: 0x800201A4
Thread Wait Type: EventFlag (0x1047) Us: 0 Forever: true InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x1074 Module ID: 0x1000
Thread Status: 0x00000010 PSP_THREAD_STOPPED
Thread Attr: 0x80004000 Current Priority: 0x6F Initial Priority: 0x6F
Thread Entry: 0x08000040 Stack: 0x09FD9C00 - 0x09FDBC00 Stack Size: 0x00002000
Thread Run Clocks: 5 Exit Code: 0x00000000
Thread Wait Type: None Us: 0 Forever: false InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'main' ID: 0x1030 Module ID: 0x1000
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80004000 Current Priority: 0x6F Initial Priority: 0x6F
Thread Entry: 0x089D13D4 Stack: 0x09EED800 - 0x09EF3C00 Stack Size: 0x00006400
Thread Run Clocks: 470231978 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: true InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'atracStreamThread' ID: 0x1057 Module ID: 0x1000
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x08971608 Stack: 0x09FDDC00 - 0x09FE3C00 Stack Size: 0x00006000
Thread Run Clocks: 16 Exit Code: 0x800201A4
Thread Wait Type: EventFlag (0x1056) Us: 0 Forever: true InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'IOReq_1t' ID: 0x1052 Module ID: 0x1000
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x15 Initial Priority: 0x15
Thread Entry: 0x089D0550 Stack: 0x09FFBC00 - 0x09FFCC00 Stack Size: 0x00001000
Thread Run Clocks: 21 Exit Code: 0x800201A4
Thread Wait Type: EventFlag (0x1051) Us: 0 Forever: true InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory: 016A2356 23733078 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X X]
Fragmented memory: 0015DC00 1432576 bytes
[ XXXXX]
------------------------------------------------------------
Code: ...
324449 [main] DEBUG runtime - Switching from Thread main to sasThread
324450 [main] DEBUG runtime - syncThread currentThread=main, currentRuntimeThread=sasThread
324450 [main] DEBUG runtime - Waiting to be scheduled...
324450 [sasThread] DEBUG runtime - Scheduled, restarting...
324452 [sasThread] DEBUG runtime - syncEmulator immediately=false
324452 [sasThread] DEBUG hle - sceKernelSignalSema id=0x104a name='valid_sas_state' signal=1
324452 [sasThread] DEBUG runtime - syncThread currentThread=sasThread, currentRuntimeThread=sasThread
324452 [sasThread] DEBUG runtime - syncEmulator immediately=false
324453 [sasThread] DEBUG hle - hleKernelWaitSema(id=0x104a,signal=1,timeout=0x0) callbacks=false
324453 [sasThread] DEBUG hle - hleKernelWaitSema - 'valid_sas_state' fast check succeeded
324455 [sasThread] DEBUG runtime - syncThread currentThread=sasThread, currentRuntimeThread=sasThread
324455 [sasThread] DEBUG runtime - syncEmulator immediately=false
324456 [sasThread] DEBUG hle - IGNORING:__sceSasCore 08b1ca80 08b65840 08b20000 80420000
324456 [sasThread] DEBUG hle - hleKernelDelayThread micros=1000000, callbacks=false
324456 [sasThread] DEBUG runtime - Switching from Thread sasThread to main
324457 [sasThread] DEBUG runtime - syncThread currentThread=sasThread, currentRuntimeThread=main
324458 [sasThread] DEBUG runtime - Waiting to be scheduled...
324458 [main] DEBUG runtime - Scheduled, restarting...
324459 [main] DEBUG runtime - syncEmulator immediately=false
324480 [main] DEBUG hle - hleCtrlExecuteSampling
324480 [main] DEBUG hle - Triggering Interrupt VBLANK(0x1E)
324481 [main] DEBUG hle - End of Interrupt
324481 [main] DEBUG runtime - syncThread currentThread=main, currentRuntimeThread=main
324481 [main] DEBUG runtime - syncEmulator immediately=false
324512 [main] DEBUG hle - hleCtrlExecuteSampling
324513 [main] DEBUG hle - Triggering Interrupt VBLANK(0x1E)
324513 [main] DEBUG hle - End of Interrupt
...
RE: The Lord of the Rings: Tactics - USA - ULUS10038 - gid15 - 09-17-2011
This game has not been tested for a long time. Could someone test it again?
Thanks!
RE: The Lord of the Rings: Tactics - USA - ULUS10038 - BlackDaemon - 09-19-2011
gid15,
Looks like it's Half-Playable/Playable now.
r2315
Running with dynarec compiler (log level set to INFO)
Compability options used: Use vertex cache, Use shaders, Enable VAO, Enable saving GE screen to Textures instead of Memory, Use Media Engine, Decode audio files with SonicStage
Code: 13618 [user_main] WARN hle.ThreadManForUser - hleKernelNotifyCallback(type=0) no registered callbacks to push
13622 [user_main] INFO hle.ModuleMgrForUser - sceKernelLoadModule: partition=1, position=0
13623 [user_main] INFO hle.ModuleMgrForUser - hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/kmodule/ifhandle.prx') HLE module loaded
13625 [user_main] INFO hle.ModuleMgrForUser - IGNORING:sceKernelStartModule HLE module 'ifhandle'
13625 [user_main] INFO hle.ModuleMgrForUser - sceKernelLoadModule: partition=1, position=0
13648 [user_main] INFO hle.ModuleMgrForUser - hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/kmodule/memab.prx') encrypted module not loaded
13649 [user_main] WARN hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'memab'
13649 [user_main] INFO hle.ModuleMgrForUser - sceKernelLoadModule: partition=1, position=0
13650 [user_main] INFO hle.ModuleMgrForUser - hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/kmodule/pspnet_adhoc_auth.prx') encrypted module not loaded
13650 [user_main] WARN hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'pspnet_adhoc_auth'
13650 [user_main] INFO hle.ModuleMgrForUser - sceKernelLoadModule: partition=1, position=0
13650 [user_main] INFO hle.ModuleMgrForUser - hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/kmodule/sc_sascore.prx') HLE module loaded
13653 [user_main] INFO hle.ModuleMgrForUser - IGNORING:sceKernelStartModule HLE module 'sc_sascore'
13653 [user_main] INFO hle.ModuleMgrForUser - sceKernelLoadModule: partition=1, position=0
13653 [user_main] WARN hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/kmodule/audiocodec.prx'): module from banlist not loaded
13656 [user_main] WARN hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'audiocodec'
13656 [user_main] INFO hle.ModuleMgrForUser - sceKernelLoadModule: partition=2, position=0
13656 [user_main] INFO hle.ModuleMgrForUser - hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/module/pspnet.prx') HLE module loaded
13658 [user_main] INFO hle.ModuleMgrForUser - IGNORING:sceKernelStartModule HLE module 'pspnet'
13658 [user_main] INFO hle.ModuleMgrForUser - sceKernelLoadModule: partition=2, position=0
13659 [user_main] INFO hle.ModuleMgrForUser - hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/module/pspnet_adhoc.prx') HLE module loaded
13661 [user_main] INFO hle.ModuleMgrForUser - IGNORING:sceKernelStartModule HLE module 'pspnet_adhoc'
13661 [user_main] INFO hle.ModuleMgrForUser - sceKernelLoadModule: partition=2, position=0
13661 [user_main] INFO hle.ModuleMgrForUser - hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/module/pspnet_adhocctl.prx') HLE module loaded
13664 [user_main] INFO hle.ModuleMgrForUser - IGNORING:sceKernelStartModule HLE module 'pspnet_adhocctl'
13664 [user_main] INFO hle.ModuleMgrForUser - sceKernelLoadModule: partition=2, position=0
13664 [user_main] INFO hle.ModuleMgrForUser - hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/module/pspnet_adhoc_matching.prx') HLE module loaded
13666 [user_main] INFO hle.ModuleMgrForUser - IGNORING:sceKernelStartModule HLE module 'pspnet_adhoc_matching'
13666 [user_main] INFO hle.ModuleMgrForUser - sceKernelLoadModule: partition=2, position=0
13666 [user_main] INFO hle.ModuleMgrForUser - hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/module/libatrac3plus.prx') HLE module loaded
13669 [user_main] INFO hle.ModuleMgrForUser - IGNORING:sceKernelStartModule HLE module 'libatrac3plus'
13669 [user_main] INFO hle.ModuleMgrForUser - sceKernelLoadModule: partition=2, position=0
13669 [user_main] INFO hle.ModuleMgrForUser - hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/module/libfont.prx') HLE module loaded
13672 [user_main] INFO hle.ModuleMgrForUser - IGNORING:sceKernelStartModule HLE module 'libfont'
13672 [user_main] INFO hle.ModuleMgrForUser - sceKernelLoadModule: partition=1, position=0
13672 [user_main] WARN hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/kmodule/mpegbase.prx'): module from banlist not loaded
13674 [user_main] WARN hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'mpegbase'
13674 [user_main] INFO hle.ModuleMgrForUser - sceKernelLoadModule: partition=1, position=0
13674 [user_main] WARN hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/kmodule/videocodec.prx'): module from banlist not loaded
13676 [user_main] WARN hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'videocodec'
13676 [user_main] INFO hle.ModuleMgrForUser - sceKernelLoadModule: partition=2, position=0
13676 [user_main] INFO hle.ModuleMgrForUser - hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/module/mpeg.prx') HLE module loaded
13679 [user_main] INFO hle.ModuleMgrForUser - IGNORING:sceKernelStartModule HLE module 'mpeg'
14078 [user_main] INFO stdout - initial thread going to sleep, night night!
16108 [GUI] WARN ge - Unimplemented VSCX: coordX=0
16108 [GUI] WARN ge - Unimplemented VSCY: coordY=0
16109 [GUI] WARN ge - Unimplemented VSCZ: coordZ=0
16109 [GUI] WARN ge - Unimplemented VTCS: coordS=0.0
16109 [GUI] WARN ge - Unimplemented VTCT: coordT=0.0
16109 [GUI] WARN ge - Unimplemented VTCQ: coordQ=0.0
16109 [GUI] WARN ge - Unimplemented VCV: colorR=0, colorG=0, colorB=0
16109 [GUI] WARN ge - Unimplemented VAP: alpha=0, prim_type=0
16109 [GUI] WARN ge - Unimplemented VFC: fog=0
16110 [GUI] WARN ge - Unimplemented VSCV: colorR2=0, colorG2=0, colorB2=0
16145 [main] INFO hle.sceSasCore - __sceSasInit(0x08B20A80, grain=256, maxVoices=32, outMode=0, sampleRate=44100)
16173 [IOReq_0t] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x401d0_size0xf85054 flags = 1 permissions = 00
16318 [main] INFO hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=3f
16392 [IOReq_0t] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x3fa60_size0x1c588 flags = 1 permissions = 00
16493 [IOReq_0t] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x420e0_size0x6c8c flags = 1 permissions = 00
16593 [IOReq_0t] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x40060_size0xb16b0 flags = 1 permissions = 00
16727 [IOReq_0t] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0xe530_size0x17dd0 flags = 1 permissions = 00
16894 [IOReq_0t] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x3f770_size0x1b930 flags = 1 permissions = 00
17460 [IOReq_0t] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x3fab0_size0x2544e0 flags = 1 permissions = 00
17683 [IOReq_0t] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0xe2e0_size0x47ff4 flags = 1 permissions = 00
21098 [IOReq_0t] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0xe7c0_size0x9d660 flags = 1 permissions = 00
21195 [IOReq_0t] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x3f760_size0x42bc flags = 1 permissions = 00
21294 [IOReq_0t] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x3f7d0_size0x142978 flags = 1 permissions = 00
21610 [main] INFO hle.sceMpeg - sceMpegInit
21612 [main] WARN hle.ThreadManForUser - hleKernelNotifyCallback(type=0) no registered callbacks to push
21614 [main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/movies/logos/ea_eng.pmf flags = 1 permissions = 00
21631 [main] WARN hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=512, pixelformat=3, syncType=1) (blocking display output)
22165 [movieThread] INFO hle - Using external audio 'tmp\ULUS10038\Mpeg-288768\ExtAudio.wav'
22208 [displayThread] INFO hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x4088000, bufferwidth=512, pixelformat=3, syncType=0) ok
22248 [movieThread] INFO hle.sceMpeg - sceMpegFinish
27045 [main] INFO hle.sceMpeg - sceMpegInit
27046 [main] WARN hle.ThreadManForUser - hleKernelNotifyCallback(type=0) no registered callbacks to push
27046 [main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/movies/logos/newline.pmf flags = 1 permissions = 00
27052 [main] WARN hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=512, pixelformat=3, syncType=1) (blocking display output)
27538 [movieThread] INFO hle - Using external audio 'tmp\ULUS10038\Mpeg-567296\ExtAudio.wav'
27573 [displayThread] INFO hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x4088000, bufferwidth=512, pixelformat=3, syncType=0) ok
27609 [movieThread] INFO hle.sceMpeg - sceMpegFinish
32440 [main] INFO hle.sceMpeg - sceMpegInit
32441 [main] WARN hle.ThreadManForUser - hleKernelNotifyCallback(type=0) no registered callbacks to push
32441 [main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/movies/logos/tolkien.pmf flags = 1 permissions = 00
32449 [main] WARN hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=512, pixelformat=3, syncType=1) (blocking display output)
32936 [movieThread] INFO hle - Using external audio 'tmp\ULUS10038\Mpeg-679936\ExtAudio.wav'
32971 [displayThread] INFO hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x4088000, bufferwidth=512, pixelformat=3, syncType=0) ok
33006 [movieThread] INFO hle.sceMpeg - sceMpegFinish
37967 [IOReq_0t] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x3f770_size0x1b930 flags = 1 permissions = 00
38067 [IOReq_0t] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0xe560_size0x12f248 flags = 1 permissions = 00
38292 [IOReq_0t] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x93d0_size0x3a04 flags = 1 permissions = 00
38432 [IOReq_0t] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x63b0_size0x394c flags = 1 permissions = 00
38532 [IOReq_0t] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0xe900_size0x288a8 flags = 1 permissions = 00
38632 [IOReq_0t] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0xafe0_size0xcb4ac flags = 1 permissions = 00
43854 [main] INFO hle.sceAtrac3plus - hleAtracSetData atracID=0, buffer=0x08AEBA40, bufferSize=0x8000, fileSize=0xC7760
43855 [main] INFO hle - Decodable AT3 data detected.
59370 [main] INFO hle.sceMpeg - sceMpegInit
59386 [main] WARN hle.ThreadManForUser - hleKernelNotifyCallback(type=0) no registered callbacks to push
59386 [main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/movies/light/psp_intro.pmf flags = 1 permissions = 00
59392 [main] WARN hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=512, pixelformat=3, syncType=1) (blocking display output)
60847 [movieThread] INFO hle - Using external audio 'tmp\ULUS10038\Mpeg-20471808\ExtAudio.wav'
60950 [displayThread] INFO hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x4000000, bufferwidth=512, pixelformat=3, syncType=0) ok
68328 [movieThread] INFO hle.sceMpeg - sceMpegFinish
68361 [IOReq_0t] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0xe9b0_size0x22890 flags = 1 permissions = 00
68591 [main] INFO hle.sceAtrac3plus - hleAtracSetData atracID=0, buffer=0x08ACB9C0, bufferSize=0x8000, fileSize=0xC7760
68591 [main] INFO hle - Decodable AT3 data detected.
79348 [main] INFO hle.sceMpeg - sceMpegInit
79349 [main] WARN hle.ThreadManForUser - hleKernelNotifyCallback(type=0) no registered callbacks to push
79349 [main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/movies/light/weathertop.pmf flags = 1 permissions = 00
79355 [main] WARN hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=512, pixelformat=3, syncType=1) (blocking display output)
80373 [movieThread] INFO hle - Using external audio 'tmp\ULUS10038\Mpeg-8730624\ExtAudio.wav'
80492 [displayThread] INFO hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x4088000, bufferwidth=512, pixelformat=3, syncType=0) ok
82621 [movieThread] INFO hle.sceMpeg - sceMpegFinish
82785 [IOReq_0t] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x60d0_size0x6886c flags = 1 permissions = 00
82902 [IOReq_0t] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x6a30_size0x6cbf0 flags = 1 permissions = 00
83019 [IOReq_0t] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x8040_size0x426f4 flags = 1 permissions = 00
83135 [IOReq_0t] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x8430_size0x5de84 flags = 1 permissions = 00
83235 [IOReq_0t] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x9650_size0x83900 flags = 1 permissions = 00
83371 [IOReq_0t] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0xdbe0_size0x194e78 flags = 1 permissions = 00
93637 [main] INFO hle.sceAtrac3plus - hleAtracSetData atracID=0, buffer=0x08AEBA40, bufferSize=0x8000, fileSize=0xC0E9C
93637 [main] INFO hle - Decodable AT3 data detected.
129103 [main] INFO hle.sceAtrac3plus - hleAtracSetData atracID=1, buffer=0x08ACB9C0, bufferSize=0x8000, fileSize=0xCD61C
129103 [main] INFO hle - Decodable AT3 data detected.
129410 [main] INFO hle.sceAtrac3plus - hleAtracSetData atracID=0, buffer=0x08ACB9C0, bufferSize=0x8000, fileSize=0xCD61C
129410 [main] INFO hle - Decodable AT3 data detected.
163457 [main] INFO hle.sceAtrac3plus - hleAtracSetData atracID=1, buffer=0x08AEBA40, bufferSize=0x8000, fileSize=0x1E0AD0
163457 [main] INFO hle - Decodable AT3 data detected.
163761 [main] INFO hle.sceAtrac3plus - hleAtracSetData atracID=0, buffer=0x08AEBA40, bufferSize=0x8000, fileSize=0x1E0AD0
163761 [main] INFO hle - Decodable AT3 data detected.
RE: The Lord of the Rings: Tactics - USA - ULUS10038 - nash67 - 06-15-2013
using r 3237
still goes ingame
few problems
titles screen and menus only show half a screen
ingame the background it to dark
here is an info log
|