Performance with same codes achievement as jpcsp - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: PPSSPP UnOfficial Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=173) +---- Forum: github discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=174) +---- Thread: Performance with same codes achievement as jpcsp (/showthread.php?tid=98610) |
Performance with same codes achievement as jpcsp - jacky400 - 11-20-2012 Hi Hydgard, When ppsspp has same codes archivement as jpcsp one day , will there be any major difference in performance ? (C++ vs Java) RE: Performance with same codes achievement as jpcsp - shadow - 11-20-2012 c++ is a native language , java is a hle language so supposely it will be faster since a lot more optimizations can be done natively RE: Performance with same codes achievement as jpcsp - jacky400 - 11-20-2012 (11-20-2012, 11:17 AM)shadow Wrote: c++ is a native language , java is a hle language so supposely it will be faster since a lot more optimizations can be done natively That's great . Looking forward the mediaengine linking to FFMPEG soon. RE: Performance with same codes achievement as jpcsp - shin x - 11-21-2012 c++ is faster than java !!! great news !!!!!!!! but i wonder why did the devs use java in the first place ? just a question, dont go to another thing loool RE: Performance with same codes achievement as jpcsp - Gundark - 11-23-2012 (11-21-2012, 01:38 PM)shin x Wrote: c++ is faster than java !!! great news !!!!!!!! but i wonder why did the devs use java in the first place ? just a question, dont go to another thing loool I suppose that devs are more comfortable with java and because they wanted to prove that it's possible. And they did a good job. RE: Performance with same codes achievement as jpcsp - shin x - 11-23-2012 well maybe thats what they wanted to do RE: Performance with same codes achievement as jpcsp - ector - 11-30-2012 It will likely be quite a bit faster yes. I also think you guys should join the official forums too, http://forums.ppsspp.org The registration emails appear to currently get caught in some spam filters though, so check your spam boxes when registering... RE: Performance with same codes achievement as jpcsp - jacky400 - 12-01-2012 Just got activiated on ppsspp.org forum . RE: Performance with same codes achievement as jpcsp - hlide - 04-13-2013 HLE = High Level Emulation LLE = Low Level Emulation PSP has an OS which is a collection of modules. Those modules offer some API to handle any I/O devices without letting game developers directly to deal with hardware. HLE = API emulation LLE = Hardware emulation ppsspp and jpcsp are HLE because they don't try to emulate the hardware but run equivalent modules rewritten in native code. - critical code coded in Java are less efficient than one coded in native code through C++. The last comparison i saw between Java and C++ was biased in favor of Java because they compared with native code compiled through C++ in debug (unoptimized, the worst). - development in Java is simpler and easier to debug. RE: Performance with same codes achievement as jpcsp - hell321 - 07-25-2013 jpcsp currently broken because java update C++ easy to debug than java in term of code and optimized and stable i also don't understand they say java almost near speed to C++ i think they too biased for java we got alot of example C++ emulator pcsx2 , epsxe so on.... |