This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Super Danganronpa 2: Sayonara Zetsubou Gakuen
#1
So I've been trying to get Super Danganronpa 2 to work, with limited success. The game starts fine, audio seems to be perfect, graphics are mostly good, and investigating items also appears to work absolutely fine, so it seems the main problems the first game suffers from don't seem to be occurring here (yet).

Unfortunately, when leaving the starting area, the game crashes. It seems to be a graphics problem relating to the 3D first-person exploration segment of the game, but I'm not sure what exactly is causing it. The emulator throws the following exception:

Code:
Exception in thread "GUI" java.lang.ArrayIndexOutOfBoundsException: 65140096
        at jpcsp.memory.MemoryReader$MemoryReaderIntArray32.readNext(MemoryReader.java:296)
        at jpcsp.util.Hash.getHashCode(Hash.java:102)
        at jpcsp.graphics.textures.Texture.hashCode(Texture.java:136)
        at jpcsp.graphics.textures.Texture.<init>(Texture.java:108)
        at jpcsp.graphics.VideoEngine.loadTexture(VideoEngine.java:5685)
        at jpcsp.graphics.VideoEngine.executeCommandPRIM(VideoEngine.java:2229)
        at jpcsp.graphics.VideoEngine.executeCommand(VideoEngine.java:1372)
        at jpcsp.graphics.VideoEngine.executeList(VideoEngine.java:1095)
        at jpcsp.graphics.VideoEngine.update(VideoEngine.java:702)
        at jpcsp.HLE.modules150.sceDisplay$AWTGLCanvas_sceDisplay.paintGL(sceDisplay.java:264)
        at org.lwjgl.opengl.AWTGLCanvas.paint(AWTGLCanvas.java:314)
        at org.lwjgl.opengl.AWTGLCanvas.update(AWTGLCanvas.java:343)
        at sun.awt.RepaintArea.updateComponent(Unknown Source)
        at sun.awt.RepaintArea.paint(Unknown Source)
        at sun.awt.windows.WComponentPeer.handleEvent(Unknown Source)
        at java.awt.Component.dispatchEventImpl(Unknown Source)
        at java.awt.Component.dispatchEvent(Unknown Source)
        at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
        at java.awt.EventQueue.access$200(Unknown Source)
        at java.awt.EventQueue$3.run(Unknown Source)
        at java.awt.EventQueue$3.run(Unknown Source)
        at java.security.AccessController.doPrivileged(Native Method)
        at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
        at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
        at java.awt.EventQueue$4.run(Unknown Source)
        at java.awt.EventQueue$4.run(Unknown Source)
        at java.security.AccessController.doPrivileged(Native Method)
        at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
        at java.awt.EventQueue.dispatchEvent(Unknown Source)
        at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.run(Unknown Source)

I think if this problem is sorted, the game will probably become mostly playable, but I've tried various combinations of settings, and tried disabling vertex cache entirely, with no luck so far. Does anyone have any idea what the cause could be?


Attached Files Thumbnail(s)
       

.txt   log.txt (Size: 42.24 KB / Downloads: 112)
Reply


Forum Jump:


Users browsing this thread: 2 Guest(s)