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Sonic CD [NPUB30624]
the game doesn't run.... in revision 1683-gfd34d11
yes it is Bad News

See the log:-

E Unimplemented function 'cellOskDialogGetSize' in 'cellSysutil' module (0xbdd1c)
E Unimplemented function 'cellOskDialogUnloadAsync' in 'cellSysutil' module (0xbdd3c)
E Unimplemented function 'cellOskDialogLoadAsync' in 'cellSysutil' module (0xbdddc)
E Unimplemented function 'cellOskDialogSetKeyLayoutOption' in 'cellSysutil' module (0xbde5c)
E Unimplemented function 'cellOskDialogSetInitialKeyLayout' in 'cellSysutil' module (0xbde7c)
E Unimplemented function 'cellOskDialogSetLayoutMode' in 'cellSysutil' module (0xbdedc)
E Unimplemented function 'UTF16stoUTF8s' in 'cellL10n' module (0xbe01c)
E Unimplemented function 'cellOskDialogExtSetInitialScale' in 'cellOskExtUtility' module (0xbea5c)
E Unimplemented function 'cellOskDialogExtRegisterForceFinishCallback' in 'cellOskExtUtility' module (0xbea7c)
E {PPU[1] Thread (main_thread)[0x000be15c]} sceNp TODO: sceNpDrmVerifyUpgradeLicense(content_id_addr=0x225990)
E {PPU[1] Thread (main_thread)[0x000be27c]} sceNp error: sceNpBasicRegisterHandler
E {PPU[1] Thread (main_thread)[0x000be2dc]} sceNp error: sceNpManagerRegisterCallback
E {PPU[15] Thread (INITASYNC)[0x000be39c]} sceNpTrophy TODO: sceNpTrophyCreateHandle(handle_addr=0x26bdf8)
E {PPU[15] Thread (INITASYNC)[0x000bdefc]} cellSysutil error: cellSaveDataAutoLoad2: Couldn't find save entry (NPEB00787-AUTO)
E {PPU[1] Thread (main_thread)[0x000be97c]} sys_spu TODO: Unsupported SPU Thread Group type (0x4)
E {PPU[1] Thread (main_thread)[0x000be97c]} sys_spu TODO: Unsupported SPU Thread options (0x2)
E {PPU[1] Thread (main_thread)[0x000be97c]} sys_spu TODO: Unsupported SPU Thread options (0x2)
E {PPU[1] Thread (main_thread)[0x000be97c]} sys_spu TODO: Unsupported SPU Thread options (0x2)
E {PPU[1] Thread (main_thread)[0x000be97c]} sys_spu TODO: Unsupported SPU Thread options (0x2)
E {PPU[43] Thread (playeSpursHdlr0)[0x00000000]} Exception: Access violation reading location 0x0
E {PPU[43] Thread (playeSpursHdlr0)[0x00000000]} Information: is_alive=1, m_last_syscall=0x0 ()
Reply
(04-23-2015, 02:40 PM)AMMAREN Wrote: the game doesn't run.... in revision 1683-gfd34d11
yes it is Bad News

See the log:-

E Unimplemented function 'cellOskDialogGetSize' in 'cellSysutil' module (0xbdd1c)
E Unimplemented function 'cellOskDialogUnloadAsync' in 'cellSysutil' module (0xbdd3c)
E Unimplemented function 'cellOskDialogLoadAsync' in 'cellSysutil' module (0xbdddc)
E Unimplemented function 'cellOskDialogSetKeyLayoutOption' in 'cellSysutil' module (0xbde5c)
E Unimplemented function 'cellOskDialogSetInitialKeyLayout' in 'cellSysutil' module (0xbde7c)
E Unimplemented function 'cellOskDialogSetLayoutMode' in 'cellSysutil' module (0xbdedc)
E Unimplemented function 'UTF16stoUTF8s' in 'cellL10n' module (0xbe01c)
E Unimplemented function 'cellOskDialogExtSetInitialScale' in 'cellOskExtUtility' module (0xbea5c)
E Unimplemented function 'cellOskDialogExtRegisterForceFinishCallback' in 'cellOskExtUtility' module (0xbea7c)
E {PPU[1] Thread (main_thread)[0x000be15c]} sceNp TODO: sceNpDrmVerifyUpgradeLicense(content_id_addr=0x225990)
E {PPU[1] Thread (main_thread)[0x000be27c]} sceNp error: sceNpBasicRegisterHandler
E {PPU[1] Thread (main_thread)[0x000be2dc]} sceNp error: sceNpManagerRegisterCallback
E {PPU[15] Thread (INITASYNC)[0x000be39c]} sceNpTrophy TODO: sceNpTrophyCreateHandle(handle_addr=0x26bdf8)
E {PPU[15] Thread (INITASYNC)[0x000bdefc]} cellSysutil error: cellSaveDataAutoLoad2: Couldn't find save entry (NPEB00787-AUTO)
E {PPU[1] Thread (main_thread)[0x000be97c]} sys_spu TODO: Unsupported SPU Thread Group type (0x4)
E {PPU[1] Thread (main_thread)[0x000be97c]} sys_spu TODO: Unsupported SPU Thread options (0x2)
E {PPU[1] Thread (main_thread)[0x000be97c]} sys_spu TODO: Unsupported SPU Thread options (0x2)
E {PPU[1] Thread (main_thread)[0x000be97c]} sys_spu TODO: Unsupported SPU Thread options (0x2)
E {PPU[1] Thread (main_thread)[0x000be97c]} sys_spu TODO: Unsupported SPU Thread options (0x2)
E {PPU[43] Thread (playeSpursHdlr0)[0x00000000]} Exception: Access violation reading location 0x0
E {PPU[43] Thread (playeSpursHdlr0)[0x00000000]} Information: is_alive=1, m_last_syscall=0x0 ()

As far as I know, this has been fixed with Nekotekina's changes, which have yet to been merged.
Reply
Sonic full version NPEB-00787 & NPUB-30624
Rpcs3 (bb63ec0 - LLVM)Test option :

PPU I2 & SPU JIT
PPU I2 & SPU I2
LLVM & SPU JIT
LLVM & SPU I2

I Note:
Save game : Work
Load game : work
start movie : not work
Quote:E {PPU[0x44] Thread (_cellsurMixerMain)[0x000be75c]} cellSail error: cellSailSoundAdapterGetFrame
E {PPU[0x44] Thread (_cellsurMixerMain)[0x000be75c]} cellSail error: cellSailSoundAdapterGetFrame
E {PPU[0x44] Thread (_cellsurMixerMain)[0x000be75c]} cellSail error: cellSailSoundAdapterGetFrame

Trophies Screen : not work
Quote:E {PPU[0x1] Thread (main_thread)[0x0001b010]} Exception: Access violation writing location 0xffb3d0f2
E {PPU[0x1] Thread (main_thread)[0x0001b010]} Information: is_alive=1, m_last_syscall=0x0 ()

LeadErboards Screen : not work
Quote:E {PPU[0x1] Thread (main_thread)[0x0001b010]} Exception: Access violation writing location 0xff331b0d
E {PPU[0x1] Thread (main_thread)[0x0001b010]} Information: is_alive=1, m_last_syscall=0x0 ()
Reply
Lol. It's running at ~200 fps for me. (e6df1dd, ppu-jit and spu-ji enabled @ 480p).
My specs are: i5 4670k @ 4.1 Ghz, r9 290.

Tried to set frame limit to 60 fps - it runs worse, sound is very choppy and when I tried to close it - it thrown exception:
Code:
First-chance exception at 0x00000015B1E3E5E1 in rpcs3-x64.exe: 0xC0000005: Access violation reading location 0x00000012AC2A0000.
First-chance exception at 0x00000014ACB3D2CF in rpcs3-x64.exe: 0xC0000005: Access violation reading location 0x00000012AC2A0058.
Unhandled exception at 0x00000015B1E3E5E1 in rpcs3-x64.exe: 0xC0000005: Access violation reading location 0x00000012AC2A0000.

First-chance exception at 0x00000015B1E3E5E1 in rpcs3-x64.exe: 0xC0000005: Access violation reading location 0x00000012AC2A0000.
Unhandled exception at 0x00000014ACB3D2CF in rpcs3-x64.exe: 0xC0000005: Access violation reading location 0x00000012AC2A0058.

First-chance exception at 0x00000014ACB3D2CF in rpcs3-x64.exe: 0xC0000005: Access violation reading location 0x00000012AC2A0058.
Unhandled exception at 0x00000015B1E3E5E1 in rpcs3-x64.exe: 0xC0000005: Access violation reading location 0x00000012AC2A0000.
Apart from this (bad fps handling and choppy audio) everything else seem to work - even saves.

With frame limit set to auto it works somewhat better - less choppiness, doesn't crash and audio is somewhat OK.

EDIT: Only XAudio seems okay. With openAL worse fps and sound makes my ears bleed.
Reply
Sound should be much better on PPU LLVM recompiler now.
Reply
Working well minor slowdown on stage 1 due to recording i believe.
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