06-10-2016, 05:19 AM
Anyone knows why vlj doesnt work on the emulator?
Resogun [NPEA00433]
|
06-10-2016, 05:19 AM
Anyone knows why vlj doesnt work on the emulator?
06-10-2016, 12:55 PM
06-12-2016, 06:56 PM
(06-10-2016, 05:19 AM)metallicafor Wrote: Anyone knows why vlj doesnt work on the emulator? Its a cpu side issue which vlj doesn't work on afaik. I looked into a few other games and its a part of how the emu works. functions (syscalls?) are replaced with a "hack <index>" call and some of these are missing since upgrade to 0.0.0.0.9. I dont know what function 2973 is so I cant just replace it as it would be a hack. We'll have to wait on nekotekina for this one.
Resogun should be working again in latest build. (at least for DX12)
[raven02]
01-27-2017, 06:08 PM
Tested on latest build 5e8852a, currently freezes when going ingame
Settings: PPU 2, SPU 2, Vulkan LLE: sre, spurs_jq, resc, rtc, sail, sail_avi, sail_rec Screenshot:
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G 3600MHz, Manjaro Linux
Laptop: Intel i7 6700HQ, Intel HD 530, 2x8G 2133MHz, Manjaro Linux Old Desktop: FX-8350, R9 280X, 2x4G 1600MHz, Manjaro Linux
08-07-2017, 11:05 AM
(This post was last modified: 08-08-2017, 06:04 PM by mickeyindahouse.)
Fully playable now.
LLVM + ASMJIT lower SPU thread priority enable SPU loop detection Load liblv2.sprx only. Renderer: Vulcan resolution: 1280 x 720 invalidate cache every frame use gpu texture scaling Played it almost an hour non-stop without any problem. No graphical corruption, no sound problems, and the 25 fps i'm getting are feeling like it's 60 fps in this game. [YT]nqyrIHwaKLw[/YT]
08-17-2017, 09:43 PM
Moving to playable.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
|
« Next Oldest | Next Newest »
|