This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Boku no Natsuyasumi Portable 2 - UCJS10111
#1
Boku no Natsuyasumi Portable 2 - Nazo Nazo Shimai to Chinbotsusen no Himitsu! - UCJS10111

This game was tested with revision c32400a. There are certain sections in maps where the performance is slow. For the provided profiler.txt, I went to a map that had slower performance in a certain section and captured 20 seconds of data. On OpenGL, there is a minor display issue that appears when the option "Enable saving GE screen to textures instead of memory" is enabled. When the character is drawing and coloring a journal entry, an image of a previous event may appear.


Attached Files Thumbnail(s)
       

.zip   Log_rc32400a(64bit)_INFO.zip (Size: 334.76 KB / Downloads: 154)
Reply


Forum Jump:


Users browsing this thread: 2 Guest(s)