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E.X. Troopers Demo [NPHB00522]
#1
Game: E.X. Troopers Demo (エクストルーパーズ体験版) [NPHB00522]
RPCS3 Version: v0.0.2-5025 438dec0 Alpha | 25 June, 2017 | FW 4.81
Specs: i7-4770 | GTX 1080 | 24GB DDR3 | Windows 10 x64
Status: Ingame
Core: Automatically load required libraries | Bind SPU threads to secondary cores | Lower SPU thread priority
Graphics: 720x480 | 16:9 | Frame limit Auto | Invalidate Cache Every Frame | Use GPU texture scaling
Audio: XAudio2
Input/Output: XInput (Using an official PS3 controller with SCPToolkit drivers)
See Also: E.X. Troopers Demo [NPJB90534], E.X. Troopers [NPJB00235]

Tested on 11 combinations of the Renderer, PPU, and SPU configurations. Textures on moving models do not render properly. There is a change that occurred between builds 8055d83 and 7739f33 that causes all versions of the game to freeze during combat and it still occurs in this build.

OPENGL
OGL+Int(p)+Int(p): Ingame. Audio Stutters too much to be heard. 17FPS.
OGL+Int(p)+Int(f): Ingame. Heavy audio stutters too much to be heard. Game froze while audio continued to stutter. 17FPS. RPCS3 did not generate a log.
OGL+Int(p)+Rec(ASMJIT): Ingame. Game froze while audio continued to stutter. 16FPS. RPCS3 did not generate a log.

OGL+Int(f)+Int(p): Ingame. Audio Stutters too much to be heard. 17FPS.
OGL+Int(f)+Int(f): Ingame. Heavy audio stutter. Game froze while audio continued to stutter. 16FPS.
OGL+Int(f)+Rec(ASMJIT): Ingame. Game froze while audio continued to stutter. 16-20FPS.

OGL+Rec(LLVM)+Int(p): Ingame. Audio Stutters too much to be heard. 14-20FPS. RPCS3 did not generate a log.
OGL+Rec(LLVM)+Int(f): Ingame. Heavy audio stutter. Game froze while audio continued to stutter. 16-20FPS.
OGL+Rec(LLVM)+Rec(ASMJIT): Ingame. Game froze while audio continued to stutter. 13-20FPS.

VULKAN
V+Rec(LLVM)+Rec(ASMJIT): Ingame. No video display. 20FPS. RPCS3 Segfaulted after closing. Huh

D3D12
DX+Rec(LLVM)+Rec(ASMJIT): Intro. No video display. Froze after pressing Start on title screen with F {rsx::thread} class std::runtime_error thrown: HRESULT = The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. (in file c:\rpcs3\rpcs3\emu\rsx\d3d12\D3D12MemoryHelpers.h:39). RPCS3 Crashed when Stop was pressed.


Attached Files Thumbnail(s)
   

.rar   NPHB00522 RPCS3 Logs June.part01.rar (Size: 2 MB / Downloads: 148)
.rar   NPHB00522 RPCS3 Logs June.part02.rar (Size: 2 MB / Downloads: 153)
.rar   NPHB00522 RPCS3 Logs June.part03.rar (Size: 2 MB / Downloads: 154)
.rar   NPHB00522 RPCS3 Logs June.part04.rar (Size: 430.63 KB / Downloads: 154)
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#2


Build: v0.0.3-5479 / 00066a3a

[CPU]
*PPU Decoder:
-Recompiler (LLVM)
*SPU Decoder:
Recompiler (ASMJIT)

*Preferred SPU Threads:
-Auto

*Additional Settings:
-Lower SPU thread priority
-SPU loop detection

*Firmware Settings:
-Automatically load required libraries

[GPU]
*Renderer:
Vulkan
*Aspect Ratio:
-16:9
*Framelimit:
-59.94

*Additional Settings:
-Invalidate Cache Every Frame
-Use GPU texture scaling
-Stretch To Display Area
-Write Color Buffers

*Resolution:
-1280x720

[Audio]
-XAudio2
-Downmix to Stereo
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#3
Moving to playable
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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