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Valkyria Chronicles 2 - JAP - NPJH50145
#1
r1751

i'm not sure if the game would go ingame or not, because it stops at the start, asking something, probably savegame related. i guess it can't create a savefile. you can make out a
Code:
PARTIAL:sceUtilitySavedataInitStart Address 0x08FCF7B0, mode=12, gameName=NPJH50145, saveName=<>, fileName=
,
Code:
PARTIAL:sceUtilitySavedataInitStart Address 0x08FCF7B0, mode=10, gameName=NPJH50145, saveName=<>, fileName=
and
Code:
Savedata - Unsupported mode 10
within all the
Code:
sceKernelUnlockLwMutex not locked
spam.

you can hear some sound effects while picking the options, but no matter if you select yes or no (i'm assuming that's what the options mean) it returns back to the same screen.

there's some texture corruption visible.

edit: test.log gives me this:
Code:
2010-09-02 02:38:33,895 [GUI] ERROR org.ffmpeg - [h264 @ 0x4c7a48b0] missing picture in access unit
2010-09-02 02:38:33,910 [GUI] WARN  com.xuggle.xuggler - Error: no codec set for coder (../../../../../../../csrc/com/xuggle/xuggler/StreamCoder.cpp:686)
2010-09-02 02:38:34,426 [GUI] DEBUG com.xuggle.xuggler - Closing dangling StreamCoder (../../../../../../../csrc/com/xuggle/xuggler/StreamCoder.cpp:82)

edit2: same thing happens to the english release that came out few days ago in case anyone cares.

edit3: i'll go ahead and change this one's title to encompass both games since they're pretty much the same.


Attached Files Thumbnail(s)
   

.7z   log2.7z (Size: 10.18 KB / Downloads: 188)
Reply
#2
Any differences in r1760?
Reply
#3
no visible changes in game itself.

Code:
16344    Odin_Main    INFO    hle.sceUtility    PARTIAL:sceUtilitySavedataInitStart Address 0x08FCF7E0, mode=12, gameName=NPJH50145, saveName=<>, fileName=
26359    Odin_Main    INFO    hle.sceUtility    PARTIAL:sceUtilitySavedataInitStart Address 0x08FCF7E0, mode=10, gameName=NPJH50145, saveName=<>, fileName=
26406    Odin_Main    WARN    hle.sceUtility    Savedata MODE_SINGLEDELETE directory not found!

it can't create the save folder yet, so it also can't delete it i guess.

log and profiler attached.


Attached Files
.7z   log+profiler.7z (Size: 64.58 KB / Downloads: 169)
Reply
#4
Any improvements in r1780?
Reply
#5
yep, goes past the save creation. it can now create and load savefiles, although i got a message about the creation date not matching the psp.

after it goes past the save/load messages though, it's all black, but it shows up if i select "GE graphics only". sometimes it freezes on the starting movie, but if it doesn't (if it skips the movies), i can get to the menu.

extras menu allowed to me to unlock some stuff by using a ps3 savefile from another game, so this part sorta works. i can't seem to use any passwords though.

the game seems to get in game just fine, though once in there i'm missing a hud. after my round's over, the command view is also blank other than having some text, which also happens to every menu from then on (same thing as if i ran without the "ge graphics only" option). if the window's resized, the layer with hud and stuff doesn't resize.

eventually the game crashed.
Quote:Running Jpcsp 32bit...
Exception in thread "Odin_Main" java.lang.OutOfMemoryError: PermGen space
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at jpcsp.Allegrex.compiler.CompilerClassLoader.defineClass(CompilerClassLoader.java:34)
at jpcsp.Allegrex.compiler.CodeBlock.loadExecutable(CodeBlock.java:149)
at jpcsp.Allegrex.compiler.CodeBlock.compile(CodeBlock.java:433)
at jpcsp.Allegrex.compiler.CodeBlock.getExecutable(CodeBlock.java:447)
at jpcsp.Allegrex.compiler.Compiler.analyse(Compiler.java:288)
at jpcsp.Allegrex.compiler.Compiler.compile(Compiler.java:339)
at jpcsp.Allegrex.compiler.Compiler.compile(Compiler.java:318)
at jpcsp.Allegrex.compiler.CompilerClassLoader.findClass(CompilerClassLoader.java:50)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at _S1_6_8BE565C.s(_S1_6_8BE565C.java:92)
at _S1_6_8BE5998.s(_S1_6_8BE5998.java:152)
at _S1_6_8BE5A80.s(_S1_6_8BE5A80.java:92)
at _S1_6_8840658.s(_S1_6_8840658.java:268)
at _S1_6_8814F3C.s(_S1_6_8814F3C.java:28)
at _S1_6_88F3DA4.s(_S1_6_88F3DA4.java:56)
at _S1_6_88F3DA4.exec(_S1_6_88F3DA4.java)
at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:117)
at jpcsp.Allegrex.compiler.RuntimeContext.jump(RuntimeContext.java:130)
at _S1_6_88F3B70.s(_S1_6_88F3B70.java:76)
at _S1_6_88F3B70.exec(_S1_6_88F3B70.java)
at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:117)
at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:137)
at _S1_6_881D15C.s(_S1_6_881D15C.java:180)
at _S1_6_88F2930.s(_S1_6_88F2930.java:12)
at _S1_6_88F2930.exec(_S1_6_88F2930.java)
at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:117)
at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:137)

log+profiler attached, for when it stops at the video. at the end when it stopped i switched from info to all mode, since it finally doesn't freeze the emulator for me.

i also encountered some sort of umd browser-related crash once, so the crash log's also added.

edit: added ingame log and profiler.

edit2: at the start there's also a
Quote:31 [GUI] INFO emu - AT3+ audio format is not yet supported by Jpcsp (file=PSP_GAME/SND0.AT3)
in the umd browser, but the file is easily decodable with himdrenderer.


Attached Files Thumbnail(s)
                                           

.7z   logstuff3.7z (Size: 109.65 KB / Downloads: 174)
.7z   ingame_logs.7z (Size: 219.56 KB / Downloads: 187)
Reply
#6
urgh! i preferred it if they gave the language option like in VC1 T.T

also, can anyone give me the audio for the game? am really lazy to pull my psp out to do it (sry abt this)
Reply
#7
(10-04-2010, 06:43 PM)manafusion Wrote: urgh! i preferred it if they gave the language option like in VC1 T.T

also, can anyone give me the audio for the game? am really lazy to pull my psp out to do it (sry abt this)

I'm pretty sure that's illigal or at least against the forum rules. Decrypting the audio isn't so hard actually.
Funny thing, I spend more time on the forum instead of on emulators Tongue

Reply
#8
well, i know it aint hard. im just lazy Tongue

one problem is that in Action Mode, the FPS drops massively (leading to major lag in movement and all).
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