12-10-2010, 05:15 PM
r1891
Running with dynarec compiler (log level set to INFO)
Compability options used: Use shaders
Code:
3824 [GUI] INFO emu - Jpcsp v0.6
3831 [GUI] INFO emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10069
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.00
PARENTAL_LEVEL = 3
PSP_SYSTEM_VER = 2.50
REGION = 32768
TITLE = Street Supremacy
probably homebrew? false
3836 [GUI] DEBUG hle - Loading HLE firmware up to version 250
3840 [GUI] INFO emu - Loading global compatibility settings
3840 [GUI] INFO ge - Only GE Graphics: false
3868 [GUI] INFO hle.sceAudio - Audio ChReserve disabled: false
3868 [GUI] INFO hle.sceAudio - Audio Blocking disabled: false
3868 [GUI] INFO hle.ThreadManForUser - Audio threads disabled: false
3869 [GUI] INFO memory - Ignore invalid memory access: false
3870 [GUI] DEBUG emu - No patch file found for this game
3917 [GUI] DEBUG runtime - RuntimeContext.reset
4004 [GUI] DEBUG hle - Loading HLE firmware up to version 250
4019 [GUI] DEBUG emu - Loader: Relocation required (PRX)
4020 [GUI] DEBUG memory - PH#0: loading program 08804000 - 089BD2C8 - 089BD2C8
4036 [GUI] DEBUG memory - PH#1: loading program 089BD300 - 089F9BFC - 08AA9E74
4040 [GUI] DEBUG memory - PH alloc consumption 002A5E74 (mem 000B0278)
4041 [GUI] DEBUG memory - .sbss: ignoring zero-length type 8 section 089F9C00
4041 [GUI] DEBUG memory - .bss: clearing section 089F9C00 - 08AA9E74 (len 000B0274)
4042 [GUI] DEBUG memory - .rel.init: relocating 2 entries
4042 [GUI] DEBUG memory - .rel.text: relocating 63318 entries
4069 [GUI] DEBUG memory - .rel.fini: relocating 1 entries
4069 [GUI] DEBUG memory - .rel.lib.ent: relocating 1 entries
4069 [GUI] DEBUG memory - .rel.lib.stub: relocating 72 entries
4070 [GUI] DEBUG memory - .rel.rodata.sceModuleInfo: relocating 5 entries
4070 [GUI] DEBUG memory - .rel.rodata.sceResident: relocating 5 entries
4070 [GUI] DEBUG memory - .rel.ctors: relocating 202 entries
4070 [GUI] DEBUG memory - .rel.dtors: relocating 193 entries
4071 [GUI] DEBUG memory - .rel.eh_frame: relocating 5357 entries
4074 [GUI] DEBUG memory - .rel.rodata: relocating 4640 entries
4077 [GUI] DEBUG memory - .rel.data: relocating 2338 entries
4078 [GUI] INFO emu - Found ModuleInfo name:'pspsb' version:0101 attr:00000000 gp:08a01bf0
4079 [GUI] DEBUG memory - Reserving 0x2A5E74 bytes at 0x08804000 for module 'disc0:/PSP_GAME/SYSDIR/BOOT.BIN'
4079 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x2A5E74, addr=0x08804000: returns 0x08804000
4081 [GUI] INFO emu - Found 229 imports from 24 modules
4082 [GUI] DEBUG emu - module_start found: nid=0xD632ACDB, function=0x08804128
4082 [GUI] DEBUG emu - module_stop found: nid=0xCEE8593C, function=0x08804488
4082 [GUI] DEBUG emu - module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
4083 [GUI] DEBUG emu - module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
4083 [GUI] DEBUG emu - module_info found: nid=0xF01D73A7, addr=0x0895A830
4083 [GUI] INFO emu - 229 NIDS mapped
4085 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
4187 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
4188 [GUI] DEBUG runtime - Switching to Thread root
4188 [GUI] INFO hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
4218 [GUI] INFO ge - Using RenderingEngineLwjgl31
4218 [GUI] INFO ge - OpenGL version: 4.1.0
4219 [GUI] INFO ge - Shading Language version: 4.10 NVIDIA via Cg compiler
4219 [GUI] INFO ge - GL_CONTEXT_FLAGS; 0x0
4219 [GUI] INFO ge - GL_CONTEXT_PROFILE_MASK: 0x0
4225 [GUI] INFO ge - Using VBO
4226 [GUI] DEBUG ge - bindBuffer 0, 1
4227 [GUI] DEBUG ge - setBufferData target=0, size=2880, buffer size=2880, usage=6
4227 [GUI] INFO ge - Using shaders with Skinning
4228 [GUI] INFO ge - Using Uniform Buffer Object (UBO)
4355 [GUI] DEBUG ge - useProgram 3
4355 [GUI] DEBUG ge - bindBuffer 1, 2
4355 [GUI] DEBUG ge - setBufferData target=1, size=688, buffer size=0, usage=6
4361 [GUI] DEBUG ge - bindBuffer 0, 3
4361 [GUI] DEBUG ge - setBufferData target=0, size=8388608, buffer size=8388608, usage=0
4374 [GUI] DEBUG ge - bindBuffer 0, 4
4374 [GUI] DEBUG ge - setBufferData target=0, size=8388608, buffer size=8388608, usage=0
4384 [GUI] DEBUG ge - bindBuffer 0, 5
4384 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
4384 [GUI] DEBUG ge - genTexture
4386 [GUI] DEBUG ge - bindTexture 1
4386 [GUI] DEBUG ge - setTexImage level=0, internalFormat=3, 512x512, format=3, type=3, textureSize=0
4387 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
4387 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
4387 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
4387 [GUI] DEBUG ge - setTextureWrapMode 1, 1
4388 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
4388 [GUI] DEBUG ge - useProgram 3
4388 [GUI] DEBUG ge - disableFlag GU_LIGHT0
4389 [GUI] DEBUG ge - disableFlag GU_LIGHT1
4389 [GUI] DEBUG ge - disableFlag GU_LIGHT2
4389 [GUI] DEBUG ge - disableFlag GU_LIGHT3
4389 [GUI] DEBUG ge - startDisplay
4390 [GUI] DEBUG ge - setViewport x=0, y=0, width=480, height=272
4390 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
4390 [GUI] DEBUG ge - bindTexture 1
4390 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
4391 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
4391 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
4392 [GUI] DEBUG ge - disableFlag GU_BLEND
4392 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
4392 [GUI] DEBUG ge - disableFlag GU_FOG
4392 [GUI] DEBUG ge - disableFlag GU_LIGHTING
4393 [GUI] DEBUG ge - disableFlag GU_COLOR_LOGIC_OP
4393 [GUI] DEBUG ge - disableFlag GU_STENCIL_TEST
4393 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
4393 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
4393 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
4394 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
4394 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
4394 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
4394 [GUI] DEBUG ge - setTextureWrapMode 1, 1
4394 [GUI] DEBUG ge - setDepthMask disabled
4395 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
4395 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
4395 [GUI] DEBUG ge - setFrontFace clockwise
4395 [GUI] DEBUG ge - setBones count=0
4396 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
4397 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
4397 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
4397 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
4398 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
4398 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
4398 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
4398 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
4399 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
4399 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
4399 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
4400 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
4400 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
4400 [GUI] DEBUG ge - disableClientState 0
4400 [GUI] DEBUG ge - enableVertexAttribArray 0
4401 [GUI] DEBUG ge - disableClientState 1
4401 [GUI] DEBUG ge - disableClientState 2
4401 [GUI] DEBUG ge - disableClientState 3
4401 [GUI] DEBUG ge - enableVertexAttribArray 4
4401 [GUI] DEBUG ge - bindBuffer 0, 5
4402 [GUI] DEBUG ge - setVertexAttribPointer id=0, size=2, type=6, normalized=false, stride=16, offset=0
4402 [GUI] DEBUG ge - setVertexAttribPointer id=4, size=2, type=6, normalized=false, stride=16, offset=8
4403 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
4403 [GUI] DEBUG ge - bindBuffer 1, 2
4403 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
4403 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
4404 [GUI] DEBUG ge - setTextureFunc func=0
4404 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
4404 [GUI] DEBUG ge - setTextureWrapMode 0, 0
4404 [GUI] DEBUG ge - setFrontFace counter-clockwise
4404 [GUI] DEBUG ge - endDirectRendering
4405 [GUI] DEBUG ge - useProgram 0
4405 [GUI] DEBUG ge - endDisplay
4405 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
4615 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
4615 [GUI] DEBUG ge - useProgram 3
4615 [GUI] DEBUG ge - disableFlag GU_LIGHT0
4615 [GUI] DEBUG ge - disableFlag GU_LIGHT1
4616 [GUI] DEBUG ge - disableFlag GU_LIGHT2
4616 [GUI] DEBUG ge - disableFlag GU_LIGHT3
4616 [GUI] DEBUG ge - startDisplay
4616 [GUI] DEBUG ge - setViewport x=0, y=0, width=480, height=272
4616 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
4617 [GUI] DEBUG ge - bindTexture 1
4617 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
4617 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
4618 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
4618 [GUI] DEBUG ge - disableFlag GU_BLEND
4618 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
4618 [GUI] DEBUG ge - disableFlag GU_FOG
4618 [GUI] DEBUG ge - disableFlag GU_LIGHTING
4619 [GUI] DEBUG ge - disableFlag GU_COLOR_LOGIC_OP
4619 [GUI] DEBUG ge - disableFlag GU_STENCIL_TEST
4619 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
4619 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
4619 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
4620 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
4620 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
4620 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
4620 [GUI] DEBUG ge - setTextureWrapMode 1, 1
4620 [GUI] DEBUG ge - setDepthMask disabled
4621 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
4621 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
4621 [GUI] DEBUG ge - setFrontFace clockwise
4621 [GUI] DEBUG ge - setBones count=0
4621 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
4622 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
4622 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
4622 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
4622 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
4623 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
4623 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
4623 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
4623 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
4624 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
4624 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
4624 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
4624 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
4625 [GUI] DEBUG ge - disableClientState 0
4625 [GUI] DEBUG ge - disableClientState 1
4625 [GUI] DEBUG ge - disableClientState 2
4625 [GUI] DEBUG ge - disableClientState 3
4625 [GUI] DEBUG ge - bindBuffer 0, 5
4625 [GUI] DEBUG ge - setVertexAttribPointer id=0, size=2, type=6, normalized=false, stride=16, offset=0
4626 [GUI] DEBUG ge - setVertexAttribPointer id=4, size=2, type=6, normalized=false, stride=16, offset=8
4626 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
4626 [GUI] DEBUG ge - bindBuffer 1, 2
4626 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
4626 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
4627 [GUI] DEBUG ge - setTextureFunc func=0
4627 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
4627 [GUI] DEBUG ge - setTextureWrapMode 0, 0
4627 [GUI] DEBUG ge - setFrontFace counter-clockwise
4627 [GUI] DEBUG ge - endDirectRendering
4628 [GUI] DEBUG ge - useProgram 0
4628 [GUI] DEBUG ge - endDisplay
4628 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
Compability options used: Use shaders