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Street Supremacy - USA - ULUS10069
#1
r1891
Code:
3824 [GUI] INFO  emu - Jpcsp v0.6
3831 [GUI] INFO  emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10069
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.00
PARENTAL_LEVEL = 3
PSP_SYSTEM_VER = 2.50
REGION = 32768
TITLE = Street Supremacy
probably homebrew? false
3836 [GUI] DEBUG hle - Loading HLE firmware up to version 250
3840 [GUI] INFO  emu - Loading global compatibility settings
3840 [GUI] INFO  ge - Only GE Graphics: false
3868 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
3868 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
3868 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
3869 [GUI] INFO  memory - Ignore invalid memory access: false
3870 [GUI] DEBUG emu - No patch file found for this game
3917 [GUI] DEBUG runtime - RuntimeContext.reset
4004 [GUI] DEBUG hle - Loading HLE firmware up to version 250
4019 [GUI] DEBUG emu - Loader: Relocation required (PRX)
4020 [GUI] DEBUG memory - PH#0: loading program 08804000 - 089BD2C8 - 089BD2C8
4036 [GUI] DEBUG memory - PH#1: loading program 089BD300 - 089F9BFC - 08AA9E74
4040 [GUI] DEBUG memory - PH alloc consumption 002A5E74 (mem 000B0278)
4041 [GUI] DEBUG memory - .sbss: ignoring zero-length type 8 section 089F9C00
4041 [GUI] DEBUG memory - .bss: clearing section 089F9C00 - 08AA9E74 (len 000B0274)
4042 [GUI] DEBUG memory - .rel.init: relocating 2 entries
4042 [GUI] DEBUG memory - .rel.text: relocating 63318 entries
4069 [GUI] DEBUG memory - .rel.fini: relocating 1 entries
4069 [GUI] DEBUG memory - .rel.lib.ent: relocating 1 entries
4069 [GUI] DEBUG memory - .rel.lib.stub: relocating 72 entries
4070 [GUI] DEBUG memory - .rel.rodata.sceModuleInfo: relocating 5 entries
4070 [GUI] DEBUG memory - .rel.rodata.sceResident: relocating 5 entries
4070 [GUI] DEBUG memory - .rel.ctors: relocating 202 entries
4070 [GUI] DEBUG memory - .rel.dtors: relocating 193 entries
4071 [GUI] DEBUG memory - .rel.eh_frame: relocating 5357 entries
4074 [GUI] DEBUG memory - .rel.rodata: relocating 4640 entries
4077 [GUI] DEBUG memory - .rel.data: relocating 2338 entries
4078 [GUI] INFO  emu - Found ModuleInfo name:'pspsb' version:0101 attr:00000000 gp:08a01bf0
4079 [GUI] DEBUG memory - Reserving 0x2A5E74 bytes at 0x08804000 for module 'disc0:/PSP_GAME/SYSDIR/BOOT.BIN'
4079 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x2A5E74, addr=0x08804000: returns 0x08804000
4081 [GUI] INFO  emu - Found 229 imports from 24 modules
4082 [GUI] DEBUG emu - module_start found: nid=0xD632ACDB, function=0x08804128
4082 [GUI] DEBUG emu - module_stop found: nid=0xCEE8593C, function=0x08804488
4082 [GUI] DEBUG emu - module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
4083 [GUI] DEBUG emu - module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
4083 [GUI] DEBUG emu - module_info found: nid=0xF01D73A7, addr=0x0895A830
4083 [GUI] INFO  emu - 229 NIDS mapped
4085 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
4187 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
4188 [GUI] DEBUG runtime - Switching to Thread root
4188 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
4218 [GUI] INFO  ge - Using RenderingEngineLwjgl31
4218 [GUI] INFO  ge - OpenGL version: 4.1.0
4219 [GUI] INFO  ge - Shading Language version: 4.10 NVIDIA via Cg compiler
4219 [GUI] INFO  ge - GL_CONTEXT_FLAGS; 0x0
4219 [GUI] INFO  ge - GL_CONTEXT_PROFILE_MASK: 0x0
4225 [GUI] INFO  ge - Using VBO
4226 [GUI] DEBUG ge - bindBuffer 0, 1
4227 [GUI] DEBUG ge - setBufferData target=0, size=2880, buffer size=2880, usage=6
4227 [GUI] INFO  ge - Using shaders with Skinning
4228 [GUI] INFO  ge - Using Uniform Buffer Object (UBO)
4355 [GUI] DEBUG ge - useProgram 3
4355 [GUI] DEBUG ge - bindBuffer 1, 2
4355 [GUI] DEBUG ge - setBufferData target=1, size=688, buffer size=0, usage=6
4361 [GUI] DEBUG ge - bindBuffer 0, 3
4361 [GUI] DEBUG ge - setBufferData target=0, size=8388608, buffer size=8388608, usage=0
4374 [GUI] DEBUG ge - bindBuffer 0, 4
4374 [GUI] DEBUG ge - setBufferData target=0, size=8388608, buffer size=8388608, usage=0
4384 [GUI] DEBUG ge - bindBuffer 0, 5
4384 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
4384 [GUI] DEBUG ge - genTexture
4386 [GUI] DEBUG ge - bindTexture 1
4386 [GUI] DEBUG ge - setTexImage level=0, internalFormat=3, 512x512, format=3, type=3, textureSize=0
4387 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
4387 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
4387 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
4387 [GUI] DEBUG ge - setTextureWrapMode 1, 1
4388 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
4388 [GUI] DEBUG ge - useProgram 3
4388 [GUI] DEBUG ge - disableFlag GU_LIGHT0
4389 [GUI] DEBUG ge - disableFlag GU_LIGHT1
4389 [GUI] DEBUG ge - disableFlag GU_LIGHT2
4389 [GUI] DEBUG ge - disableFlag GU_LIGHT3
4389 [GUI] DEBUG ge - startDisplay
4390 [GUI] DEBUG ge - setViewport x=0, y=0, width=480, height=272
4390 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
4390 [GUI] DEBUG ge - bindTexture 1
4390 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
4391 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
4391 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
4392 [GUI] DEBUG ge - disableFlag GU_BLEND
4392 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
4392 [GUI] DEBUG ge - disableFlag GU_FOG
4392 [GUI] DEBUG ge - disableFlag GU_LIGHTING
4393 [GUI] DEBUG ge - disableFlag GU_COLOR_LOGIC_OP
4393 [GUI] DEBUG ge - disableFlag GU_STENCIL_TEST
4393 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
4393 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
4393 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
4394 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
4394 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
4394 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
4394 [GUI] DEBUG ge - setTextureWrapMode 1, 1
4394 [GUI] DEBUG ge - setDepthMask disabled
4395 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
4395 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
4395 [GUI] DEBUG ge - setFrontFace clockwise
4395 [GUI] DEBUG ge - setBones count=0
4396 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
4397 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
4397 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
4397 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
4398 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
4398 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
4398 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
4398 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
4399 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
4399 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
4399 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
4400 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
4400 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
4400 [GUI] DEBUG ge - disableClientState 0
4400 [GUI] DEBUG ge - enableVertexAttribArray 0
4401 [GUI] DEBUG ge - disableClientState 1
4401 [GUI] DEBUG ge - disableClientState 2
4401 [GUI] DEBUG ge - disableClientState 3
4401 [GUI] DEBUG ge - enableVertexAttribArray 4
4401 [GUI] DEBUG ge - bindBuffer 0, 5
4402 [GUI] DEBUG ge - setVertexAttribPointer id=0, size=2, type=6, normalized=false, stride=16, offset=0
4402 [GUI] DEBUG ge - setVertexAttribPointer id=4, size=2, type=6, normalized=false, stride=16, offset=8
4403 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
4403 [GUI] DEBUG ge - bindBuffer 1, 2
4403 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
4403 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
4404 [GUI] DEBUG ge - setTextureFunc func=0
4404 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
4404 [GUI] DEBUG ge - setTextureWrapMode 0, 0
4404 [GUI] DEBUG ge - setFrontFace counter-clockwise
4404 [GUI] DEBUG ge - endDirectRendering
4405 [GUI] DEBUG ge - useProgram 0
4405 [GUI] DEBUG ge - endDisplay
4405 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
4615 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
4615 [GUI] DEBUG ge - useProgram 3
4615 [GUI] DEBUG ge - disableFlag GU_LIGHT0
4615 [GUI] DEBUG ge - disableFlag GU_LIGHT1
4616 [GUI] DEBUG ge - disableFlag GU_LIGHT2
4616 [GUI] DEBUG ge - disableFlag GU_LIGHT3
4616 [GUI] DEBUG ge - startDisplay
4616 [GUI] DEBUG ge - setViewport x=0, y=0, width=480, height=272
4616 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
4617 [GUI] DEBUG ge - bindTexture 1
4617 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
4617 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
4618 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
4618 [GUI] DEBUG ge - disableFlag GU_BLEND
4618 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
4618 [GUI] DEBUG ge - disableFlag GU_FOG
4618 [GUI] DEBUG ge - disableFlag GU_LIGHTING
4619 [GUI] DEBUG ge - disableFlag GU_COLOR_LOGIC_OP
4619 [GUI] DEBUG ge - disableFlag GU_STENCIL_TEST
4619 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
4619 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
4619 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
4620 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
4620 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
4620 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
4620 [GUI] DEBUG ge - setTextureWrapMode 1, 1
4620 [GUI] DEBUG ge - setDepthMask disabled
4621 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
4621 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
4621 [GUI] DEBUG ge - setFrontFace clockwise
4621 [GUI] DEBUG ge - setBones count=0
4621 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
4622 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
4622 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
4622 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
4622 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
4623 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
4623 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
4623 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
4623 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
4624 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
4624 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
4624 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
4624 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
4625 [GUI] DEBUG ge - disableClientState 0
4625 [GUI] DEBUG ge - disableClientState 1
4625 [GUI] DEBUG ge - disableClientState 2
4625 [GUI] DEBUG ge - disableClientState 3
4625 [GUI] DEBUG ge - bindBuffer 0, 5
4625 [GUI] DEBUG ge - setVertexAttribPointer id=0, size=2, type=6, normalized=false, stride=16, offset=0
4626 [GUI] DEBUG ge - setVertexAttribPointer id=4, size=2, type=6, normalized=false, stride=16, offset=8
4626 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
4626 [GUI] DEBUG ge - bindBuffer 1, 2
4626 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
4626 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
4627 [GUI] DEBUG ge - setTextureFunc func=0
4627 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
4627 [GUI] DEBUG ge - setTextureWrapMode 0, 0
4627 [GUI] DEBUG ge - setFrontFace counter-clockwise
4627 [GUI] DEBUG ge - endDirectRendering
4628 [GUI] DEBUG ge - useProgram 0
4628 [GUI] DEBUG ge - endDisplay
4628 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
Running with dynarec compiler (log level set to INFO)
Compability options used: Use shaders


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#2
using r 3236
still goes ingame
few problems with this game so far
videos keep flickering (PSMF problem ??)
ingame the cars have no textures
if you tick use shaders
the cars are then correct but then the road is all messed up
the game is only running at 15 fps which is pretty slow
here is an info log


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.zip   log.zip (Size: 176.46 KB / Downloads: 160)
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