12-10-2010, 06:41 PM
Broken, defect introduced in this revision - r1897.
r1897
Running with dynarec compiler (log level set to INFO)
Compability options used: None
r1897
Code:
2286 [GUI] INFO emu - Jpcsp v0.6
2293 [GUI] INFO emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10314
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.01
PARENTAL_LEVEL = 5
PSP_SYSTEM_VER = 3.51
REGION = 32768
TITLE = SWAT®: Target Liberty™
probably homebrew? false
2298 [GUI] DEBUG hle - Loading HLE firmware up to version 351
2302 [GUI] INFO emu - Loading global compatibility settings
2303 [GUI] INFO ge - Only GE Graphics: false
2330 [GUI] INFO hle.sceAudio - Audio ChReserve disabled: false
2331 [GUI] INFO hle.sceAudio - Audio Blocking disabled: false
2331 [GUI] INFO hle.ThreadManForUser - Audio threads disabled: false
2332 [GUI] INFO memory - Ignore invalid memory access: false
2333 [GUI] DEBUG emu - No patch file found for this game
2339 [GUI] DEBUG runtime - RuntimeContext.reset
2425 [GUI] DEBUG hle - Loading HLE firmware up to version 351
2441 [GUI] DEBUG emu - Loader: Relocation required (PRX)
2441 [GUI] DEBUG memory - PH#0: loading program 08804000 - 08AA1D70 - 08AA1D70
2462 [GUI] DEBUG memory - PH#1: loading program 08AA1D80 - 08AB1998 - 08D48FC0
2465 [GUI] DEBUG memory - PH alloc consumption 00544FC0 (mem 00297628)
2466 [GUI] DEBUG memory - .sbss: ignoring zero-length type 8 section 08AB19A0
2466 [GUI] DEBUG memory - .bss: clearing section 08AB19C0 - 08D48FC0 (len 00297600)
2467 [GUI] DEBUG memory - PH#2: relocating 133971 entries
2515 [GUI] INFO emu - Found ModuleInfo name:'SWAT' version:0101 attr:00000000 gp:08ab9990
2516 [GUI] DEBUG memory - Reserving 0x544FC0 bytes at 0x08804000 for module 'disc0:/PSP_GAME/SYSDIR/BOOT.BIN'
2517 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x544FC0, addr=0x08804000: returns 0x08804000
2518 [GUI] INFO emu - Found 242 imports from 30 modules
2519 [GUI] DEBUG emu - module_start found: nid=0xD632ACDB, function=0x08804124
2520 [GUI] DEBUG emu - module_stop found: nid=0xCEE8593C, function=0x088044BC
2520 [GUI] DEBUG emu - module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
2520 [GUI] DEBUG emu - module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
2520 [GUI] DEBUG emu - module_info found: nid=0xF01D73A7, addr=0x08A74698
2521 [GUI] WARN emu - module_sdk_version found: nid=0x11B97506, sdk_version=0x03050010
2521 [GUI] INFO emu - 242 NIDS mapped
2523 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
2624 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
2624 [GUI] DEBUG runtime - Switching to Thread root
2625 [GUI] INFO hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
2657 [GUI] INFO ge - Using RenderingEngineLwjgl31
2657 [GUI] INFO ge - OpenGL version: 4.1.0
2657 [GUI] INFO ge - Shading Language version: 4.10 NVIDIA via Cg compiler
2658 [GUI] INFO ge - GL_CONTEXT_FLAGS; 0x0
2658 [GUI] INFO ge - GL_CONTEXT_PROFILE_MASK: 0x0
2664 [GUI] INFO ge - Using VBO
2665 [GUI] DEBUG ge - bindBuffer 0, 1
2666 [GUI] DEBUG ge - setBufferData target=0, size=2880, buffer size=2880, usage=6
2671 [GUI] DEBUG ge - bindBuffer 0, 2
2671 [GUI] DEBUG ge - setBufferData target=0, size=8388608, buffer size=8388608, usage=0
2684 [GUI] DEBUG ge - bindBuffer 0, 3
2684 [GUI] DEBUG ge - setBufferData target=0, size=8388608, buffer size=8388608, usage=0
2692 [GUI] DEBUG ge - bindBuffer 0, 4
2692 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
2693 [GUI] DEBUG ge - genTexture
2694 [GUI] DEBUG ge - bindTexture 1
2694 [GUI] DEBUG ge - setTexImage level=0, internalFormat=3, 512x512, format=3, type=3, textureSize=0
2695 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
2695 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
2695 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
2696 [GUI] DEBUG ge - setTextureWrapMode 1, 1
2696 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
2697 [GUI] DEBUG ge - disableFlag GU_LIGHT0
2697 [GUI] DEBUG ge - disableFlag GU_LIGHT1
2697 [GUI] DEBUG ge - disableFlag GU_LIGHT2
2697 [GUI] DEBUG ge - disableFlag GU_LIGHT3
2698 [GUI] DEBUG ge - startDisplay
2698 [GUI] DEBUG ge - setViewport x=0, y=0, width=480, height=272
2698 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
2698 [GUI] DEBUG ge - bindTexture 1
2699 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
2699 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
2700 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
2700 [GUI] DEBUG ge - disableFlag GU_BLEND
2700 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
2700 [GUI] DEBUG ge - disableFlag GU_FOG
2701 [GUI] DEBUG ge - disableFlag GU_LIGHTING
2701 [GUI] DEBUG ge - disableFlag GU_COLOR_LOGIC_OP
2701 [GUI] DEBUG ge - disableFlag GU_STENCIL_TEST
2701 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
2701 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
2702 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
2702 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
2702 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
2702 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
2702 [GUI] DEBUG ge - setTextureWrapMode 1, 1
2703 [GUI] DEBUG ge - setDepthMask disabled
2703 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
2703 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
2703 [GUI] DEBUG ge - setFrontFace clockwise
2704 [GUI] DEBUG ge - setBones count=0
2705 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
2705 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
2705 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
2706 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
2706 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
2706 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
2707 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
2707 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
2707 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
2707 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
2708 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
2708 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
2708 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
2709 [GUI] DEBUG ge - enableClientState 0
2709 [GUI] DEBUG ge - disableClientState 1
2709 [GUI] DEBUG ge - disableClientState 2
2709 [GUI] DEBUG ge - enableClientState 3
2709 [GUI] DEBUG ge - bindBuffer 0, 4
2710 [GUI] DEBUG ge - setTexCoordPointer size=2, type=6, stride=16, offset=0
2710 [GUI] DEBUG ge - setVertexPointer size=2, type=6, stride=16, offset=8
2711 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
2711 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
2711 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
2711 [GUI] DEBUG ge - setTextureFunc func=12
2711 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
2712 [GUI] DEBUG ge - setTextureWrapMode 0, 0
2712 [GUI] DEBUG ge - setFrontFace counter-clockwise
2712 [GUI] DEBUG ge - endDirectRendering
2712 [GUI] DEBUG ge - endDisplay
2712 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
2734 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
2735 [GUI] DEBUG ge - disableFlag GU_LIGHT0
2735 [GUI] DEBUG ge - disableFlag GU_LIGHT1
2735 [GUI] DEBUG ge - disableFlag GU_LIGHT2
2736 [GUI] DEBUG ge - disableFlag GU_LIGHT3
2736 [GUI] DEBUG ge - startDisplay
2736 [GUI] DEBUG ge - setViewport x=0, y=0, width=480, height=272
2736 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
2736 [GUI] DEBUG ge - bindTexture 1
2737 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
2737 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
2738 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
2738 [GUI] DEBUG ge - disableFlag GU_BLEND
2738 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
2738 [GUI] DEBUG ge - disableFlag GU_FOG
2738 [GUI] DEBUG ge - disableFlag GU_LIGHTING
2739 [GUI] DEBUG ge - disableFlag GU_COLOR_LOGIC_OP
2739 [GUI] DEBUG ge - disableFlag GU_STENCIL_TEST
2739 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
2739 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
2739 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
2740 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
2740 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
2740 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
2740 [GUI] DEBUG ge - setTextureWrapMode 1, 1
2741 [GUI] DEBUG ge - setDepthMask disabled
2741 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
2741 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
2741 [GUI] DEBUG ge - setFrontFace clockwise
2741 [GUI] DEBUG ge - setBones count=0
2742 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
2742 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
2742 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
2742 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
2743 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
2743 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
2743 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
2743 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
2744 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
2744 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
2744 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
2744 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
2745 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
2745 [GUI] DEBUG ge - enableClientState 0
2745 [GUI] DEBUG ge - disableClientState 1
2745 [GUI] DEBUG ge - disableClientState 2
2745 [GUI] DEBUG ge - enableClientState 3
2745 [GUI] DEBUG ge - bindBuffer 0, 4
2746 [GUI] DEBUG ge - setTexCoordPointer size=2, type=6, stride=16, offset=0
2746 [GUI] DEBUG ge - setVertexPointer size=2, type=6, stride=16, offset=8
2746 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
2746 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
2746 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
2747 [GUI] DEBUG ge - setTextureFunc func=12
2747 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
2747 [GUI] DEBUG ge - setTextureWrapMode 0, 0
2747 [GUI] DEBUG ge - setFrontFace counter-clockwise
2747 [GUI] DEBUG ge - endDirectRendering
2748 [GUI] DEBUG ge - endDisplay
2748 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
Compability options used: None
Code:
...
26134 [user_main] WARN hle.ThreadManForUser - hleKernelWaitSema - unknown uid 0x908cc08
26134 [user_main] WARN hle.ThreadManForUser - sceKernelSignalSema - unknown uid 0x908cc08
26180 [user_main] WARN hle.ThreadManForUser - hleKernelWaitSema - unknown uid 0x908cc08
26181 [user_main] WARN hle.ThreadManForUser - sceKernelSignalSema - unknown uid 0x908cc08
26433 [user_main] INFO hle.sceMpeg - sceMpegFinish
26433 [user_main] INFO hle.sceUtility - IGNORING:sceUtilityUnloadModule(module=0x0303) PSP_MODULE_AV_MPEGBASE
26465 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/FMV/LOGO3G.BIK flags = 1 permissions = 00
26470 [user_main] INFO hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0303) PSP_MODULE_AV_MPEGBASE
26470 [user_main] INFO hle.sceMpeg - sceMpegInit
26471 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/FMV/LOGO3G.BIK flags = 1 permissions = 00
26497 [user_main] WARN hle.ThreadManForUser - hleKernelWaitSema - unknown uid 0x908cc08
26497 [user_main] WARN hle.ThreadManForUser - sceKernelSignalSema - unknown uid 0x908cc08
26511 [user_main] WARN hle.ThreadManForUser - hleKernelWaitSema - unknown uid 0x908cc08
26512 [user_main] WARN hle.ThreadManForUser - sceKernelSignalSema - unknown uid 0x908cc08
26526 [user_main] WARN hle.ThreadManForUser - hleKernelWaitSema - unknown uid 0x908cc08
26526 [user_main] WARN hle.ThreadManForUser - sceKernelSignalSema - unknown uid 0x908cc08
26619 [user_main] INFO hle.sceMpeg - sceMpegFinish
26619 [user_main] INFO hle.sceUtility - IGNORING:sceUtilityUnloadModule(module=0x0303) PSP_MODULE_AV_MPEGBASE
26623 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/FMV/SWATINTRO.BIK flags = 1 permissions = 00
26629 [user_main] INFO hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0303) PSP_MODULE_AV_MPEGBASE
26629 [user_main] INFO hle.sceMpeg - sceMpegInit
26629 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/FMV/SWATINTRO.BIK flags = 1 permissions = 00
26654 [user_main] WARN hle.ThreadManForUser - hleKernelWaitSema - unknown uid 0x908cc08
26654 [user_main] WARN hle.ThreadManForUser - sceKernelSignalSema - unknown uid 0x908cc08
26655 [user_main] INFO hle.sceMpeg - sceMpegFinish
26656 [user_main] INFO hle.sceUtility - IGNORING:sceUtilityUnloadModule(module=0x0303) PSP_MODULE_AV_MPEGBASE
26659 [user_main] INFO compiler - Replacing CodeBlock at 0x0887723C by Native Code 'nop'
26661 [user_main] INFO hle.scePower - scePowerRegisterCallback slot=-1 SceUID=4a
26672 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = DISC0:/PSP_GAME/USRDIR/WPN_FLSB.LMP flags = 1 permissions = 0777
26699 [user_main] INFO compiler - Replacing CodeBlock at 0x08969D1C by Native Code 'nop'
26703 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = DISC0:/PSP_GAME/USRDIR/DOORBOMB.LMP flags = 1 permissions = 0777
26738 [user_main] INFO compiler - Splitting _S1_2_88C62FC (4653/3000)
26782 [user_main] INFO compiler - Replacing CodeBlock at 0x08963248 by Native Code 'nop'
26925 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = DISC0:/PSP_GAME/USRDIR/HUDP_MNU.LMP flags = 1 permissions = 0777
26944 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = DISC0:/PSP_GAME/USRDIR/LOADSCRN.LMP flags = 1 permissions = 0777
27033 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = DISC0:/PSP_GAME/USRDIR/S_PLR.LMP flags = 1 permissions = 0777
27051 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = DISC0:/PSP_GAME/USRDIR/S_WEAP.LMP flags = 1 permissions = 0777
27066 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = DISC0:/PSP_GAME/USRDIR/S_EFX.LMP flags = 1 permissions = 0777
27078 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = DISC0:/PSP_GAME/USRDIR/S_PMENU.LMP flags = 1 permissions = 0777
27094 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = DISC0:/PSP_GAME/USRDIR/MUZZLE_F.LMP flags = 1 permissions = 0777
27105 [user_main] INFO compiler - Replacing CodeBlock at 0x08915768 by Native Code 'nop'
27111 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = DISC0:/PSP_GAME/USRDIR/MULTSWAT.LMP flags = 1 permissions = 0777
27126 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = DISC0:/PSP_GAME/USRDIR/SWATANIM.LMP flags = 1 permissions = 0777
27147 [user_main] INFO compiler - Replacing CodeSequence at 0x08A69040-0x08A690E4 by Native Code 'memset'
27184 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = DISC0:/PSP_GAME/USRDIR/S_MENU.LMP flags = 1 permissions = 0777
27195 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = DISC0:/PSP_GAME/USRDIR/UICURSOR.LMP flags = 1 permissions = 0777
27205 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = DISC0:/PSP_GAME/USRDIR/UISUSPCT.LMP flags = 1 permissions = 0777
27215 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = DISC0:/PSP_GAME/USRDIR/SNIPERSC.LMP flags = 1 permissions = 0777
27336 [user_main] INFO compiler - Replacing CodeBlock at 0x089B5D38 by Native Code 'nop'
27418 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = DISC0:/PSP_GAME/USRDIR/FLASH/FLASH_INTRO.SWV flags = 1 permissions = 0777
27492 [user_main] INFO compiler - Replacing CodeBlock at 0x08A68BDC by Native Code 'memcpy'
27612 [user_main] INFO compiler - Replacing CodeBlock at 0x08978F24 by Native Code 'nop'
29384 [user_main] INFO compiler - Replacing CodeBlock at 0x08A6B770 by Native Code 'strcmp'
29994 [user_main] INFO compiler - Replacing CodeBlock at 0x0897FE8C by Native Code 'nop'
30036 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = DISC0:/PSP_GAME/USRDIR/S_MMENU.LMP flags = 1 permissions = 0777
30073 [user_main] INFO compiler - Replacing CodeBlock at 0x089B4A58 by Native Code 'nop'
30077 [user_main] INFO compiler - Replacing CodeBlock at 0x08A1D650 by Native Code 'nop'
30115 [SAS_THREAD] ERROR runtime - java.lang.NegativeArraySizeException
Code:
java.lang.NegativeArraySizeException
at jpcsp.sound.SoftwareSynthesizer.generateSamples(SoftwareSynthesizer.java:39)
at jpcsp.sound.SoftwareSynthesizer.getSynthSamples(SoftwareSynthesizer.java:47)
at jpcsp.sound.SoundMixer.mix(SoundMixer.java:88)
at jpcsp.sound.SoundMixer.synthesize(SoundMixer.java:116)
at jpcsp.HLE.modules150.sceSasCore.__sceSasCore(sceSasCore.java:742)
at jpcsp.HLE.modules150.sceSasCore$17.execute(sceSasCore.java:1202)
at jpcsp.HLE.modules.HLEModuleManager.handleSyscall(HLEModuleManager.java:346)
at jpcsp.HLE.SyscallHandler.syscall(SyscallHandler.java:47)
at jpcsp.Allegrex.compiler.RuntimeContext.syscall(RuntimeContext.java:652)
at _S1_2_8A74314.s(_S1_2_8A74314.java:4)
at _S1_2_8A46898.s(_S1_2_8A46898.java:72)
at _S1_2_89BC8A4.s(_S1_2_89BC8A4.java:128)
at _S1_2_89BC8A4.exec(_S1_2_89BC8A4.java)
at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:683)
at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:47)
Code:
------------------------------------------------------------
Thread ID - 0x0000001E
Th Name - SAS_THREAD
zr:0x00000000 at:0x00000000 v0:0x80420005 v1:0x00000000
a0:0x08D43500 a1:0x08D386C0 a2:0x08D40000 a3:0x80420000
t0:0x00000100 t1:0x08D434A0 t2:0x00000000 t3:0x80440000
t4:0x08D40000 t5:0x00000001 t6:0x08D40000 t7:0x08D40000
s0:0x08D386C0 s1:0x00000000 s2:0x08D40000 s3:0x08D386C0
s4:0x09FFF488 s5:0x08BD0000 s6:0xC9000000 s7:0xC7000000
t8:0x08D40000 t9:0xC2000001 k0:0x09FBDB00 k1:0x00000000
gp:0x08AB9990 sp:0x09FBDA90 fp:0x48000000 ra:0x08A468E4
0x089BC8A4: 0x27BDFFE0 - addiu $sp, $sp, -32
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 615 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0005 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 650 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'AMB_THREAD' ID: 0x0019 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x089BF958 Stack: 0x09FBEC00 - 0x09FBFC00 Stack Size: 0x00001000
Thread Run Clocks: 61802 Exit Code: 0x800201A4
Thread Wait Type: None (delay 1000 us, rest 0 us) Us: 1000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x0008 Module ID: 0x0001
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x088041F8 Stack: 0x09FBFC00 - 0x09FFFC00 Stack Size: 0x00040000
Thread Run Clocks: 275566030 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceWaveMain' ID: 0x001B Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x08A45930 Stack: 0x09FBDC00 - 0x09FBEC00 Stack Size: 0x00001000
Thread Run Clocks: 447567 Exit Code: 0x800201A4
Thread Wait Type: None (delay 10000 us, rest 0 us) Us: 10000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SAS_THREAD' ID: 0x001E Module ID: 0x0001
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x089BC8A4 Stack: 0x09FB9C00 - 0x09FBDC00 Stack Size: 0x00004000
Thread Run Clocks: 94507 Exit Code: 0x800201A4
Thread Wait Type: None Us: 1018 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory: 016CD520 23909664 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X]
Fragmented memory: 00170F00 1511168 bytes
[ XXXXX]
------------------------------------------------------------