This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Syphon Filter: Dark Mirror - USA - UCUS98641
#1
r2110
Code:
1717 [GUI] INFO  emu - Java version: 1.6.0_23 (1.6.0_23-b05)
1718 [GUI] INFO  emu - Jpcsp v0.6
1720 [GUI] INFO  emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = UCUS98641
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.01
PARENTAL_LEVEL = 9
PSP_SYSTEM_VER = 2.60
REGION = 32768
TITLE = Syphon FilterĀ®: Dark Mirror
probably homebrew? false
1725 [GUI] DEBUG hle - Loading HLE firmware up to version 260
1762 [GUI] INFO  emu - Loading global compatibility settings:
1762 [GUI] INFO  emu - Configuration / Region
1764 [GUI] INFO  emu -     Language                                 [English]
1765 [GUI] INFO  emu -     Button preference:                       ["O" for "Enter"]
1765 [GUI] INFO  emu -     Daylight savings:                        [Off]
1765 [GUI] INFO  emu -     Time zone offset in minutes (GMT+/-):    [0]
1766 [GUI] INFO  emu -     Time format:                             [24H]
1766 [GUI] INFO  emu -     Date format:                             [YYYY-MM-DD]
1766 [GUI] INFO  emu -     WLAN power saving mode:                  [Off]
1767 [GUI] INFO  emu -     Ad hoc channel:                          [Auto]
1767 [GUI] INFO  emu -     Nickname:                                [BlackDaemon]
1767 [GUI] INFO  emu - Configuration / Video
1768 [GUI] INFO  emu -     [ ] Disable VBO (automatically disabled if not supported)
1768 [GUI] INFO  emu -     [ ] Only GE graphics (not recommended for homebrew)
1768 [GUI] INFO  emu -     [X] Use vertex cache
1769 [GUI] INFO  emu -     [X] Use shaders (experimental)
1769 [GUI] INFO  emu -     [ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
1769 [GUI] INFO  emu -     [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
1769 [GUI] INFO  emu -     [X] Enable VAO (only relevant when using shaders and vertex cache)
1770 [GUI] INFO  emu -     [X] Enable saving GE screen to Textures instead of Memory
1770 [GUI] INFO  emu -     [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
1770 [GUI] INFO  emu -     [ ] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
1771 [GUI] INFO  emu - Configuration / Audio
1771 [GUI] INFO  emu -     [ ] Disable audio threads
1771 [GUI] INFO  emu -     [ ] Disable audio channels (not recommended)
1772 [GUI] INFO  emu -     [ ] Disable audio blocking
1772 [GUI] INFO  emu - Configuration / Memory
1772 [GUI] INFO  emu -     [ ] Ignore invalid memory access (not recommended for test reports, but improves performance)
1773 [GUI] INFO  emu -     [ ] Ignore unmapped imports (not recommended)
1773 [GUI] INFO  emu - Configuration / Media
1773 [GUI] INFO  emu -     [ ] Use Media Engine
1773 [GUI] INFO  emu -     [ ] Extract media files to tmp folder
1774 [GUI] INFO  emu -     [ ] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
1774 [GUI] INFO  emu -     [ ] Use non-native fonts from flash0 folder
1774 [GUI] INFO  emu - Configuration / Compiler
1774 [GUI] INFO  emu -     [X] Use compiler (dynarec)
1775 [GUI] INFO  emu -     [ ] Output profiler info to profiler.txt (only for compiler)
1775 [GUI] INFO  emu -     [3000] Maximum method size
1775 [GUI] INFO  emu - Configuration / Crypto
1776 [GUI] INFO  emu -     [ ] Extract decrypted EBOOT.BIN files to the TMP folder
1776 [GUI] INFO  emu -     [ ] Handle SAVEDATA in crypto mode
1776 [GUI] INFO  emu -     [ ] Extract original PGD files to the TMP folder
1776 [GUI] INFO  ge - Only GE Graphics: false
1799 [GUI] INFO  ge - Using Async Vertex Cache
1799 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
1800 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
1800 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
1800 [GUI] INFO  memory - Ignore invalid memory access: false
1804 [GUI] DEBUG emu - No patch file found for this game
1926 [GUI] DEBUG hle - Loading HLE firmware up to version 260
1943 [GUI] DEBUG emu - Loader: Relocation required (PRX)
1943 [GUI] DEBUG memory - PH#0: loading program 08804000 - 08E79DBC - 08E79DBC
1986 [GUI] DEBUG memory - PH#1: loading program 08E79DC0 - 08E8313C - 08EE6B70
1988 [GUI] DEBUG memory - PH alloc consumption 006E2B70 (mem 00063A34)
1988 [GUI] DEBUG memory - .bss: clearing section 08E83140 - 08EE6B70 (len 00063A30)
1989 [GUI] DEBUG memory - .rel.text: relocating 210573 entries
2049 [GUI] DEBUG memory - .rel.lib.ent: relocating 1 entries
2050 [GUI] DEBUG memory - .rel.lib.stub: relocating 93 entries
2050 [GUI] DEBUG memory - .rel.rodata.sceModuleInfo: relocating 4 entries
2050 [GUI] DEBUG memory - .rel.rodata.sceResident: relocating 5 entries
2050 [GUI] DEBUG memory - .rel.rodata: relocating 4351 entries
2053 [GUI] DEBUG memory - .rel.data: relocating 39143 entries
2064 [GUI] DEBUG memory - .rel.eh_frame: relocating 2 entries
2064 [GUI] DEBUG memory - .rel.cplinit: relocating 381 entries
2064 [GUI] DEBUG memory - .rel.linkonce.d: relocating 5385 entries
2066 [GUI] INFO  emu - Found ModuleInfo name:'LogansShadow' version:0101 attr:00000000 gp:00000000
2066 [GUI] DEBUG memory - Reserving 0x6E2B70 bytes at 0x08804000 for module 'disc0:/PSP_GAME/SYSDIR/BOOT.BIN'
2067 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x6E2B70, addr=0x08804000: returns 0x08804000
2068 [GUI] DEBUG emu - Processing Import #0: sceUmdUser
s_modulename    08DAFB78
s_version        0011
s_flags            4001
s_size            0005
s_imports        0005
s_nid            08DB01E4
s_text            08DAF88C

2069 [GUI] DEBUG emu - Processing Import #1: sceAudio
s_modulename    08DAFB88
s_version        0011
s_flags            4001
s_size            0005
s_imports        000C
s_nid            08DB01B4
s_text            08DAF82C

2070 [GUI] DEBUG emu - Processing Import #2: sceSasCore
s_modulename    08DAFB98
s_version        0011
s_flags            4009
s_size            0005
s_imports        0015
s_nid            08DB0160
s_text            08DAF784

2070 [GUI] DEBUG emu - Processing Import #3: sceMpeg
s_modulename    08DAFBA8
s_version        0011
s_flags            0009
s_size            0005
s_imports        0018
s_nid            08DB0100
s_text            08DAF6C4

2071 [GUI] DEBUG emu - Processing Import #4: sceDmac
s_modulename    08DAFBB4
s_version        0011
s_flags            4001
s_size            0005
s_imports        0001
s_nid            08DB00FC
s_text            08DAF6BC

2071 [GUI] DEBUG emu - Processing Import #5: sceRtc
s_modulename    08DAFBC0
s_version        0011
s_flags            4001
s_size            0005
s_imports        0003
s_nid            08DB00F0
s_text            08DAF6A4

2072 [GUI] DEBUG emu - Processing Import #6: sceUtility
s_modulename    08DAFBCC
s_version        0011
s_flags            4001
s_size            0005
s_imports        0019
s_nid            08DB008C
s_text            08DAF5DC

2073 [GUI] DEBUG emu - Processing Import #7: sceWlanDrv
s_modulename    08DAFBDC
s_version        0011
s_flags            4001
s_size            0005
s_imports        0001
s_nid            08DB0088
s_text            08DAF5D4

2073 [GUI] DEBUG emu - Processing Import #8: sceNet
s_modulename    08DAFBEC
s_version        0011
s_flags            0009
s_size            0005
s_imports        0004
s_nid            08DB0078
s_text            08DAF5B4

2074 [GUI] DEBUG emu - Processing Import #9: sceNetAdhoc
s_modulename    08DAFBF8
s_version        0011
s_flags            0009
s_size            0005
s_imports        0007
s_nid            08DB005C
s_text            08DAF57C

2074 [GUI] DEBUG emu - Processing Import #10: sceNetAdhocctl
s_modulename    08DAFC08
s_version        0011
s_flags            0009
s_size            0005
s_imports        0007
s_nid            08DB0040
s_text            08DAF544

2075 [GUI] DEBUG emu - Processing Import #11: sceNetInet
s_modulename    08DAFC1C
s_version        0011
s_flags            0009
s_size            0005
s_imports        0016
s_nid            08DAFFE8
s_text            08DAF494

2075 [GUI] DEBUG emu - Processing Import #12: sceNetApctl
s_modulename    08DAFC2C
s_version        0011
s_flags            0009
s_size            0005
s_imports        0004
s_nid            08DAFFD8
s_text            08DAF474

2076 [GUI] DEBUG emu - Processing Import #13: sceAtrac3plus
s_modulename    08DAFC3C
s_version        0011
s_flags            0009
s_size            0005
s_imports        000B
s_nid            08DAFFAC
s_text            08DAF41C

2076 [GUI] DEBUG emu - Processing Import #14: scePower
s_modulename    08DAFC50
s_version        0011
s_flags            4001
s_size            0005
s_imports        0002
s_nid            08DAFFA4
s_text            08DAF40C

2077 [GUI] DEBUG emu - Processing Import #15: sceNetAdhocMatching
s_modulename    08DAFC60
s_version        0011
s_flags            0009
s_size            0005
s_imports        0002
s_nid            08DAFF9C
s_text            08DAF3FC

2077 [GUI] DEBUG emu - Processing Import #16: IoFileMgrForUser
s_modulename    08DAFC78
s_version        0011
s_flags            4001
s_size            0005
s_imports        000F
s_nid            08DAFF60
s_text            08DAF384

2078 [GUI] DEBUG emu - Processing Import #17: Kernel_Library
s_modulename    08DAFC90
s_version        0011
s_flags            0001
s_size            0005
s_imports        0003
s_nid            08DAFF54
s_text            08DAF36C

2078 [GUI] DEBUG emu - Processing Import #18: LoadExecForUser
s_modulename    08DAFCA4
s_version        0011
s_flags            4001
s_size            0005
s_imports        0002
s_nid            08DAFF4C
s_text            08DAF35C

2079 [GUI] DEBUG emu - Processing Import #19: ModuleMgrForUser
s_modulename    08DAFCB8
s_version        0011
s_flags            4001
s_size            0005
s_imports        0007
s_nid            08DAFF30
s_text            08DAF324

2079 [GUI] DEBUG emu - Processing Import #20: StdioForUser
s_modulename    08DAFCD0
s_version        0011
s_flags            4001
s_size            0005
s_imports        0003
s_nid            08DAFF24
s_text            08DAF30C

2080 [GUI] DEBUG emu - Processing Import #21: SysMemUserForUser
s_modulename    08DAFCE4
s_version        0011
s_flags            4000
s_size            0005
s_imports        0008
s_nid            08DAFF04
s_text            08DAF2CC

2080 [GUI] DEBUG emu - Processing Import #22: ThreadManForUser
s_modulename    08DAFCFC
s_version        0011
s_flags            4001
s_size            0005
s_imports        0029
s_nid            08DAFE60
s_text            08DAF184

2081 [GUI] DEBUG emu - Processing Import #23: UtilsForUser
s_modulename    08DAFD14
s_version        0011
s_flags            4001
s_size            0005
s_imports        0007
s_nid            08DAFE44
s_text            08DAF14C

2081 [GUI] DEBUG emu - Processing Import #24: sceSuspendForUser
s_modulename    08DAFD28
s_version        0011
s_flags            4000
s_size            0005
s_imports        0005
s_nid            08DAFE30
s_text            08DAF124

2082 [GUI] DEBUG emu - Processing Import #25: sceCtrl
s_modulename    08DAFD40
s_version        0011
s_flags            4001
s_size            0005
s_imports        0007
s_nid            08DAFE14
s_text            08DAF0EC

2082 [GUI] DEBUG emu - Processing Import #26: sceDisplay
s_modulename    08DAFD4C
s_version        0011
s_flags            4001
s_size            0005
s_imports        0005
s_nid            08DAFE00
s_text            08DAF0C4

2083 [GUI] DEBUG emu - Processing Import #27: sceGe_user
s_modulename    08DAFD5C
s_version        0011
s_flags            4001
s_size            0005
s_imports        0006
s_nid            08DAFDE8
s_text            08DAF094

2083 [GUI] DEBUG emu - Processing Import #28: sceOpenPSID
s_modulename    08DAFD6C
s_version        0011
s_flags            4001
s_size            0005
s_imports        0001
s_nid            08DAFDE4
s_text            08DAF08C

2084 [GUI] DEBUG emu - Processing Import #29: sceNetResolver
s_modulename    08DAFD7C
s_version        0011
s_flags            0009
s_size            0005
s_imports        0003
s_nid            08DAFDD8
s_text            08DAF074

2084 [GUI] DEBUG emu - Processing Import #30: InterruptManager
s_modulename    08DAFD90
s_version        0011
s_flags            4000
s_size            0005
s_imports        0003
s_nid            08DAFDCC
s_text            08DAF05C

2085 [GUI] INFO  emu - Found 267 unresolved imports
2085 [GUI] DEBUG emu - Processing header #0 at 0x08DAF8B8: LogansShadow
modulename    00000000
version        0000
attr        8000
size        04
vcount        03
fcount        0002
resident        08DAFDA4

2086 [GUI] DEBUG emu - module_start found: nid=0xD632ACDB, function=0x08ACC4AC
2086 [GUI] DEBUG emu - module_stop found: nid=0xCEE8593C, function=0x08ACC80C
2086 [GUI] DEBUG emu - module_info found: nid=0xF01D73A7, addr=0x08DAFB40
2086 [GUI] DEBUG emu - module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
2086 [GUI] DEBUG emu - module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
2087 [GUI] WARN  emu - Failed to map import at 0x08DAF5FC [0x4928BD96] Module 'sceUtility'(attempt 1)
2087 [GUI] INFO  emu - 266 NIDS mapped
2087 [GUI] INFO  emu - 1 remaining unmapped NIDS
2089 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
2090 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
2091 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[uid=5, partition=2, name='ThreadMan-Stack', type=PSP_SMEM_High, size=0x200 (allocated=0x200), addr=0x09FFFE00-0x0A000000]
2091 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
2091 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[uid=7, partition=2, name='ThreadMan-Stack', type=PSP_SMEM_High, size=0x200 (allocated=0x200), addr=0x09FFFE00-0x0A000000]
2097 [GUI] INFO  hle.sceDisplay - Saving GE to Textures
2406 [GUI] INFO  hle.sceFont - Loading font file 'jpn0.pgf'. Font='FTT-NewRodin Pro DB' Type='Regular'
2412 [GUI] INFO  hle.sceFont - Loading font file 'ltn0.pgf'. Font='FTT-NewRodin Pro Latin' Type='Regular'
2417 [GUI] INFO  hle.sceFont - Loading font file 'ltn1.pgf'. Font='FTT-Matisse Pro Latin' Type='Regular'
2420 [GUI] INFO  hle.sceFont - Loading font file 'ltn2.pgf'. Font='FTT-NewRodin Pro Latin' Type='Italic'
2424 [GUI] INFO  hle.sceFont - Loading font file 'ltn3.pgf'. Font='FTT-Matisse Pro Latin' Type='Italic'
2428 [GUI] INFO  hle.sceFont - Loading font file 'ltn4.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold'
2432 [GUI] INFO  hle.sceFont - Loading font file 'ltn5.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold'
2436 [GUI] INFO  hle.sceFont - Loading font file 'ltn6.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold Italic'
2440 [GUI] INFO  hle.sceFont - Loading font file 'ltn7.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold Italic'
2443 [GUI] INFO  hle.sceFont - Loading font file 'ltn8.pgf'. Font='FTT-NewRodin Pro Latin' Type='Regular'
2447 [GUI] INFO  hle.sceFont - Loading font file 'ltn9.pgf'. Font='FTT-Matisse Pro Latin' Type='Regular'
2450 [GUI] INFO  hle.sceFont - Loading font file 'ltn10.pgf'. Font='FTT-NewRodin Pro Latin' Type='Italic'
2454 [GUI] INFO  hle.sceFont - Loading font file 'ltn11.pgf'. Font='FTT-Matisse Pro Latin' Type='Italic'
2458 [GUI] INFO  hle.sceFont - Loading font file 'ltn12.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold'
2461 [GUI] INFO  hle.sceFont - Loading font file 'ltn13.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold'
2465 [GUI] INFO  hle.sceFont - Loading font file 'ltn14.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold Italic'
2468 [GUI] INFO  hle.sceFont - Loading font file 'ltn15.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold Italic'
2515 [GUI] INFO  hle.sceFont - Loading font file 'kr0.pgf'. Font='AsiaKNHH-SONY-uni' Type='Regular'
2515 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
2516 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
2573 [GUI] INFO  ge - Using RenderingEngineLwjgl31
2573 [GUI] INFO  ge - OpenGL version: 4.1.0
2573 [GUI] INFO  ge - Shading Language version: 4.10 NVIDIA via Cg compiler
2574 [GUI] INFO  ge - GL_CONTEXT_FLAGS; 0x0
2574 [GUI] INFO  ge - GL_CONTEXT_PROFILE_MASK: 0x0
2579 [GUI] INFO  ge - Using VBO
2581 [GUI] INFO  ge - Using VAO (Vertex Array Object)
2581 [GUI] INFO  ge - Using shaders with Skinning
2582 [GUI] INFO  ge - Using Uniform Buffer Object (UBO)
2743 [GUI] DEBUG ge - Program 3 attribute locations: weights1=4, weights2=5, position=0, normal=3, color=2, texture=1
2745 [GUI] DEBUG ge - UBO Structure size: 740 (including endOfUBO)
2776 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
2777 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
2778 [GUI] DEBUG ge - GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
2779 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
3031 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
3032 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
3032 [GUI] DEBUG ge - GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
3032 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display

Infrastructure connection test
Code:
18655 [user_main] INFO  hle.sceUtility - IGNORING: sceUtilityLoadNetModule(module=0x0001) PSP_NET_MODULE_COMMON
18656 [user_main] INFO  hle.sceUtility - IGNORING: sceUtilityLoadNetModule(module=0x0003) PSP_NET_MODULE_INET
18656 [user_main] WARN  hle.sceNet - IGNORING: sceNetInit (poolsize=0x20000, calloutThreadPri=0x24, calloutThreadStack=0x1000, netinitThreadPri=0x24, netinitThreadStack=0x1000)
18657 [user_main] INFO  hle.sceUtility - sceUtilityNetconfInitStart SceUtilityNetconf[address=0x09FFF2C0, netAction=0, null]
19338 [user_main] INFO  hle.sceNetInet - sceNetInetBind binding to pspNetSockAddrInternet[family=2, port=6248, addr=0x00000000(0.0.0.0)]
19598 [user_main] INFO  hle.sceNetInet - sceNetInetInetAton resolved '1.2.3.4' into '1.2.3.4'
19600 [user_main] INFO  hle.sceNetInet - sceNetInetBind binding to pspNetSockAddrInternet[family=2, port=0, addr=0x00000000(0.0.0.0)]
34643 [user_main] INFO  hle.scePower - scePowerUnregisterCallback slot=4
34683 [user_main] WARN  hle.sceNet - IGNORING: sceNetTerm
34684 [user_main] INFO  hle.sceUtility - sceUtilityUnloadNetModule(module=0x0003) PSP_NET_MODULE_INET unloaded
34684 [user_main] INFO  hle.sceUtility - sceUtilityUnloadNetModule(module=0x0001) PSP_NET_MODULE_COMMON unloaded


Attached Files Thumbnail(s)
       
Reply
#2
Code:
19598 [user_main] INFO  hle.sceNetInet - sceNetInetInetAton resolved '1.2.3.4' into '1.2.3.4'
This game seems to try to use the Primary DNS. I've tried to return a better value in r2114 instead of the dummy value 1.2.3.4.
The primary DNS is guessed by replacing the last part of the computer IP address with 1 (e.g. A.B.C.D -> A.B.C.1). I've not found any Java API to retrieve the correct value Sad.
Reply
#3
using r 2830
still goes ingame
noticed a warning in the log
23:26:36 WARN loader - GUI - Failed to map import at 0x08DAF5FC [0x4928BD96] Module 'sceUtility'(attempt 1)
here is the log


Attached Files
.zip   log.zip (Size: 6.09 KB / Downloads: 174)
Reply
#4
r2857
Turning on the flashlight causes the whole screen to light up, unfortunately the Save stencil to Memory doesn't help
this is a minor bug since it's only when using the flashlight, still worth the report Smile


Attached Files Thumbnail(s)
           

.zip   Log_r2857(64bit)_INFO.zip (Size: 255.06 KB / Downloads: 163)
Reply
#5
r2902
On selecting new game usually a video plays but now gets a bunch of invalid memory errors

EDIT:
N/M Looks like unchecking 'Use a Geometry Shader for 2D rendering' fixed the invalid memory errors and movie is working again Smile

Movie plays perfect now.


Attached Files
.zip   Log_r2902(64bit)_INFO.zip (Size: 264.98 KB / Downloads: 150)
Reply
#6
Code:
19:31:45  INFO hle.scePsmf - user_main - Found PSMF MPEG video stream data: streamID=0xed, privateStreamID=0x8, unk1=0xdc, unk2=0x2, EPMapOffset=0x1a090000, EPMapEntriesNum=53481, videoWidth=4080, videoHeigth=144
19:31:45  INFO hle.scePsmf - user_main - Found PSMF MPEG video stream data: streamID=0xe9, privateStreamID=0x8, unk1=0x0, unk2=0x0, EPMapOffset=0xe9080000, EPMapEntriesNum=-502792192, videoWidth=3728, videoHeigth=128
19:31:45  INFO hle.scePsmf - user_main - Found PSMF MPEG video stream data: streamID=0xee, privateStreamID=0x8, unk1=0xe0, unk2=0xe, EPMapOffset=0xb8080004, EPMapEntriesNum=65535, videoWidth=4080, videoHeigth=4080
It looks like the PSMF streams are not correctly recognized. Does r2904 help?
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply
#7
tested r2908 ,
movies are playing correctly now, no more invalid memory errors when using Use a Geometry Shader for 2D rendering

Code:
9582 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/REFIN_A1_SOL.PMF flags = 1 permissions = 00
29591 [user_main] INFO  compiler - Splitting _S1_2_8BC9618 (94/50)
29602 [user_main] INFO  hle.scePsmf - Found PSMF MPEG video stream data: streamID=0xE0, privateStreamID=0x0, unk1=0x20, unk2=0xFB, EPMapOffset=0x0, EPMapEntriesNum=0, videoWidth=480, videoHeight=272
29603 [user_main] INFO  hle.scePsmf - Found PSMF MPEG audio stream data: streamID=0xBD, privateStreamID=0x0, unk1=0x20, unk2=0x4, audioChannelConfig=2, audioSampleFrequency=2
29607 [user_main] INFO  hle.scePsmf - Found PSMF MPEG video stream data: streamID=0xE0, privateStreamID=0x0, unk1=0x20, unk2=0xFB, EPMapOffset=0x0, EPMapEntriesNum=0, videoWidth=480, videoHeight=272
29607 [user_main] INFO  hle.scePsmf - Found PSMF MPEG audio stream data: streamID=0xBD, privateStreamID=0x0, unk1=0x20, unk2=0x4, audioChannelConfig=2, audioSampleFrequency=2
29616 [user_main] INFO  compiler - Splitting _S1_2_8BC8ADC (187/50)
29617 [user_main] INFO  compiler - Splitting _S1_2_8BCA828 (328/50)
29634 [user_main] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=512, pixelformat=3, syncType=1) (blocking display output)
29651 [soundThread] INFO  compiler - Splitting _S1_2_8BCA5A0 (67/50)
29654 [user_main] INFO  compiler - Splitting _S1_2_8AF8A84 (177/50)
Reply
#8
test on revision 0.6-3237
Texture in game - norm..maybe next on map dont work.
But FPS = 4 - its half playble.
CPU: QuadCore Intel Core i5 CPU 750 @ 2.67GHz;
MB: Gigabyte GA-P55-US3L
RAM: DDR3 6,0GB;
Gfx: ASUS Nvidia GeForse GTS 550Ti @ 1024 MB;
OS: MS Win 7 Ultimate 64-bit.
My video channel emuls test.
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)